OpenXcom Forum

Modding => Work In Progress => Topic started by: Fox105iwsp on April 13, 2014, 08:03:32 pm

Title: Ammunition Modding.... ^_^
Post by: Fox105iwsp on April 13, 2014, 08:03:32 pm
Quick questions, can these be done without major overhauls?
1) Accuracy changes with ammo Types, Match Grade, for example.
2) Change the amount of TU required to reload each weapon. An Uzi or pistol is easier to load than a M60 or Heavy Plasma.

If these are too difficult, let me know, I'll just move on ^_^
it's fun to dream on the impossible:
-Self healing medic
-Dual weapon HWPs
Title: Re: Ammunition Modding.... ^_^
Post by: Arpia on April 13, 2014, 10:16:42 pm
1) no, because accuracy is based on the weapon - not the ammunition.
2) also no, because reloading is a hard coded one-size-fits-all cost. I do like your idea for this though. could also help offset HeavyPlas=win by making the clips smaller and reloads take longer.
Title: Re: Ammunition Modding.... ^_^
Post by: Fox105iwsp on April 14, 2014, 08:19:01 am
Alright then, thanks for the clear answers ^_^