nircmdc win -style title "OpenXcom 0.9" 0x00C00000
nircmdc win setsize title "OpenXcom 0.9" 0 0 1920 1200
FYI, you can do this in OpenXcom itself by setting "borderless: true", "windowedModePositionX: 0", "windowedModePositionY: 0" in the options.cfg. We'll add a GUI option for this at some point.
I somewhat feel stupid now... :-[No, it's on my TODO.
Edit: Is there another "hidden" option to have game add black bands rather than deforming image when you choose a resolution other than 16x10?
I thought you were going to propose that this game work on two monitors at once, like Supreme Commander or something. That would be cool.I'm not sure how this would work.
No, it's on my TODO.
I'm not sure how this would work.
Do you thing a beginner with SDL (such as me) could try to do it?If you want.
I'm not sure how this would work.In Battlescapes it could just be the minimap. Geoscape... UFO activity graphs?
the game mechanics aren't built for things like that. geoscape time stops entirely while on a battlescape - otherwise, what will you do if two transport craft land at two crashsites within seconds? while you are still playing one battle, the other would start... chaos.I thought they had orders not to disembark until you were overseeing the mission :P
what will you do if two transport craft land at two crashsites within seconds?You'll need a third screen for that - playing two battles simultaneously :)
now that would be something... but with a RTS :D
"you are the commander of a global operation. everything depends on you. you will be losing multiple battles simultaneously. good luck." 8)
now that would be something... but with a RTS :D