OpenXcom Forum

Modding => Work In Progress => Topic started by: Jo5hua on January 30, 2014, 01:09:34 am

Title: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Jo5hua on January 30, 2014, 01:09:34 am
Quote
Phase 2 Estimated Development: 5% complete

Phase 2

With most the website done in regards to Phase 1, it's ready for Phase 2 and implementation of new features and bug fixes. There is an existing list to bring the site farther into what we expect a proper mod site to be. Below is a list of features and fixes that are planned for Phase 2 which is already under development.

Note: The website has been upgraded since the release of 1.0, as we've passed 10,000 mod downloads! I can't even believe it. In any case, visitors from all over the world should experience website load times improve exponentially. The website is being hosted in 26 different locations all over the globe. Prior to this, users outside of the United States would experience not so immediate load times. As of now, visitors from all over the world will now experience immediate and fast website load times.

Phase 2 Feature / Bugfix list

Phase 2 Wish List

Features that *may* go into Phase 2:

TBA: Phase 3 Wish List

Yes there will be a Phase 3. Especially with TFTD coming in the future.




OXC-Modsite Link
Luke83's OXC Mod Site



Old Introduction

[Updated 3/13/2014]

Greetings Earth Defenders,

As some of you now know, work has begun on a new modsite. This portal will serve as a mod repository for all OpenXCom mods. Currently mods are distributed via the forum, which makes it difficult to search and view what is available. Luke, WarBoy, Ninex and  a few others have been involved in discussion with creating the brand new centralized site for the modsite portal.

The modsite will be fully featured and you will be able to view "What's Hot" (popular mods), Top Downloaded, Most Popular in the last 30-some Days, and "Editor Picks" (mods selected by the OpenXCom team). Mod authors will have the ability to have a unique area to showcase all of their creations. You will have the ability to add a mod description, name, images (photogallery!), and users will be able to rate, Endorse, comment, on mods - as well as view your mod's Forum Thread. This new system will make it easy for you to search the entire mod repository by mod upload date, rating, endorsement level (people who have tested and played the mod), as well as view comments relating to the mod.

One of the features that has been floating in the air is the ability to view the mods on the modsite IN-GAME. The current idea is that you should be able to view the available mods (compatible with your version - hopefully you are running the latest version), and simply "check" on whatever mod you would like to use. The game will download the mod from the website and add the mod to your game automatically.

Jo5hua
Title: Re: OpenXcom MODSITE Portal [UPDATED]
Post by: luke83 on January 31, 2014, 07:31:46 am
This is great news, this is the direction i always wanted for a Community Mod site but i never had the skills to make the dream a reality, looking forward to seeing the site :P
Title: Re: OpenXcom MODSITE Portal [UPDATED]
Post by: Solarius Scorch on January 31, 2014, 03:53:45 pm
My first thought: it would be cool if each mod had its own version history. This would help the modders access their older versions, which they likely don't have on their HDD (because frankly, who keeps 30 different versions?), and some users might also prefer some older version of a particular mod.

As I see it, each mod should have its own page with: synopsis, pics, download link and less pronounced links to older versions. And a comment section, using Disqus or a similar system.

Another thought: many mods are co-works, for example if they use graphics made by some other person than the one who wrote the ruleset. It would therefore be nice if we could do the same as animemusicvideos.org (https://www.animemusicvideos.org/home/home.php), where more than one registered user can be listed as the author (and if you go to an author's profile, you'll see all the mods they participated in, not just ones they made themselves).

And yes, this means I want to be able to see all mods of a particular user by going to their profile. :) Said animemusicvideos.org is an excellent exemple.

The system should also use tags, such as [weapon], [craft] etc. The system would be semi-flexible: when uploading, you choose one or several fixed tags, but you can also add your own if need be.

Anyway, it's a wonderful idea. I'll be happy to see this site done, and will gladly contribute!
Title: Re: OpenXcom MODSITE Portal [UPDATED]
Post by: SupSuper on January 31, 2014, 05:54:19 pm
Sounds good to me :) maybe look at existing sites like https://www.nexusmods.com/ and https://www.moddb.com/ for ideas?
Title: Re: OpenXcom MODSITE Portal [UPDATED]
Post by: Jo5hua on February 01, 2014, 04:44:49 am
SupSuper: Nice. I've added this to the list of websites I'm looking at for design/flow ideas, and attached the list to the original post. I want to incorporate the best features and design ideas to make the fullest complete Mod Site for OXC.

Solarius Scorch: Great ideas. I'm definitely incorporating a lot of those ideas into the Mod Site. In Minecraft's Bukkit Plugin repository, every user gets their own minisite with description/images/downlaods/everything for each of the mods. In the downloads for the mod, the latest version is usually more prominent with all older versions (with download links and version changelog) also shown somewhere on the side. Of course it would be super easy for the mod author to create and manage all of this. The control panel they will use will be built completely around this.

The comment system I'm still figuring out, definitely can use disqus but may just code one while I'm putting the code together. I will look into animemusicvideos site to see how they do their author system and how it work with the modsite. I was thinking of leaving it to the author to list credits, lots of ideas there..

I've updated the original post to include all the main tags for the site. These tags will be a drop down as well from the main menu. Do you see anything that may be missing?

Thanks.
Title: Re: OpenXcom MODSITE Portal [UPDATED]
Post by: Solarius Scorch on February 01, 2014, 04:57:12 am
Well I'm a big fan of Disqus, because you don't need to make yet another profile on a new site. But on second thought, you need such an account anyway if you're a modder, so I take it back: let the site have its own user structure, please. (With an option to log via Facebook and similar, which many sites have.)
Good luck! Can't wait for it to happen :)
Title: Re: OpenXcom MODSITE Portal [UPDATED]
Post by: Solarius Scorch on February 03, 2014, 10:04:41 am
I just had a thought that the new website should also have a place for modding resources, not just mods. I mean things like custom sprites, pcks, sounds etc. I feel that mixing them with actual mods (ready to play) wouldn't be very functional, since most people come for the mods, not the resources.
Title: Re: OpenXcom MODSITE Portal [UPDATED]
Post by: Mr. Quiet on February 06, 2014, 02:38:53 am
A Top 100 Most Popular/Most Downloaded of all time as Nexus does it.

