OpenXcom Forum

OpenXcom => Suggestions => Topic started by: Hythlodaeus on November 18, 2013, 03:00:46 pm

Title: [CORE] Special Armor Resistances
Post by: Hythlodaeus on November 18, 2013, 03:00:46 pm
Both Power and Flying Suits are fireproof and smokeproof, but there's nothing in ufopedia that notifies the player of that. Why not adding two simple fields in the ufopedia article? For example:

(https://anonmgur.com/up/ba77a2eb4dc1755926d85df63efb6c06.png)
Title: Re: [CORE] Special Armor Resistances
Post by: Warboy1982 on November 19, 2013, 05:18:40 pm
can't we just stick it in the flavour text?
Title: Re: [CORE] Special Armor Resistances
Post by: Danny on November 19, 2013, 05:49:01 pm
A powerful new type of protection for your soldiers, this armour is powered by an elerium core and boosts the soldiers speed and strength.
In addition, it adds complete protection against environmental hazards like fire and smoke.
Title: Re: [CORE] Special Armor Resistances
Post by: Hythlodaeus on November 19, 2013, 07:09:02 pm
can't we just stick it in the flavour text?

We can, but that would be the lazy way. Most ufopedia texts are more fluff oriented than of actual use, so it's easier to miss certain details in the middle of the TL:DRness. Given that this is a relevant property with tactical implications, I'd say it would be better to have separate fields for it.
Title: Re: [CORE] Special Armor Resistances
Post by: michal on November 19, 2013, 08:18:15 pm
I like it, but i would change it to:

Fire Resistance 100%
Smoke Resistance 100%

And show only for armours where there is some resistance.

That gives more possibilities for future modding - values can be between 0 and 100%. Of course that require coding in engine. But in future you could also add psi resistance.
Title: Re: [CORE] Special Armor Resistances
Post by: Arpia on November 19, 2013, 08:53:50 pm
the armor has resistances that make it immune to fire/smoke... as other armors have other resistances, and no doubt modders will create armor with more extreme/unique resistances.
wouldn't it be more useful in general to just include the resistances an armor offers as well as its front/back/side ratings? could even make it optional, similar to the 'inventory stats' advanced option.
Title: Re: [CORE] Special Armor Resistances
Post by: Hythlodaeus on November 19, 2013, 11:02:08 pm
I like it, but i would change it to:

Fire Resistance 100%
Smoke Resistance 100%

And show only for armours where there is some resistance.

That gives more possibilities for future modding - values can be between 0 and 100%. Of course that require coding in engine. But in future you could also add psi resistance.

Yeah, that's not a bad idea either.
Title: Re: [CORE] Special Armor Resistances
Post by: moriarty on November 20, 2013, 02:48:05 pm
this reminds me... Warboy, you added the possibility for armor to modify soldier attributes, right? did you ever tell us how to actually do that? (that is, the ruleset syntax for it?)

considering that this is a lot of additional stuff that armors could do, I guess this should be represented in the ufopaedia screen, too... :)

psi armor should be perfectly possible - armor that increases psi strength will give increased psionic resistance to psi weaklings (or a strength boost for your psi specialist...)
Title: Re: [CORE] Special Armor Resistances
Post by: Warboy1982 on November 20, 2013, 10:51:36 pm
i added it to the wiki page?

want armour that adds psi strength?

armors:
  - type: STR_PSI_ARMOR_UC
    stats:
      psiStrength: 20
      psiSkill: 20
    spriteSheet: XCOM_1.PCK
    spriteInv: MAN_1
    corpseBattle:
      - STR_CORPSE_ARMOR
    storeItem: STR_PSI_ARMOR
    frontArmor: 50
    sideArmor: 40
    rearArmor: 30
    underArmor: 30
    damageModifier:
      - 1.0
      - 1.0
      - 0.8
      - 1.0
      - 1.0
      - 1.0
      - 0.9
      - 1.0
      - 1.1
      - 1.0
Title: Re: [CORE] Special Armor Resistances
Post by: Danny on November 21, 2013, 08:36:14 am
Psi armour shouldn't give too much Physical protection though :\
Title: Re: [CORE] Special Armor Resistances
Post by: moriarty on November 21, 2013, 02:13:07 pm
i added it to the wiki page?

ah, well, who ever looks at a wiki page anyway? ...maybe I should... ...[sneaks away in shame] :-[