OpenXcom Forum

OpenXcom => Suggestions => Topic started by: kharille on April 22, 2014, 07:05:03 pm

Title: Tank mounts?
Post by: kharille on April 22, 2014, 07:05:03 pm
Was reading that thread on gauss weapons and it crossed my mind, wouldn't it be nice to have tank structures where you could mount a heavy laser?  Seems like a lot of work with little reward, I rarely use anything beyond a plasma hover tank, but I wonder whether such a feature could be implemented easily?

Just a thought. 
Title: Re: Tank mounts?
Post by: Solarius Scorch on April 22, 2014, 08:15:36 pm
What do you mean? There is a tank with a laser cannon in the game, and there are mods for laser hovertanks (I'm using it myself).
Title: Re: Tank mounts?
Post by: moriarty on April 23, 2014, 12:08:45 am
I don't know if that is what you mean, but I recently thought that the HWP could be made modular in the way that you can simply equip it with exactly one weapon before combat (i.e. it has only one "hand" slot).

I'm not sure what to do about ammo, especially for blaster launchers and the like, but this way you could even equip it with a stun rod :D
Title: Re: Tank mounts?
Post by: Solarius Scorch on April 23, 2014, 12:13:35 am
I don't know if that is what you mean, but I recently thought that the HWP could be made modular in the way that you can simply equip it with exactly one weapon before combat (i.e. it has only one "hand" slot).

I'm not sure what to do about ammo, especially for blaster launchers and the like, but this way you could even equip it with a stun rod :D

While I think that giving it normal hand weapons would be going too far :), I'm all for modular tanks!
Title: Re: Tank mounts?
Post by: moriarty on April 23, 2014, 12:15:31 am
then again, why not? I'm pretty sure that the weapons have more-or-less standardized handles and triggers, so you could always build a mounting device that fits those standard shapes. add a simple casing and ammo feed mechanism, and your tank can use any weapon at all.
Title: Re: Tank mounts?
Post by: Solarius Scorch on April 23, 2014, 12:19:34 am
then again, why not? I'm pretty sure that the weapons have more-or-less standardized handles and triggers, so you could always build a mounting device that fits those standard shapes. add a simple casing and ammo feed mechanism, and your tank can use any weapon at all.

Because it would be like mounting a dildo on a pneumatic drill. :P
Title: Re: Tank mounts?
Post by: MKSheppard on April 23, 2014, 06:29:50 am
This might actually be useful; see a lot of modern autocannons have a dual ammo feed; e.g. high explosive rounds feed into the breech from the right hand side, while AP rounds feed from the left side; allowing the gunner to change ammo types with a switch.
Title: Re: Tank mounts?
Post by: moriarty on April 23, 2014, 08:05:16 am
Because it would be like mounting a dildo on a pneumatic drill. :P

Rule 34 says that this is actually an argument in favor of my point. ;)

Seriously, it's called "heavy weapons platform", so any heavy weapon should fit, shouldn't it? Imagine the early game with an auto-cannon tank. I always thought the HWPs have been built to carry those weapons that are too heavy for your rookies, until you get beefed-up veterans to do just that.
Title: Re: Tank mounts?
Post by: Solarius Scorch on April 23, 2014, 03:11:53 pm
Rule 34 says that this is actually an argument in favor of my point. ;)

...Darn, I haven't thought about this. :P

Seriously, it's called "heavy weapons platform", so any heavy weapon should fit, shouldn't it? Imagine the early game with an auto-cannon tank. I always thought the HWPs have been built to carry those weapons that are too heavy for your rookies, until you get beefed-up veterans to do just that.