This would be my focus. It makes things easier when you can just scroll down a top 100 list starting from the most entertaining and useful mods. Then to save some us the time from searching the newly added mess by the hundreds of uploads, we'll find videos like "The top weekly X-COM mods showcase" from the official OXC site and from fans on the YouTube.
Title: Re: OpenXcom MODSITE Portal [UPDATED]
Post by: luke83 on February 13, 2014, 10:52:39 am
any updates?
Title: Re: OpenXcom MODSITE Portal [UPDATED]
Post by: Mr. Quiet on February 23, 2014, 10:22:03 pm
Wow, the site looks good to the eyes. Will www.corelabrat.com/oxc-mods be the official name to the site?
Title: Re: OpenXcom MODSITE Portal [UPDATED]
Post by: Angelus_EV on February 24, 2014, 05:17:17 am
maybe you can integrate Fenyo sound page to your site

https://xcom-sounds.atw.hu/ (https://xcom-sounds.atw.hu/)
Title: Re: OpenXcom MODSITE Portal [UPDATED]
Post by: Jo5hua on February 24, 2014, 06:28:02 am
maybe you can integrate Fenyo sound page to your site

https://xcom-sounds.atw.hu/ (https://xcom-sounds.atw.hu/)

Sounds like a good idea. The modsite is just the place to have those resources.
Title: Re: OpenXcom MODSITE Portal [2.26.2014]
Post by: Shoes on February 27, 2014, 04:15:22 am
Nice choice of colors and fonts!
Title: Re: OpenXcom MODSITE Portal [2.26.2014]
Post by: Solarius Scorch on February 27, 2014, 03:32:37 pm
Yeah, I really like the colour scheme. It's uncommon, but pleasant.
Title: Re: OpenXcom MODSITE Portal [2.26.2014]
Post by: Solarius Scorch on February 28, 2014, 05:31:18 am
Nice! Although I wonder if you could make the text window dark too, with text appearing as grey. It's a big white light source right now.
Title: Re: OpenXcom MODSITE Portal [2.26.2014]
Post by: Jo5hua on February 28, 2014, 06:26:34 am
Nice! Although I wonder if you could make the text window dark too, with text appearing as grey. It's a big white light source right now.

Yep! I am definately going to do that.. The big white space is kind of blinding and I definately agree with you there.
Title: Re: OpenXcom MODSITE Portal [2.26.2014]
Post by: Jo5hua on March 01, 2014, 05:14:34 am
I have an easy task at hand for an eager helping hand. When launching the modsite, I need to put together an excel sheet with a list of every single mod on the forums. This way we can make sure that the modsite will have EVERY mod released for OpenXCom. The excel sheet will have the fields Mod Name, Mod Author name, Version (if applicable), and Forum Link (or other URL if hosted elsewhere) to the original URL where it was posted. A zip file of the mod itself in the same directory with the Excel will have the downloaded mod itself.

If anyone can do this, it would be absolutely fantastic and will keep me in my cave until the site is ready.

I will be able to get in contact with each mod's author and notify them of the new modsite. This way they can create an account, and I can transfer ownership of the mod to their account. This will let them manage their own mod, add/update to it, since at first it will all be going into an placeholder author "OpenXCom".

Title: Re: OpenXcom MODSITE Portal [2.26.2014]
Post by: Solarius Scorch on March 01, 2014, 04:39:38 pm
No problem, I will do this.

However, I don't understand this fragment:
and Forum Link (or other URL if hosted elsewhere) to the original URL where it was posted. A zip file of the mod itself in the same directory with the Excel will have the downloaded mod itself.
Does it mean you want a link to the zip, or the post it was published? For example Dioxine hosts his Piratez mod on Mediafire, since it's too big to be attached to a post here.

EDIT: I decided to link to posts, since download links are available there anyway.

See the xlsx file in the attachment. I took some liberties when deciding which mods are "released", which means I included some experimental mods which are nonetheless fully functional. (Only a few have versions indicated, since most people won't bother to indicate the version.)

Please tell me if it's to your liking, Jo5hua!

PS. Needless to say, I make no guarantees this list is complete/accurate.
Title: Re: OpenXcom MODSITE Portal [3.15.2014]
Post by: luke83 on April 09, 2014, 12:58:14 am
Is this Modsite up and running yet?
Title: Re: OpenXcom MODSITE Portal [3.15.2014]
Post by: Solarius Scorch on April 09, 2014, 04:37:17 am
Is this Modsite up and running yet?

Oh yes, yes it is! Well, it's still in beta, but it's mostly functional and can be used as mod repository just fin; some secondary functionalities are still missing (for example the voting system), but nothing major.
Title: Re: OpenXcom MODSITE Portal [3.15.2014]
Post by: SupSuper on April 12, 2014, 09:44:06 pm
I would really appreciate it if mod authors started uploading/updating all their mods on the site, instead of only using the forum, as it's a lot easier to navigate and find stuff, plus new 1.0 users will probably head there first. :)
Title: Re: OpenXcom MODSITE Portal [3.15.2014]
Post by: Mr. Quiet on April 12, 2014, 11:35:13 pm
You should put this on the news.

Also change the wording of this topic or make a locked sticky topic in caps to show the mod portal is allowing modders in now!
Title: Re: OpenXcom MODSITE Portal [3.15.2014]
Post by: Jo5hua on April 13, 2014, 10:08:27 pm
I will be moving the website to a domain name and finalizing a lot of changes and updates and a few kinks this week. :)

Title: Re: OpenXcom MODSITE Portal [3.15.2014]
Post by: Solarius Scorch on April 13, 2014, 11:36:25 pm
I will be moving the website to a domain name and finalizing a lot of changes and updates and a few kinks this week. :)

Can't wait for the rating system to work. I want to give some love to good mods. :)
Title: Re: OpenXcom MODSITE Portal [3.15.2014]
Post by: Jo5hua on May 01, 2014, 01:13:20 pm
Solaris the rating system should work. Please skype me so we can see where it is not working for you :)

Also in other news, the modsite now has it's own domain name, www.openxcom.com !

If you had a mod on lets say www.corelabrat.com/oxc-mods/item-levels - the URL will now redirect to the official URL such as www.openxcom.com/mod/item-levels  -- This will make it easier and shorter to share your mods and for users searching for openxcom mods.

Please use this thread to post any feed back on the modsite - or if your mod is already on the modsite and you would like to take ownership of your mod I can move it to your account.
Title: Re: OpenXcom MODSITE Portal [3.15.2014]
Post by: Solarius Scorch on May 01, 2014, 05:24:28 pm
Solaris the rating system should work. Please skype me so we can see where it is not working for you :)

I will, but all I can say is that when I place the cursor over the row of stars, they are highlighted as they should, but clicking does nothing. I checked on two different machines.

