OpenXcom Forum

OpenXcom => Suggestions => Topic started by: BobTheBreaker on November 13, 2013, 08:06:12 am

Title: Plasma Beam Rebalance
Post by: BobTheBreaker on November 13, 2013, 08:06:12 am
I love the Plasma Beam, but after a while one realizes that they're a bit overpowered.
I thusly suggest that they be rebalanced in some way, here are some possibilities:


These could easily(?) be implemented with rulesets, but I'm not exactly sure how to work out the balancing part of it.
Title: Re: Plasma Beam Rebalance
Post by: Gifty on November 13, 2013, 08:50:02 am
The elerium-based ammo makes perfect sense, but I think it would have wider repercussions in the game's economy that would just be a pain to deal with. I vote for option two, it seems like it would get the job done pretty painlessly, and make dogfights more tense.
Title: Re: Plasma Beam Rebalance
Post by: BobTheBreaker on November 13, 2013, 09:07:25 am
Before:
Code: [Select]
  - type: STR_PLASMA_BEAM_UC
    sprite: 5
    sound: 9
    damage: 140
    range: 52
    accuracy: 50
    reloadCautious: 12
    reloadStandard: 12
    reloadAggressive: 12
    ammoMax: 100
    rearmRate: 50
    launcher: STR_PLASMA_BEAM
    projectileType: 5

After:
Code: [Select]
  - type: STR_PLASMA_BEAM_UC
    sprite: 5
    sound: 9
    damage: 140
    range: 30
    accuracy: 50
    reloadCautious: 12
    reloadStandard: 12
    reloadAggressive: 12
    ammoMax: 100
    rearmRate: 50
    launcher: STR_PLASMA_BEAM
    projectileType: 5
Title: Re: Plasma Beam Rebalance
Post by: Solarius Scorch on April 14, 2014, 05:42:43 pm
Just so you know: I made a mod that does precisely that. You can download it at https://www.corelabrat.com/oxc-mods/mod/plasma-beam-mod.

As for the game economy: yes, it makes the game harder, but not exactly painful to deal with. Actually, this is one of my very favourite mods that I made: it makes the game far more balanced and enjoyable. It also forces you to make more effort to gain Elerium, or just fall back on the laser cannon.
Title: Re: Plasma Beam Rebalance
Post by: LouisdeFuines on April 14, 2014, 11:15:54 pm
Why can`t this be found in the "completed" list? :-)
Title: Re: Plasma Beam Rebalance
Post by: Solarius Scorch on April 14, 2014, 11:18:28 pm
Why can`t this be found in the "completed" list? :-)

I was uncomfortable with publishing it, as it wasn't really my code; all I did was putting it on the website.

Besides, it's the OXC Mods website that should be the primary source for mods. This forum is mainly for communication; the chief reason why it became a completed mods repository is because there was no alternative. I believe our Dev Leaders share this view, so I'm trying to link there whenever I can.
Title: Re: Plasma Beam Rebalance
Post by: LouisdeFuines on April 15, 2014, 12:42:17 am
Ok, but not everyone knows that page.

Normally I only look here in the forum.

Maybe many others do the same....
Title: Re: Plasma Beam Rebalance
Post by: Mr. Quiet on April 15, 2014, 12:53:42 am
Not everyone meaning only us, but most gamers will want a fancy website to get the stuff and get out, without desire to sign-up, unless they have a problem, or they find out X-COM is awesomer than the new XCOM.

I also can't wait to star rating my favorite mods :)
Title: Re: Plasma Beam Rebalance
Post by: LouisdeFuines on April 16, 2014, 12:06:55 am
@Solarius:

When using your mod. How much ELERIUM does it take to equip a ship with the plasma beam (100 units??).
Title: Re: Plasma Beam Rebalance
Post by: Solarius Scorch on April 16, 2014, 04:05:44 am
@Solarius:

When using your mod. How much ELERIUM does it take to equip a ship with the plasma beam (100 units??).

Well, 100 units. :D
Title: Re: Plasma Beam Rebalance
Post by: redv on April 16, 2014, 07:58:06 am
Looks such as the one old topic: https://openxcom.org/forum/index.php?topic=1870.msg18595#msg18595

I use this ruleset (see attachment):
Code: [Select]
craftWeapons:
  - type: STR_PLASMA_BEAM_UC
    ammoMax: 50
    rearmRate: 10
    clip: STR_ELERIUM_115
items:
  - type: STR_ELERIUM_115
    clipSize: 1
manufacture:
  - name: STR_PLASMA_BEAM
    requiredItems:
      STR_ALIEN_ALLOYS: 1
      STR_ELERIUM_115: 5

I was uncomfortable with publishing it, as it wasn't really my code; all I did was putting it on the website.
This is opensource project:) therefore you can use the code as you wish:)

I have another question. How to use Elerium for Plasma Beam AND for Plasma Tank simultaneously?

For example in TFTD:
> The Coelacanth/Gauss uses Craft Gauss Cannon rounds, which must be manufactured and are shared with any Gauss Cannons in use at the base.
https://www.ufopaedia.org/index.php?title=Coelacanth/Gauss

But for OpenXcom this behavior impossible:(