I think the problem is not that; the problem is we don't have a tank with an auto-firing weapon (disregarding my own minigun tank, but that's something else). A HMG variant would be nice.
Title: Re: Tank mounts?
Post by: kharille on April 23, 2014, 04:37:57 pm
Yeah, a tank which can field any 'heavy' weapon.  Not a fan of using tanks so I certainly won't use it much.  But hey, blaster launchers kill pretty much anything they hit.  Can't you mount one infantry version on the tank?  Makes it more interesting.....  Or a heavy laser...
Title: Re: Tank mounts?
Post by: moriarty on April 23, 2014, 05:17:32 pm
Yeah, a tank which can field any 'heavy' weapon.  Not a fan of using tanks so I certainly won't use it much.  But hey, blaster launchers kill pretty much anything they hit.  Can't you mount one infantry version on the tank?  Makes it more interesting.....  Or a heavy laser...

that's precisely what I'm getting at. if you simply open up the inventory for the tank in the pre-battle equip screen, you'd just have to manufacture the chassis and could equip it with whatever you want. if we then include tank encumbrance by weight, we'd have true decisions at stake, too: do you want a lightly-armed (or even unarmed) scout tank, or a slow fire-support tank? perhaps even an almost-immobile artillery platform (tank with blaster launcher and ammo that can only move something like ten tiles per turn, or fire a blaster bomb and not move at all).

I would even go ahead and reduce the superiority of hover tanks by increasing their encumbrance: a hovertank/laser pistol would still be zipping around the battlefield, but a hovertank/heavy plasma would be reduced to a "sniping tower": the first two turns are spent by moving it out of the transport and straight up so it has a good view, and then it can fire from there, but don't expect it to come to your rescue if you move out of its field of view, because it would take forever to get there.
Title: Re: Tank mounts?
Post by: Solarius Scorch on April 24, 2014, 01:07:01 am
I would even go ahead and reduce the superiority of hover tanks by increasing their encumbrance: a hovertank/laser pistol would still be zipping around the battlefield, but a hovertank/heavy plasma would be reduced to a "sniping tower": the first two turns are spent by moving it out of the transport and straight up so it has a good view, and then it can fire from there, but don't expect it to come to your rescue if you move out of its field of view, because it would take forever to get there.

Well, in my current projects I generally give two disadvantages to hovertanks:
1) They generally lack auto-fire. Tracked tanks generally don't.
2) While their Aimed Shot has the same properties as that weapon's Aimed Shot if mounted on a tracked tank, its Snap Shot takes longer and is less accurate, because of stabilization issues.
This could be further developed by introducing second-stage tracked tanks (that are like normal tracked tanks but with armour higher than hovertanks), but I'm not at that stage yet.
Title: Re: Tank mounts?
Post by: kharille on April 24, 2014, 05:23:22 pm
Ah, tank encumbrance, that is something that didn't cross my mind...  good stuff.  Maybe a tank with 2 rockets will take longer to reload, and can fire a 'spread' of rockets...  hm..  or maybe 50% to fire each rocket launcher....  yeah, that would make it more interesting...

maybe different tank sizes, so a small one can do reconaissance and only take up 1 space, and the big ones take up 4, field two blaster launchers maybe....
Title: Re: Tank mounts?
Post by: Solarius Scorch on April 24, 2014, 06:35:06 pm
Ah, tank encumbrance, that is something that didn't cross my mind...  good stuff.  Maybe a tank with 2 rockets will take longer to reload, and can fire a 'spread' of rockets...  hm..  or maybe 50% to fire each rocket launcher....  yeah, that would make it more interesting...

maybe different tank sizes, so a small one can do reconaissance and only take up 1 space, and the big ones take up 4, field two blaster launchers maybe....

We already have a 1x1 tank model (https://www.openxcom.com/mod/scout-drone), you can play around with this one :)
Title: Re: Tank mounts?
Post by: kharille on April 24, 2014, 07:29:14 pm
Oh great...  I haven't gotten round to using mods, but if its already part of the nightly builds...  great stuff you guys do out here...  just ain't got the time to really have fun....
Title: Re: Tank mounts?
Post by: Qpoter on April 27, 2014, 07:06:06 pm
If a soldier can carry a blaster launcher and several blaster bombs for it without being slowed down, I highly doubt that a tank, weighing far more than any soldier, would be slowed down even marginally by such a weapon.
Title: Re: Tank mounts?
Post by: Solarius Scorch on April 27, 2014, 09:40:19 pm
If a soldier can carry a blaster launcher and several blaster bombs for it without being slowed down, I highly doubt that a tank, weighing far more than any soldier, would be slowed down even marginally by such a weapon.