Besides, I deleting images doesn't work.
Title: Re: OpenXcom MODSITE Portal [3.15.2014]
Post by: Falko on May 01, 2014, 05:33:02 pm
could you slow down the automatic pagechanging of "Latest Mods"-view
that tool is completely useless if one only has one second to read 3 mods
10 would be fine / disable it after using the <-/-> Buttons
Title: Re: OpenXcom MODSITE Portal [3.15.2014]
Post by: Solarius Scorch on May 01, 2014, 05:36:57 pm
could you slow down the automatic pagechanging of "Latest Mods"-view
that tool is completely useless if one only has one second to read 3 mods
10 would be fine / disable it after using the <-/-> Buttons

Oh yes, this too.
Title: Re: OpenXcom MODSITE Portal [3.15.2014]
Post by: Aldorn on May 10, 2014, 01:07:29 pm
I just have a look  ::) Congratulations for the site Jo5hua !
Title: Re: OpenXcom MODSITE Portal [3.15.2014]
Post by: Mr. Quiet on June 01, 2014, 05:47:38 am
I just checked the site, it's missing the CSS or whatever you're using, only showing the HTML of the site. I hope I just got on while it's in maintenance. Don't want this site looking ugly at 1.0 launch.

Also Josh, I hope you speak to Sup and Warboy about adding a sticky with a title in Caps or something letting new people know about the community mod site. Then add a huge link on the main oxc page. MAke sure everyone gets it.

Do we have a mod manager coming in as well to make mod install/uninstall easier? Makes no difference to me, but I'm sure others would love it.
Title: Re: OpenXcom MODSITE Portal [3.15.2014]
Post by: SupSuper on June 01, 2014, 05:54:11 am
It's already linked here and in the wiki and in the Downloads page, but given its current state I don't think that was such a good idea. :P
Title: Re: OpenXcom MODSITE Portal [3.15.2014]
Post by: Jo5hua on June 03, 2014, 01:06:26 am
The CSS issue has been fixed and logins are open again. Sorry guys. The website went really popular very fast and in the last month it's been attacked by hackers 3 times now. Most all attempts are being mitigated but we are getting a lot of traffic even from automatic search bots. I'm keeping an eye on the website while the codebase matures in a production environment and I am keeping a copy of all files and data.

Basically once the website went live, a really really tiny tsunami ensued. :)

Who knew those Cydonians were also interested in an internet website?
Title: Re: OpenXcom MODSITE Portal [3.15.2014]
Post by: Piotr Karol Żółtowski (Piter432) on June 03, 2014, 01:15:12 am
The CSS issue has been fixed and logins are open again. Sorry guys. The website went really popular very fast and in the last month it's been attacked by hackers 3 times now. Most all attempts are being mitigated but we are getting a lot of traffic even from automatic search bots. I'm keeping an eye on the website while the codebase matures in a production environment and I am keeping a copy of all files and data.
Watch out for hackers next time :P
Title: Re: OpenXcom MODSITE Portal
Post by: Hobbes on June 17, 2014, 07:07:04 pm
Hi. I just noticed that I can't seen to be able to any link on the individual Mods to check the Changelog of each file version. Am I being completely blind or is this not working yet? :)
Title: Re: OpenXcom MODSITE Portal
Post by: Solarius Scorch on June 17, 2014, 07:15:31 pm
Hi. I just noticed that I can't seen to be able to any link on the individual Mods to check the Changelog of each file version. Am I being completely blind or is this not working yet? :)

Frankly I'm not sure what you mean, but there's no specific place for a changelog. I personally use the "Readme" section for changelogs, since the stuff that normally should be in the readme is in the "Long Description" section anyway.
Title: Re: OpenXcom MODSITE Portal
Post by: Hobbes on June 17, 2014, 10:18:53 pm
Frankly I'm not sure what you mean, but there's no specific place for a changelog. I personally use the "Readme" section for changelogs, since the stuff that normally should be in the readme is in the "Long Description" section anyway.

When I click to add a new file to a mod the pop window has a field to write the Version Release notes. It states also in the window that "This list of file changes will be shown on the file's page." but I can't seem to find the file page. 

Title: Re: OpenXcom MODSITE Portal
Post by: Solarius Scorch on June 17, 2014, 10:28:16 pm
When I click to add a new file to a mod the pop window has a field to write the Version Release notes. It states also in the window that "This list of file changes will be shown on the file's page." but I can't seem to find the file page.

Ah, this. No, I don't think it works, I ignore this window myself. However, there's plenty of places appropriate for a changelog, and we need to be satisfied with this :) (And frankly, it's easier this way.)
Title: Re: OpenXcom MODSITE Portal
Post by: robin on June 19, 2014, 01:52:08 am
I can't remove images from my mod. Using firefox.
Title: Re: OpenXcom MODSITE Portal
Post by: Jo5hua on June 19, 2014, 07:27:56 am
Hi guys. There is a Phase 2 planned for the modsite where a bunch of features will be implemented and bugs fixed. Such as adding further tag support (top tags list), a few firefox fixes (which are taking priority - you can use google chrome for now), and a bug when searching under mod categories (page 2 and on loose the mod category). Also there is a new category being added called "Armor".

Along with this, a small table will be shown on the mod page showing how many people voted for 5 stars, 4 stars, and so on. Also currently when a file is deleted and updated, the unique downloads count is reset to only show the new download's count. The mod download count for every file is being stored so this will be fixed so when you delete a file, the download count will stay fixed.

Another feature being added in Phase 2 (and there is a list of stuff!) is a Mod Authors page. When looking at a mod, the name of the file's Author is shown. When completed you will be able to click a mod author's name and it will show all of their mods.

When uploading a file, you are given the ability to add a changelog to each file update you upload. Phase 2 will allow users to click a [Changelog] link next to the file to show what has changed. This feature is already available in the backend where you upload the mod, and will be available on the mod's page after Phase 2 is complete. Also the downloads section in a mod page is not 'aligned' - this eyesore will be fixed as well.

Also the home page of the website will change drastically to show more mods instead of the 3 mod limit that currently displays. The home page will look more like a big giant mod showcase as it should be.

There is a nice big list for Phase 2, any requests or ideas are welcome.

