OpenXcom Forum
OpenXcom => Suggestions => Topic started by: BobTheBreaker on November 13, 2013, 08:06:12 am
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I love the Plasma Beam, but after a while one realizes that they're a bit overpowered.
I thusly suggest that they be rebalanced in some way, here are some possibilities:
- They could use Elerium for ammo, making sustained PB operation much more resource-demanding
- Simply reducing their range to, say, Stingray range (eliminating the standoff advantage that makes PBs so popular)
- Reduce their damage, but increase their fire rate, possibly?
These could easily(?) be implemented with rulesets, but I'm not exactly sure how to work out the balancing part of it.
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The elerium-based ammo makes perfect sense, but I think it would have wider repercussions in the game's economy that would just be a pain to deal with. I vote for option two, it seems like it would get the job done pretty painlessly, and make dogfights more tense.
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Before:
- type: STR_PLASMA_BEAM_UC
sprite: 5
sound: 9
damage: 140
range: 52
accuracy: 50
reloadCautious: 12
reloadStandard: 12
reloadAggressive: 12
ammoMax: 100
rearmRate: 50
launcher: STR_PLASMA_BEAM
projectileType: 5
After:
- type: STR_PLASMA_BEAM_UC
sprite: 5
sound: 9
damage: 140
range: 30
accuracy: 50
reloadCautious: 12
reloadStandard: 12
reloadAggressive: 12
ammoMax: 100
rearmRate: 50
launcher: STR_PLASMA_BEAM
projectileType: 5
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Just so you know: I made a mod that does precisely that. You can download it at https://www.corelabrat.com/oxc-mods/mod/plasma-beam-mod.
As for the game economy: yes, it makes the game harder, but not exactly painful to deal with. Actually, this is one of my very favourite mods that I made: it makes the game far more balanced and enjoyable. It also forces you to make more effort to gain Elerium, or just fall back on the laser cannon.
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Why can`t this be found in the "completed" list? :-)
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Why can`t this be found in the "completed" list? :-)
I was uncomfortable with publishing it, as it wasn't really my code; all I did was putting it on the website.
Besides, it's the OXC Mods website that should be the primary source for mods. This forum is mainly for communication; the chief reason why it became a completed mods repository is because there was no alternative. I believe our Dev Leaders share this view, so I'm trying to link there whenever I can.
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Ok, but not everyone knows that page.
Normally I only look here in the forum.
Maybe many others do the same....
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Not everyone meaning only us, but most gamers will want a fancy website to get the stuff and get out, without desire to sign-up, unless they have a problem, or they find out X-COM is awesomer than the new XCOM.
I also can't wait to star rating my favorite mods :)
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@Solarius:
When using your mod. How much ELERIUM does it take to equip a ship with the plasma beam (100 units??).
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@Solarius:
When using your mod. How much ELERIUM does it take to equip a ship with the plasma beam (100 units??).
Well, 100 units. :D
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Looks such as the one old topic: https://openxcom.org/forum/index.php?topic=1870.msg18595#msg18595
I use this ruleset (see attachment):
craftWeapons:
- type: STR_PLASMA_BEAM_UC
ammoMax: 50
rearmRate: 10
clip: STR_ELERIUM_115
items:
- type: STR_ELERIUM_115
clipSize: 1
manufacture:
- name: STR_PLASMA_BEAM
requiredItems:
STR_ALIEN_ALLOYS: 1
STR_ELERIUM_115: 5
I was uncomfortable with publishing it, as it wasn't really my code; all I did was putting it on the website.
This is opensource project:) therefore you can use the code as you wish:)
I have another question. How to use Elerium for Plasma Beam AND for Plasma Tank simultaneously?
For example in TFTD:
> The Coelacanth/Gauss uses Craft Gauss Cannon rounds, which must be manufactured and are shared with any Gauss Cannons in use at the base.
https://www.ufopaedia.org/index.php?title=Coelacanth/Gauss
But for OpenXcom this behavior impossible:(