OpenXcom Forum

Modding => Work In Progress => Topic started by: MFive on March 30, 2014, 06:25:41 am

Title: armour damage modifier help
Post by: MFive on March 30, 2014, 06:25:41 am
what do all of these numbers represent? from what i gather they modify the damage your soldier takes, but are high numbers bad? i would assume that 1 is standard damage and that 0.0 is no damage taken, i.e, immune to that damage type

Quote from: Personal Armour
    damageModifier:
      - 1.0
      - 1.0
      - 0.8
      - 1.0
      - 1.0
      - 1.0
      - 0.9
      - 1.0
      - 1.1
      - 1.0

can someone help me with which damage types they represent and or weather i am wrong in my thinking in the way that the damage modification works?
Title: Re: armour damage modifier help
Post by: SupSuper on March 30, 2014, 06:30:04 am
When in doubt, check the wiki: https://www.ufopaedia.org/index.php?title=Ruleset_Reference_(OpenXcom)#Armor

1.0 = 100% = no change, higher means the armor increases the damage taken, lower means the armor decreases the damage taken.
Title: Re: armour damage modifier help
Post by: MFive on March 30, 2014, 06:40:00 am
When in doubt, check the wik

i never knew OXC had its own section on the UFOpedia, thats awesome! i will have to study it, thanks a ton!
Title: Re: armour damage modifier help
Post by: Solarius Scorch on March 30, 2014, 04:42:00 pm
https://www.ufopaedia.org/index.php?title=Ruleset_Reference_%28OpenXcom%29 Your new Bible :)