Edit: I've updated the first post of this thread with a complete list.
Title: Re: OpenXcom MODSITE Portal
Post by: Hobbes on June 19, 2014, 04:25:18 pm
There is a nice big list for Phase 2, any requests or ideas are welcome.

Edit: I've updated the first post of this thread with a complete list.

Descriptions for the images would be nice. I got pics of all my 5 terrains but no way to telling which terrain is shown in the image.
Title: Re: OpenXcom MODSITE Portal
Post by: Solarius Scorch on June 19, 2014, 05:31:32 pm
Great news, Jo5h!

Another feature being added in Phase 2 (and there is a list of stuff!) is a Mod Authors page. When looking at a mod, the name of the file's Author is shown. When completed you will be able to click a mod author's name and it will show all of their mods.

And perhaps a profile of the author? Something like this (https://www.fanfiction.net/u/808376/Solarius-Scorch).
Title: Re: OpenXcom Modsite Portal [Updated 6.19.14]
Post by: Aldorn on June 21, 2014, 11:41:01 am
Jo5h if you could have a look at this https://openxcom.org/forum/index.php?topic=2065.msg23609#msg23609 (https://openxcom.org/forum/index.php?topic=2065.msg23609#msg23609)

Another idea on Mod Portal would to have an idea of reliability of a mod (I mean there are many nice mods that are still under construction 1.3.3, ...).
Not really useful for modders, but for people that just want to get mods an activate them

Mods should not downraise quality of global project
Title: Re: OpenXcom Modsite Portal [Updated 6.19.14]
Post by: Solarius Scorch on June 21, 2014, 12:57:51 pm
Another idea on Mod Portal would to have an idea of reliability of a mod (I mean there are many nice mods that are still under construction 1.3.3, ...).
Not really useful for modders, but for people that just want to get mods an activate them

I thought the star rating was for this? Or perhaps I don't understand your idea?
Title: Re: OpenXcom Modsite Portal [Updated 6.19.14]
Post by: Falko on June 21, 2014, 01:20:05 pm
in a perfect world the mod creator gives a fair assessment of readiness
like Release, RC, Beta, , WIP, .. in the description
and the user give a fair vote for awesomemness with the stars
Title: Re: OpenXcom MODSITE Portal
Post by: Jo5hua on June 21, 2014, 01:32:00 pm
Descriptions for the images would be nice. I got pics of all my 5 terrains but no way to telling which terrain is shown in the image.

Good idea! It's been added to the Phase 2 list.

Great news, Jo5h!

And perhaps a profile of the author? Something like this (https://www.fanfiction.net/u/808376/Solarius-Scorch).

Looks good! I'll use be looking at that site for ideas for when building the author profile page.
Title: Re: OpenXcom Modsite Portal [Updated 6.19.14]
Post by: Jo5hua on June 21, 2014, 05:57:49 pm
Jo5h if you could have a look at this https://openxcom.org/forum/index.php?topic=2065.msg23609#msg23609 (https://openxcom.org/forum/index.php?topic=2065.msg23609#msg23609)

Another idea on Mod Portal would to have an idea of reliability of a mod (I mean there are many nice mods that are still under construction 1.3.3, ...).
Not really useful for modders, but for people that just want to get mods an activate them

Mods should not downraise quality of global project

I've reuploaded his mods and the links are back up now.

What do you mean reliability of a mod? What do you mean here. Falko's idea is where we went in regards to mod rating, along with the comment system. I'm open to ideas.
Title: Re: OpenXcom Modsite Portal [Updated 6.19.14]
Post by: Aldorn on June 21, 2014, 09:36:49 pm
I've reuploaded his mods and the links are back up now.

What do you mean reliability of a mod? What do you mean here. Falko's idea is where we went in regards to mod rating, along with the comment system. I'm open to ideas.

It is not a real request, more for brainstorming purpose

By reliability, I meant :
- some mods are simple, and also don't need to be really tested so far -> they don't represent any risk for global game, so they can have a flag "no risk"
- some others, as Luke's UFOS, are tested by most of people, and could be considered as "reliable" or "risk minimum"
- but some other larger mods are not so fair to be tested ; they are uploaded at mod site, but are in fact continuously updated, corrected, ... -> for those, it could be useful to log an alert "beware, no real feedback on it, under construction, experimental, ..."

But as a conclusion, mod rating may be enough
Title: Re: OpenXcom Modsite Portal [Updated 6.19.14]
Post by: Falko on June 21, 2014, 09:39:56 pm
- but some other larger mods are not so fair to be tested ; they are uploaded at mod site, but are in fact continuously updated, corrected, ... -> for those, it could be useful to log an alert "beware, no real feedback on it, under construction, experimental, ..."
here the mod creator should be fair enough to give it a title that contains [Beta] or [WIP]
Title: Re: OpenXcom Modsite Portal [Updated 6.19.14]
Post by: Jo5hua on June 21, 2014, 10:21:26 pm
here the mod creator should be fair enough to give it a title that contains [Beta] or [WIP]

The only issue I see with this is that adding [BETA] or [WIP] to the title will break and change the URL of the mod... The title is what the site uses to make the link for the mod.

www.openxcom.com/mod/retaliator
www.openxcom.com/mod/wip-retaliator
www.openxcom.com/mod/beta-retaliator

A solution for this could be a field can be added where people can select WIP / BETA / STABLE / UNKNOWN (for older mods). This text would be easily visible on the mod page and even show an icon, so the person downloading it will know the maturity of the mod. This would probably be best as the author would have all the feedback from their forum development post.

Thoughts?
Title: Re: OpenXcom Modsite Portal [Updated 6.19.14]
Post by: Falko on June 21, 2014, 10:52:30 pm
sure that seems reasonable
Title: Re: OpenXcom Modsite Portal [Updated 6.19.14]
Post by: Solarius Scorch on June 21, 2014, 10:55:46 pm
In my opinion the readme should be enough.

It's not always easy to categorize everything into one of several simple states. This was many times highlighted by internet (and pop culture) critics, for example in regard to ratings instead of reviews. A criticism I generally agree with.

Besides, if you try a mod without reading its readme file, you deserve everything that happens.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Muukalainen on July 14, 2014, 05:37:50 am
Do you want rebuilt .exe files on your mod site?

I finally got the coding working and made a "Real Vision" mod / fork. The main idea was to remove the gamey elements of scouting with rookies and having snipers shooting from behind the vision limit range so the enemy has no chance of retaliation fire.

