OpenXcom Forum

Modding => Work In Progress => Topic started by: GrossorMD on August 09, 2013, 01:29:30 am

Title: Weaker psychics ruleset-does it actually exist?
Post by: GrossorMD on August 09, 2013, 01:29:30 am
I read about this in the wiki as a potential challenge, and it seems like a grand idea: it makes sense in-universe, it's challenging, and it's scary. Has anyone actually gone through doing this?
Title: Re: Weaker psychics ruleset-does it actually exist?
Post by: Warboy1982 on August 13, 2013, 03:02:48 am
weaker aliens or weaker soldiers?

it wouldn't be hard to adjust the alien's psi abilities, they're in the ruleset, and there's only, what, 5 psi capable races as it is?

weaker soldiers is just as easy.
Title: Re: Weaker psychics ruleset-does it actually exist?
Post by: GrossorMD on August 15, 2013, 12:34:03 pm
I was thinking on this bit from "Making the Game Harder" (https://www.ufopaedia.org/index.php?title=Making_the_Game_Harder#Weaker_Human_Psionics)

Quote
It would perhaps be more 'realistic', and certainly scary and challenging, if human Psi/MC Strength and Skill were capped much lower than aliens, for example, capped at 50 each. Various mods allow changes to skill caps. You could simply sack anyone with Psi/MC Strength higher than 50. What would be cleverer would be a mod that either generates human Psi/MC Strength in a lower range (0=50 instead of 0-100), or that applies a 50% penalty to Psi/MC success calculations for any XCOM-controlled units (humans, or human-controlled aliens).


I found the idea quite interesting. And was seeking to get something on those lines


(BTW, and somewhat off-topic: is there any mod that changes or adds new psi-abilities?)
Title: Re: Weaker psychics ruleset-does it actually exist?
Post by: wsmithjr on August 15, 2013, 02:25:19 pm
Can't you change this in the ruleset under soldiers/maxstats/psiStrength?