True. Tanks are mostly slowed down by armour, if anything.

And alien weapons in general are ultra light :)
Title: Re: Tank mounts?
Post by: moriarty on April 27, 2014, 09:52:06 pm
Well, that was just an idea for a mechanism to allow versatility for scout tanks while maintaining balance.

For that matter: is it possible to limit a "hand" slot in the inventory so that only 1x2-weapons can be equipped? Or only 1x3? That could be used for light and medium tanks...
Title: Re: Tank mounts?
Post by: Solarius Scorch on April 27, 2014, 09:59:32 pm
is it possible to limit a "hand" slot in the inventory so that only 1x2-weapons can be equipped? Or only 1x3?

Everything is possible with new code... :)
With just a ruleset, I don't think so. :(
Title: Re: Tank mounts?
Post by: Qpoter on April 29, 2014, 04:24:29 pm
I really think that maintaining simplicity here is key. The idea is, tank chassis and weapons would be independent of each other. Of course there would be a variable that defines whether a weapon can be mounted on a tank, and I also think tanks should be able to have two weapons.
Title: Re: Tank mounts?
Post by: Solarius Scorch on April 29, 2014, 04:41:40 pm
I really think that maintaining simplicity here is key. The idea is, tank chassis and weapons would be independent of each other. Of course there would be a variable that defines whether a weapon can be mounted on a tank, and I also think tanks should be able to have two weapons.

A technicall detail, but I think it's the turret which would have either one or two weapons. The weapon would take either one or two "slots" on a turret, much like it can be either one-handed or two-handed (perhaps even the same flag can e used).
Title: Re: Tank mounts?
Post by: Qpoter on April 29, 2014, 10:37:35 pm
I think turrets would have to be defined as a whole new type of item.

How about this:

Code: [Select]
items:
 - type: STR_TURRET_ROCKET_CANNON
   weapons:
      - STR_ROCKET_LAUNCHER
      - STR_HEAVY_CANNON
Title: Re: Tank mounts?
Post by: moriarty on April 29, 2014, 11:49:19 pm
okay, we have several concepts here, but I think we all agree that tank chassis and tank turret should be separate items that can be combined at will, right?

now here's a damage comparison:

Heavy Cannon: 56    vs    Tank/Cannon: 60
Small/Large Rocket: 75/100     vs     Tank/Rocket Launcher: 85
Heavy Laser: 85     vs     Tank/Laser Cannon: 110
Heavy Plasma: 115    vs     Hovertank/Plasma: 110
Blaster Launcher: 200     vs     Hovertank/Launcher: 140

I have to admit, some of these surprised me. Especially the fact that the Tank/Laser Cannon appears overpowered, while the Hovertank/Plasma and Hovertank/Launcher appear underpowered.
As for me, I would set the tank weapons to the same values of the hand-held weapons... the HWPs win by sheer armor+hitpoints+accuracy+ability-to-carry-heavy-weapons-without-being-slowed-to-a-crawl against rookies.
I would also cut back on ammunition for the Hovertank/Plasma, because I still prefer the idea that the HWPs are simply equipped with standard weapons with ammo feed mechanisms.

I also like the idea of using the "Two-Handed" flag to prevent "light tanks" from using heavy weapons.

just my 2 cents :)
Title: Re: Tank mounts?
Post by: Solarius Scorch on April 30, 2014, 12:04:56 am
okay, we have several concepts here, but I think we all agree that tank chassis and tank turret should be separate items that can be combined at will, right?

Yes! :)

the HWPs win by sheer armor+hitpoints+accuracy+ability-to-carry-heavy-weapons-without-being-slowed-to-a-crawl against rookies.

Also near-unlimited ammo. That's in fact very convenient.