Changes:
-raised the view distance from 20 to 100
-adjusted the smoke so it still works like a smoke
-aliens use the same sight rules as xcom
-all units have now moddable nightvision value, that determines how far they can see in dark, defaults: 9 for humans and 20 for aliens, like it used to be
-removed glowing soldiers, nights are now really dark, and you need to avoid light as everyone including aliens can see units in light from 100 tiles away
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: SupSuper on July 14, 2014, 05:42:30 am
Do you want rebuilt .exe files on your mod site?

I finally got the coding working and made a "Real Vision" mod / fork. The main idea was to remove the gamey elements of scouting with rookies and having snipers shooting from behind the vision limit range so the enemy has no chance of retaliation fire.

Changes:
-raised the view distance from 20 to 100
-adjusted the smoke so it still works like a smoke
-aliens use the same sight rules as xcom
-all units have now moddable nightvision value, that determines how far they can see in dark, defaults: 9 for humans and 20 for aliens, like it used to be
-removed glowing soldiers, nights are now really dark, and you need to avoid light as everyone including aliens can see units in light from 100 tiles away
The Soldier Commendations mod uses a custom EXE, so probably nothing wrong with more mods like that.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Solarius Scorch on August 05, 2014, 07:39:32 pm
Yo dawg, your site is down.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Jo5hua on August 05, 2014, 11:39:40 pm
It's back up, had some quick server maintanence =)
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Aldorn on August 06, 2014, 01:50:00 am
It's back up, had some quick server maintanence =)
You mod portal is a must have  :)
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: clownagent on August 21, 2014, 10:44:37 pm
On the mod-portal are now really a lot of mods, which is great.
Maybe some additonal categories would make it easier for browsing through them and finding the Mod one is interested.

I suggest to add the following categories:
- HWP
- Armor
- Mod collection
- Total Conversion
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Jo5hua on August 22, 2014, 12:59:49 am
I would also suggest, scout drone and raven interceptor. There's no reason 1999 technology wouldn't advance with research to build a scout drone and Raven Interceptor aircraft. Look at the stuff we have today in the last 10-15 years.

+1 to those mods.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Solarius Scorch on August 22, 2014, 01:04:08 am
I would also suggest, scout drone and raven interceptor. There's no reason 1999 technology wouldn't advance with research to build a scout drone and Raven Interceptor aircraft. Look at the stuff we have today in the last 10-15 years.

+1 to those mods.

...that was a non sequitur :)
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Jo5hua on August 22, 2014, 01:37:04 am
...that was a non sequitur :)

What does that even mean? Never heard of that phrase before.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Solarius Scorch on August 22, 2014, 02:16:21 am
What does that even mean? Never heard of that phrase before.

https://tvtropes.org/pmwiki/pmwiki.php/Main/NonSequitur

I was referring to the fact that you were speaking of mods, not mod categories.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Jo5hua on August 26, 2014, 07:40:56 pm
https://tvtropes.org/pmwiki/pmwiki.php/Main/NonSequitur

I was referring to the fact that you were speaking of mods, not mod categories.

Hah! *facepalm* .. I'll crawl back to my cave then and hide.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Solarius Scorch on August 26, 2014, 07:42:07 pm
Hah! *facepalm* .. I'll crawl back to my cave then and hide.

Since you're there anyway, add those categories okay? :D
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: redv on September 28, 2014, 12:20:02 am
Question about OpenXcom mod site.

Why instead of the sniper rifle https://www.openxcom.com/mod/sniper-rifle opens a laser sniper rifle https://www.openxcom.com/mod/laser-sniper-rifle ?
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: HotIceHilda on October 17, 2014, 09:36:50 pm
The openxcom mod website is not working. I have asked other people to go onto it in completely different states and they can not get it working.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: grzegorj on October 28, 2014, 08:34:48 pm
https://www.openxcom.com/ is working again!
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: hellrazor on March 12, 2015, 11:01:33 am
I am not sure if i am doing it just wrong or this function was never implemented or is mailfunctioning.

I added a couple of pictures to my mod info, then i changed some stuff and uploaded new pictures to replace older ones, which worked. But the deletion of the old pictures did not seem to work whatsoever.

Also could we have a dedicaded Changelog Section in the Mod description to have better overview and possibilty to inform users?
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: x60mmx on March 24, 2015, 08:58:21 am
I am having the same issues with images.  When I uploaded new images to an update mod, it won't let me delete the old images or even re-arrange them so my new images can represent the mod.  It either says it saved the changes, which it doesn't, or dumps me to the homepage.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Solarius Scorch on March 24, 2015, 02:09:11 pm
I am having the same issues with images.  When I uploaded new images to an update mod, it won't let me delete the old images or even re-arrange them so my new images can represent the mod.  It either says it saved the changes, which it doesn't, or dumps me to the homepage.

It's a persistent problem, it's been there since the very beginning.

I haven't checked myself, but I heard it only appears on Firefox - it's worth a try to check with Opera or Chrome.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: x60mmx on March 24, 2015, 11:39:30 pm
It's a persistent problem, it's been there since the very beginning.

I haven't checked myself, but I heard it only appears on Firefox - it's worth a try to check with Opera or Chrome.

Same problem with Firefox, Opera and Chrome.  Man, that really sucks.  So the only way to currently change the images is to delete your mod and start again apparently.  I'm amazed this problem has been around and has not been addressed, that's a pretty major issue for anyone intending to actually update their mod.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: jgatkinsn on April 27, 2015, 10:30:08 pm
While scraping the mod website, I've found one problem so far.

When you click to go to the "Shotgun" mod:  https://www.openxcom.com/mod/shotgun (https://www.openxcom.com/mod/shotgun), It brings up "Plasma Shotgun" (https://www.openxcom.com/mod/plasma-shotgun (https://www.openxcom.com/mod/plasma-shotgun)), but displays the url: https://www.openxcom.com/mod/shotgun.  It looks like the url got overwritten somehow.  If you read the description to Plasma Shotgun, it links to "Warboy's Shotgun" mod at https://www.openxcom.com/mod/shotgun  which brings you back to Plasma Shotgun.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Yankes on April 27, 2015, 11:26:47 pm
some mod url incorrectly overlap, when I tried add new mod having same beginning of name, old mode become unaccessible (page get redirect to new mod).
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: chaosshade on April 28, 2015, 08:12:03 am
While scraping the mod website, I've found one problem so far.

