OpenXcom Forum

Modding => Released Mods => Topic started by: MKSheppard on October 31, 2013, 07:21:01 am

Title: [WEAPON] The MunkeyLord Archives - SA80
Post by: MKSheppard on October 31, 2013, 07:21:01 am
First up, the SA-80 for those of you who want UNIT operations against the alien menace.

Bloody good show, old chaps!

I've taken the liberty of converting everything into OXCOM format so all you need to do is work together a ruleset for it.

Also included in SA-80_Original_Mod.zip is the original edited patch for UFO.
Title: Re: The MunkeyLord Archives
Post by: Warboy1982 on January 29, 2014, 09:08:38 am
i've thrown together a ruleset using munkeylord's original values for weapon accuracy/etc, i took some liberties on the prices ;)

enjoy.
Title: Re: [WEAPON] The MunkeyLord Archives - SA80
Post by: Drako^BB on January 31, 2014, 04:22:36 pm
I must have a   try this mod and wepon
Title: Re: [WEAPON] The MunkeyLord Archives - SA80
Post by: Solarius Scorch on January 31, 2014, 06:24:17 pm
SA-80, otherwise known as "+20 Rifle". :)

Honestly, adding +20 to all accuracies and +10 to damage? When did they miniaturize Auto Cannon and put advanced gyro on it? :)

All right, I could accept these stats... on one condition: if somebody implements a well-known feature of SA-80, that is a clip that sometimes falls out for no reason whatsoever. :P

(OK, as a bullpup it could be slightly faster, but I don't think it would be more accurate.)
Title: Re: [WEAPON] The MunkeyLord Archives - SA80
Post by: Russian noobie on August 21, 2019, 03:26:19 pm
Can you describe in detail how to install this mod?