OpenXcom Forum
OpenXcom => Open Feedback => Topic started by: Zak on December 01, 2013, 10:28:48 pm
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Is there a way to change the quality of the music?
I like the whole Soundtrack but the Battlescape music gets realy annoying in my game.
it sounds total different than this sound clip
https://www.youtube.com/watch?v=PoD1nA6fzik
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That's the Playstation soundtrack. Check the Extras section of the Download page, you can get it for OpenXcom.
EDIT: That link doesn't have it bundled. So use this pack. (https://users.atw.hu/xcom-sounds2/PSX.zip) Just unzip everything into the Data/SOUND folder.
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thanks
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https://dl.dropboxusercontent.com/u/47596892/Playstation_OGG.rar (https://dl.dropboxusercontent.com/u/47596892/Playstation_OGG.rar)
my pack differs from yours slightly (most notably the gmwin/gmlose music)
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A little question:
Some higher end Sound Blaster/Roland cards had "special sounds" which UFO used, like a police siren in the Intro as seen in link below:
https://www.youtube.com/watch?v=cuRzCHaeyXY
Can that one be added to OpenXcom, and are there other "special sounds" that UFO uses?
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You cand go to Fenyő’s Music & Sound Effects Collection site for OpenXcom (https://xcom-sounds.atw.hu/), and at the bottom of the page there is the line: Original UFO: Enemy Unknown 1.0/1.2 DOS Sound Effect Set: UFO-EU_DOS_SOUNDS.ZIP - download that file, and extract it to the SOUND folder, overwriting the existing ones.
This is what i use. It has all the sounds you are looking for.
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I just want the Soundblaster 16 version of the soundtrack...
Like this: https://youtu.be/HXkUK4ufWfI?t=2m15s
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The SoundBlaster 16 used a Yamaha OPL-3 chip to play MIDI songs. Try the collection "MIDI-OPL-3_FM_128M.zip" on the page above.
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Similar, but not it.
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I just want the Soundblaster 16 version of the soundtrack...
Like this: https://youtu.be/HXkUK4ufWfI?t=2m15s
The "Original Adlib music" recording by Volutar is what you want.
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...Yes, yes it is. Why's it called Adlib?
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Because Adlib and Soundblaster cards used the same music format.
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Just wish I knew...
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A little question:
Some higher end Sound Blaster/Roland cards had "special sounds" which UFO used, like a police siren in the Intro as seen in link below:
https://www.youtube.com/watch?v=cuRzCHaeyXY
Can that one be added to OpenXcom, and are there other "special sounds" that UFO uses?
If you want the soundtrack that has things like the siren, you'll want the Roland MT-32 soundtrack. I don't think anybody's recorded it however, so you can't get it in OpenXcom yet. I can probably find someone at Vogons who has one to record it, though!
I could do a MUNT version until then, but that's not 100% authentic. It'll sound pretty close, though.
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The siren sounds/screams/weapon fire sounds are not on the soundrack, they are in the sound effects files. If you look at my post above (https://openxcom.org/forum/index.php/topic,1766.msg16454.html#msg16454) you can get it there. I use it with the playstation soundrack.
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Not the police siren, that's built into the MT-32 soundtrack alone. Everything else is sound files, yes.
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You leave me no choice :P
Here is how the intro video looks (https://youtu.be/sHb9v4w4ug8) on my machine - ignore the crappy framerate (first time I tried recording). I use the intro music files from Cydonia's Fall, and the intro sound effect file (SAMPLE3.CAT) from the Original UFO: Enemy Unknown 1.0/1.2 DOS Sound Effect Set (https://xcom-sounds.atw.hu/) from fenyo's website.
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Yup, no police siren. It's in the beginning with the searchlights.
https://www.youtube.com/watch?v=cuRzCHaeyXY
Pretty subtle, but y'know :P
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Yes the game has different soundtracks for General MIDI (the version used by OpenXcom and fenyo's versions), Adlib/Soundblaster and Roland MT-32 but unless you can find emulators for those, your best bet is to just record it off of DOSBox or something (like volutar did for the Adlib version). Rolands are hard to come by these days. :P
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Yup, no police siren. It's in the beginning with the searchlights.
https://www.youtube.com/watch?v=cuRzCHaeyXY
Pretty subtle, but y'know :P
Oh, my bad, I thought this was about the XCom siren/screams/other sounds which are absent from the gold edition. After more thorough listening the police siren and the thud just before the XCom siren are the obvious differences.