When you click to go to the "Shotgun" mod:  https://www.openxcom.com/mod/shotgun (https://www.openxcom.com/mod/shotgun), It brings up "Plasma Shotgun" (https://www.openxcom.com/mod/plasma-shotgun (https://www.openxcom.com/mod/plasma-shotgun)), but displays the url: https://www.openxcom.com/mod/shotgun.  It looks like the url got overwritten somehow.  If you read the description to Plasma Shotgun, it links to "Warboy's Shotgun" mod at https://www.openxcom.com/mod/shotgun  which brings you back to Plasma Shotgun.

I've yet to fix that, I'm going to link it through Dropbox so ppl can still get to Warboy's.

EDIT:  Warboy's Shotgun Mod is now linked through Dropbox so if you want to get at it now you can by clicking the link in my Plasma Shotgun Mod.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Solarius Scorch on April 28, 2015, 10:27:06 am
I've yet to fix that, I'm going to link it through Dropbox so ppl can still get to Warboy's.

EDIT:  Warboy's Shotgun Mod is now linked through Dropbox so if you want to get at it now you can by clicking the link in my Plasma Shotgun Mod.

I may be wrong, but wouldn't it be enough to change the mod's name to something more distinctive?
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: chaosshade on April 28, 2015, 10:44:54 pm
Nope, tried that already, once the link is broken there's nothing you can do to fix it.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Yankes on April 28, 2015, 11:09:48 pm
but its happen to me too and I could recovery from that. It was glitch in glitch? :)
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: jgatkinsn on May 03, 2015, 09:22:42 pm
Here's a list of mods that "trigger" my overwritten mod code:

error! this page is not what it claims to be!mod -Alloy weapons- is not equal to page -Alloy Weapons-
error! this page is not what it claims to be!mod -Tactical Lightning- is not equal to page -Tactical Lightning V3-
error! this page is not what it claims to be!mod -Weapon Rework/Expansion [Debugged]- is not equal to page -Weapon Rework and Expansion [Debugged]-
Error! Link: https://www.openxcom.com/mod/sniper-rifle does not exist
error! this page is not what it claims to be!mod -Weapon Rework/Expansion- is not equal to page -Weapon Rework and Expansion [Debugged]-
error! this page is not what it claims to be!mod -Armored Vest- is not equal to page -Grey Armored Vest-
error! this page is not what it claims to be!mod -Shotgun- is not equal to page -Plasma Shotgun-
error! this page is not what it claims to be!mod -Sectopod HWP- is not equal to page -Sectopods HWP-
error! this page is not what it claims to be!mod -Firestorm- is not equal to page -Lightning and Firestorm replacement-


BTW, there are two Alloy Weapons mods listed, so my code discovers the one that matches it's page.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: darkestaxe on May 04, 2015, 02:16:20 am
I can't download any mods on the modsite, they are all dead links. Is the site down or is it just me?
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: SIMON on May 04, 2015, 02:22:21 am
Nope u're not alone, I tried 3 or 4 random mods but u get fired thru to a "port 80" error message, must have only happened in the last 24 hours or so.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: ivandogovich on May 04, 2015, 02:52:32 am
I believe Jo5hua is working on the site to fix the search issues.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Jo5hua on May 04, 2015, 02:57:47 am
Nope, tried that already, once the link is broken there's nothing you can do to fix it.

Correct! Will post back here shortly.

Edit: File downloads are working again :) Working on a few website fixes. Sorry bout that!
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: darkestaxe on May 04, 2015, 03:23:55 am
Correct! Will post back here shortly.

Yep, looks like he's busting his ass in his off-time because he loves the community. My soldiers will have to wait until he's done to get their boob-jobs, cause Gender Detail Up isn't on the forums for some reason.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Jo5hua on May 04, 2015, 03:54:10 am
Yep, looks like he's busting his ass in his off-time because he loves the community. My soldiers will have to wait until he's done to get their boob-jobs, cause Gender Detail Up isn't on the forums for some reason.

This is 100% true. <3 <3 <3 <3 <3 See the love.. Those are Alien hearts.. Not even scorched with plasma either. These hearts were primly and violently ripped right out of the alien's chest by his own mind-controlled crew members. Even the aliens aren't safe anymore.

*ominously walks away as a far away shriek is heard in the distance - not human. unusual and dark clouds seen above*

All downloads should be working properly! Keeping a - close - eye on this thread.  :)
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: hellrazor on November 17, 2015, 07:47:35 pm
Currently it is not possible to upload new Pictures for Mods, also downloads of newly uploaded Files are failing.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Jo5hua on November 17, 2015, 08:09:08 pm
Currently it is not possible to upload new Pictures for Mods, also downloads of newly uploaded Files are failing.
Do your shit right for once!

Checking this now. Are you on IRC?

Edit: This bug has been fixed.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: hellrazor on November 23, 2015, 07:38:09 pm
Checking this now. Are you on IRC?

Edit: This bug has been fixed.

Always remember ImageMagick does the trick :>
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Jo5hua on November 23, 2015, 08:25:30 pm
Always remember ImageMagick does the trick :>

Very funny!!

-_-
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: hellrazor on March 22, 2016, 11:07:29 am
Hi joshua,

thanks for al the time and effort you put into this shiny Modportal.

Currently downloads for newly added/uploaded files do not seem to work.
Are you still migrating the Servers?
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: hellrazor on September 21, 2016, 09:27:09 am
Hi Joshua,

the downloads on the modportal stopped working again for newly uploaded files.
I get a 404 Error on the files after a lag of over 1000ms.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Jo5hua on December 18, 2016, 08:40:06 am
Hi guys,

Sorry I have been MIA... I started a company this year and it's taken a lot of my time... But I have great news! I have hired an amazing dedicated PHP Developer that will be able to do many things for us... Including 1) fixing the upload / download function... And also 2) begin phase 2 of the website to add full moderator / administrator staff access to be able to work the entire website.

This full time PHP developer will also be able to work on some of our personal projects such as creating a full working website API to the website. This would allow us to create an in-game mod manager interfaced with the modsite. Our PHP guru will be full time and available to allow us to have continual development attention to the website, and also to add areas and features that we all with to see on the website.

Let us know any features or suggestions you would like to contribute! Surely now is the time.

Merry Christmas and Happy Holidays to everyone look forward to your comments.

