OpenXcom Forum

Modding => Released Mods => Topic started by: Warboy1982 on December 19, 2013, 09:12:14 pm

Title: [SPRITES] alien terror weapons
Post by: Warboy1982 on December 19, 2013, 09:12:14 pm
Arne, the author of the awesome rebel squad artwork (https://androidarts.com/xcom/rebelsquad.htm), among others, came on IRC a while back and drew up some inventory images for the alien terror units to use. i set up a ruleset so we can all enjoy the fruits of his labour.

Terrorists win.
Title: Re: [SPRITES] alien terror weapons
Post by: kkmic on December 20, 2013, 04:07:38 pm
Arne, the author of the awesome rebel squad artwork (https://androidarts.com/xcom/rebelsquad.htm), among others [...]

Does he mind to be the author of the awesome hi-res OXC artwork?  8)
Title: Re: [SPRITES] alien terror weapons
Post by: Hythlodaeus on December 22, 2013, 04:25:05 pm
Warboy, can't we just have these into the main package? After all it's better than having pictures of stun rods, whenever you MC an alien.
Title: Re: [SPRITES] alien terror weapons
Post by: Piotr Karol Żółtowski (Piter432) on December 22, 2013, 08:59:35 pm
Warboy, can't we just have these into the main package? After all it's better than having pictures of stun rods, whenever you MC an alien.

Great idea :)
Title: Re: [SPRITES] alien terror weapons
Post by: Warboy1982 on December 22, 2013, 09:11:48 pm
i tried it, but it breaks all the currently existing mods. either all the mods would need to be updated to use a new minimum BIGOBS of 61
Title: Re: [SPRITES] alien terror weapons
Post by: Yankes on December 22, 2013, 10:50:38 pm
how about use negative numbers? `SuraceSet` can accept any integer (because of `std::map`).
Even if we go back to `std::vector` as implementation we could add second one to handle them.
Title: Re: [SPRITES] alien terror weapons
Post by: Hythlodaeus on December 22, 2013, 11:20:59 pm
i tried it, but it breaks all the currently existing mods. either all the mods would need to be updated to use a new minimum BIGOBS of 61
What about just including the custom separate ruleset as is, in the main package?
Title: Re: [SPRITES] alien terror weapons
Post by: xracer on December 23, 2013, 09:18:00 pm
amazing work!!!!
Title: Re: [SPRITES] alien terror weapons
Post by: kkmic on December 24, 2013, 10:15:17 am
i tried it, but it breaks all the currently existing mods. either all the mods would need to be updated to use a new minimum BIGOBS of 61

Since you are already used to breaking saves, I'd say you go ahead with it :)

OXC is still in development, after all.
Title: Re: [SPRITES] alien terror weapons
Post by: Mr. Quiet on February 06, 2014, 12:33:54 am
His artwork is superb!

Thanks. I hope he visits often and brings more goodies. Let him know, no waiting time when he draws something for us.