OpenXcom Forum
Modding => Released Mods => Topic started by: LouisdeFuines on March 24, 2014, 10:31:08 pm
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Ok, I got the idead from the ufopaedia entry:
According to this, the Sectopod should be the only alien unit having lasers as weapons. With the help of warboy I give out a Sectopod-Mod, which has the Sectopod firing with lasers.
Edit:
Firesound for Laser has been added
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So only the visual effect was changed? I'd suggest also changing the damage type to 4, so it does laser damage against possible laser resistance, and also if it accidentally hits another Sectopod...
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I changed only the animations.
Bu feel free to alter it at your wishes. :-)
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Vanilla XCom Ruleset already seems to have 4 as Sectopod weapon's damage type:
- type: SECTOPOD_WEAPON
weight: 3
bigSprite: -2
floorSprite: 31
handSprite: 104
fireSound: 18
hitSound: 19
hitAnimation: 46
power: 100
damageType: 4
accuracyAuto: 50
accuracySnap: 75
accuracyAimed: 110
tuAuto: 35
tuSnap: 30
tuAimed: 60
battleType: 1
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
bulletSprite: 8
recover: false
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Shouldn't you change the fireSound to 11 as well? (That's the Laser firing sound)
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Shouldn't you change the fireSound to 11 as well? (That's the Laser firing sound)
You`re absolutely right.
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I knew the Sectopod had a laser weapon, but I didn't realize the UFOPaedia confirms it. I thought it was a bug.