Joshua
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: 486DX2 on March 07, 2017, 09:28:21 pm
Wanted to do a fresh install of OpenXCom but the modportal has been down for quite a while now. Hope it will come back at some point? I miss playing my favorite game of all time :)

Are there any mirror sites available that we can use in the meantime? Just need the bare essentials: PSXmusic, Luke's extra UFO and terror missions etc

Cheers!
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Jo5hua on March 08, 2017, 01:31:49 am
Wanted to do a fresh install of OpenXCom but the modportal has been down for quite a while now. Hope it will come back at some point? I miss playing my favorite game of all time :)

Are there any mirror sites available that we can use in the meantime? Just need the bare essentials: PSXmusic, Luke's extra UFO and terror missions etc

Cheers!

Website is back online! We have moved the website from DigitialOcean over to dedicated SSD servers! All remaining issues will be resolved soon. Wishing everyone a happy new year!!!
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: 486DX2 on March 08, 2017, 06:51:07 pm
That's fantastic news! Thanks for being so quick about it; I'll be playing XCOM tonight again whoohoo

edit: Appears to be still offline for me?
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Meridian on March 08, 2017, 07:10:04 pm
If you check the history, we've heard "All remaining issues will be resolved soon." already months and months ago... I wouldn't be too optimistic, yet.

EDIT: btw. great nickname, 486DX2 was my first PC :) 33 MHz with a turbo button for 66 MHz !!  8) And xcom ran pretty slowly on it until I upgraded from 4 MB RAM to 8 MB RAM... which cost me a fortune :P
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: 486DX2 on March 09, 2017, 10:50:21 am
Ah ok, well I guess I just need to be a bit more patient then

But yes, that's the exact reason for picking this nickname: although I had several other pc's before that (386SX anyone?), I had the most fun with my trusty 486DX2. I don't recall how much RAM I had in there, but luckily I never had any problems with running XCOM. I do remember having to free up as much conventional memory as I could by removing several TSR programs in order to play some games.....
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: michal on March 09, 2017, 11:17:14 am
EDIT: btw. great nickname, 486DX2 was my first PC :) 33 MHz with a turbo button for 66 MHz !!  8) And xcom ran pretty slowly on it until I upgraded from 4 MB RAM to 8 MB RAM... which cost me a fortune :P

My first time with X-Com was playing on amiga. Of course without HD. So juggling floppies all the time :) Having it later on PC was so much better ;)
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: davide on March 10, 2017, 08:56:31 am
The first time that I played XCom I have an cpu 8086 with 640 Kb of Ram and 10 Mb HDD

 ::) :'(
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Solarius Scorch on March 10, 2017, 08:58:41 am
Veterans! Mine was Pentium 90. My first PC, I was 17.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Jo5hua on March 10, 2017, 09:34:23 am
Packard Bell here 8 years old so can't even tell you the model number.. Maybe I'll search for it... 1993
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Roxis231 on March 10, 2017, 10:33:51 am
Veterans! Mine was Pentium 90. My first PC, I was 17.

My first Computer was a Commodore 64, I got back in 1985 - Google it if you don't know what it is.

First Machine I Played X-com on - Atari 500, No hard drive, Game was on 4 floppy disks, and you had to save to a fifth.

Currently useing Windows 7 Pro on AMD A4-4000 - BIG diffrence.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Solarius Scorch on March 10, 2017, 10:38:48 am
I didn't have a C64, but I often borrowed it.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Roxis231 on March 10, 2017, 10:51:48 am
It gets worse - The first PC I ever used, My dad's ZX Spectrum, DOS only, Programs were stored on Tapes (Like the ones you put in a Walkman) and they took forever to load, and you used the TV as a screen.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Meridian on March 10, 2017, 11:13:41 am
It gets worse - The first PC I ever used, My dad's ZX Spectrum, DOS only, Programs were stored on Tapes (Like the ones you put in a Walkman) and they took forever to load, and you used the TV as a screen.

I also had Delta (ZX Spectrum), but only borrowed... best computer ever!
But as far as I know, it's not a PC and it didn't have DOS :)
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Solarius Scorch on March 10, 2017, 01:53:04 pm
Yes, ZX Spectrum (locally known as The Coffin) was my first too
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Roxis231 on March 14, 2017, 09:28:59 am
Got a Problem here.

Last few days my every attempt to reach the Mod site, ether through site Links or just entering the URL, gets the following responce.

Error 523 Ray ID: 33f57c8e331418ea • 2017-03-14 07:23:15 UTC
Origin is unreachable

Does anyone know why?
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: michal on March 14, 2017, 03:18:30 pm
As for zx spectrum:

https://openxcom.org/forum/index.php/topic,5369.0.html
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Biggieboy on March 25, 2017, 11:42:18 pm
Have any news when come back the MOD site?
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: KiethSomataw99 on March 27, 2017, 08:05:07 pm
The site Openxcom.com still has that Error 523 host is unreachable, usually if I try to go deeper into the site, such as to search for a particular mod.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Jo5hua on March 27, 2017, 08:09:57 pm
Will be online shortly to test new system. =)

--- posts merged - Solarius Scorch ---

We are testing new firewall anti-ddos measures please try refresh or clear cache.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Roxis231 on March 28, 2017, 12:01:03 am
Just gave it a shot - had to reupload the file, but it is working for now.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Jo5hua on April 05, 2017, 01:18:26 am
Great please let me know if you have any further issues I have notifications turned on and actively monitoring the site with my website monitors =)
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Meridian on April 05, 2017, 11:36:15 am
Great please let me know if you have any further issues I have notifications turned on and actively monitoring the site with my website monitors =)

Do you live in a different universe than all the rest of us Joshua??

Your site was more offline than online in 2017... so your "monitoring" either doesn't work or doesn't exist.

Also, the downloads still don't work... since 2 years... I have reported this 3 times already in this thread, now I am reporting for the 4th time!!!
Example of not working download created today: http://www.openxcom.com/mod/test-4

If you haven't noticed, all (and I mean ALL) established modders already abandoned your site and are publishing their mods elsewhere.
Your reputation is already below absolute zero and still falling.

Please, if you don't want to shut this broken site down completely... at least stop feeding us bullshit.
Thank you.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Jo5hua on April 10, 2017, 09:38:08 am
Do you live in a different universe than all the rest of us Joshua??

Your site was more offline than online in 2017... so your "monitoring" either doesn't work or doesn't exist.

Also, the downloads still don't work... since 2 years... I have reported this 3 times already in this thread, now I am reporting for the 4th time!!!
Example of not working download created today: http://www.openxcom.com/mod/test-4

If you haven't noticed, all (and I mean ALL) established modders already abandoned your site and are publishing their mods elsewhere.
Your reputation is already below absolute zero and still falling.

