OpenXcom Forum
Modding => Released Mods => Topic started by: Solarius Scorch on March 29, 2014, 11:53:04 pm
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I was looking at a Supply Ship interior and one question struck me: how were aliens able to haul all this stuff inside? There's only one lift leading to the cargo bay on 1st floor, and it's so tiny...
So I decided to fix it. I added a big, 3-tile cargo door at the back of the ship, at level 1, as well as the necessary AI routes for flying units. It's inaccessible from the ground level, which means that aliens can gratuitously pelt you with sniper fire, but on the other hand you can use it for boarding if you have flying capabilities.
(https://i200.photobucket.com/albums/aa43/SolariusScorch/Modding/SupplyShipDoor2.jpg)
(https://i200.photobucket.com/albums/aa43/SolariusScorch/Modding/SupplyShipDoor1.jpg)
It should also be noted it's probably the biggest door in the game. Yay me.
An up-to-date version always here: https://www.openxcom.com/mod/supply-ship-door
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The idea is not bad, but it lacks an answer, how the aliens get all the stuff to the first floor, to reach the doors.
Beside of this: great idea!
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The idea is not bad, but it lacks an answer, how the aliens get all the stuff to the first floor, to reach the doors.
Well, just like any other technically advanced culture: they use a loading terminal in their base. :)
(Or, failing that, a crane.)
Beside of this: great idea!
Thank you! :D
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Well, just like any other technically advanced culture: they use a loading terminal in their base. :)
(Or, failing that, a crane.)
well even the more advanced cultures have the same problems moving stuff through small places
now i cant stop imagine two poor floaters doing this https://www.youtube.com/watch?v=QflrU7V5HLg (https://www.youtube.com/watch?v=QflrU7V5HLg) xDDD
beside that i actually found this really fun,it makes logic...and give the aliens a chance to make troubles and actually making the door rush tactic useless, thanks solarius :D b
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Do you think, it would be possible to make this mod more optional?
I would like to use it, but don`t want to replace existing files...
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Do you think, it would be possible to make this mod more optional?
I would like to use it, but don`t want to replace existing files...
Well, just back them up. After all it's the same map, so there's no way to have the cake and eat it.
What we could do is to make a new UFO which would use this map and remove the original one from the game, but that's unnecessary work. Besides, completely removing a UFO from alien missions causes weird problems.
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This will save me so many blaster bombs.
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This has officially been included in LukesextraUFOs mod. It is also optional, ReadMe includes instructions on changing the frequency of occurrence.
Thanks Solarius Scorch!
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I've updated this two-star gem to the new mod structure. :P