Please, if you don't want to shut this broken site down completely... at least stop feeding us bullshit.
Thank you.

Please scroll up users have reported the upload function is working. If you have an issue then please send us a message and we will look into it. You can easily verify that from the new uploads users have posted on the site. Otherwise this is unhelpful as we have been told the upload is now working and you have provided no information in the issue you are experiencing.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Meridian on April 10, 2017, 10:43:47 am
Please scroll up users have reported the upload function is working. If you have an issue then please send us a message and we will look into it. You can easily verify that from the new uploads users have posted on the site. Otherwise this is unhelpful as we have been told the upload is now working and you have provided no information in the issue you are experiencing.

Joshua, where do I need to send you a message?

Isn't the message on this forum enough?
(Please scroll up, I have reported that the download function isn't working... many times.)

I gave you a link to a mod, which I uploaded a few days ago, which cannot be downloaded. What else do you need??
(You can easily verify this, I provided links to everything... several times already).

How can you say I have provided no information?? And that it is unhelpful.... are you fucking kidding me?
I provided all the information one can provide.... have you even read my post?

PS: I can reproduce this issue at will.... if you want I can spam your portal with a 100 non-downloadable mods

PS2: In case you are on a slow-ish side, let me repeat that once more in big letters:

DOWNLOADS DON'T WORK.... IT IS EASILY REPRODUCIBLE... EXAMPLES:

From April 2017: http://www.openxcom.com/mod/test-4
From November 2016: http://www.openxcom.com/mod/test789
From October 2016: http://www.openxcom.com/mod/test456
From August 2015: http://www.openxcom.com/mod/test123
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Countdown on April 11, 2017, 03:25:37 pm
Many of the mods download just fine, but others do not. I just went in and tested a few and the third one I tried (Vanilla Rebalanced) didn't work: http://www.openxcom.com/mod/vanilla-rebalanced

If you click "Download Mod" you get the message "THERE WAS AN ERROR The page you requested was not found. Please try again."

Also in all mods in the bottom comments section it reads, "COMMENTICS Sorry, there is a database problem. Please check back shortly. Thanks."
Title: OpenXcom Modsite Portal: Bad Link Generation?
Post by: ivandogovich on April 11, 2017, 05:31:44 pm
4/11/2017  File Won't download from Mod Site

http://www.openxcom.com/mod/xpiratez-enhancments 
I posted a collection of files here, and noticed that two were constantly at 0 downloads.  I looked these over, and removed one that has been deprecated.  The other: "Expanded VIPs" I deleted the existing file and uploaded a new version.  When I click on Download I get the following message:

THERE WAS AN ERROR
The page you requested was not found. Please try again.

[DISABLED: TEMPORARY PAGE]

This is the link that is returning the error:  http://www.openxcom.com/mod/xpiratez-enhancments/download/E/Y8Wwef

Could it be that the file download links that are generated are including some characters that are causing issues?  Note the forward slash : E"/"Y8Wwef .  I also noticed a "+" symbol in Meridian's latest example of buggy files.  (http://www.openxcom.com/mod/test-4/download/0z+equ0w)

If this is the problem I imagine that it should be possible to reduce the possible characters for link generation to alphanumeric.

Edit:  Subsequently, I re-uploaded the file until I got a link that works, and I deleted the previous version (unfortunately without thinking it would be good to keep it up for trouble-shooting.)
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Starving Poet on April 11, 2017, 05:58:30 pm
heh, are we seriously not encoding our URLs?
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: niculinux on June 21, 2017, 03:10:58 pm
Droppin in only for a quick question, may we get a new category in the mods listing on the portal named (see shot attached) "total conversions" and put there TCs like Piratez? :)

Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Yataka Shimaoka on September 02, 2017, 03:25:34 pm
Don't want to be rude but, the modsite is  disgrace.
I can't even upload a damned file, and also it fucks up all the mods published there so far
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: tkzv on September 30, 2017, 09:31:02 pm
Where to report missing pages on the mod portal?

The following pages give "There was an error Cannot find this mod in the system":
http://www.openxcom.com/mod/easy-gauss
http://www.openxcom.com/mod/elerium-extraction
http://www.openxcom.com/mod/lightning-and-firestorm-replacement
http://www.openxcom.com/mod/plasma-beam-mod
http://www.openxcom.com/mod/reaver-039-s-air-weapons
http://www.openxcom.com/mod/sectopods-hwp
http://www.openxcom.com/mod/terran-plasma-weapons
http://www.openxcom.com/mod/xcom-intelligence
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Meridian on September 30, 2017, 09:33:33 pm
Where to report missing pages on the mod portal?

Sadly, nowhere to report...
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Yataka Shimaoka on October 01, 2017, 03:46:27 am
Don't bother about the modsite, its broken
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Jo5hua on October 29, 2017, 03:03:35 am
Do you live in a different universe than all the rest of us Joshua??

Your site was more offline than online in 2017... so your "monitoring" either doesn't work or doesn't exist.

Also, the downloads still don't work... since 2 years... I have reported this 3 times already in this thread, now I am reporting for the 4th time!!!
Example of not working download created today: http://www.openxcom.com/mod/test-4

If you haven't noticed, all (and I mean ALL) established modders already abandoned your site and are publishing their mods elsewhere.
Your reputation is already below absolute zero and still falling.

Please, if you don't want to shut this broken site down completely... at least stop feeding us bullshit.
Thank you.

How is this response professional? My respect for you have disappeared. My abusive step dad died and I have finally got back to myself from grieving all year. You are a terrible terrible person. Deal with it. I will fix the problems with the modsite which arent global as we have many downloads and many mods which are recent uploads and working in downloads just check the latest one. The only bullshit that exists is what you have written and you should be ashamed for youself.
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Yataka Shimaoka on October 29, 2017, 07:17:57 am
Jo5hua, imagining what have you've been through is horrible enough, I've come to say my humble apologies to you, about saying rude stuff to you. Many of us, has been through the very problem you are experiencing, for almost a year, you kept it to yourself, so I'm asking, why? You don't have to keep it to yourself, we are here, we can help to make you feel better, but Jo5hua, I wish you well, even though how mean I've been to you.
Jo5hua, live well, and again, I'm sorry
Title: Re: OpenXcom Modsite Portal [Updated 6.27.14]
Post by: Meridian on October 29, 2017, 02:32:47 pm
<post deleted>

I'm not having any part in this anymore... good luck