OpenXcom Forum
Modding => Released Mods => Topic started by: xover88 on May 26, 2013, 10:48:49 pm
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Update:
I've recompressed the file to zip and uploaded as an attachment.
Also available at openxcom.mod.io
I'm surprised some people were looking for this conversion 2013 . Thx.
Hello,
I've been working on the original sound and music with XCOM:EU SoundFX.
Surprisingly, the original game feels like a new and better game.
Try it and feel free to give me a feedback!
DOWNLOAD HERE:
Removed Original Download link due to malware - virus total report: https://www.virustotal.com/pl/file/7c28e1d2c4b72b73149303af554c00a0effb12e0f7bc5b1809f594b9526760ad/analysis/1403865514/
Temporarily Re-Hosted here: Dropbox Link (https://dl.dropboxusercontent.com/u/47596892/OXCStuff/XCOMEU%20Sound%20mod.rar) (no downloader.exe)
INSTALLATION:
1. Overwrite "SOUND" Folder
2. Run the game with OpenXCOM
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How did you assemble the sound samples into a new CAT file?
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Nice work , although i fear the Copyright issues since its a New - Support game :o, i will definitely give this a go on OXC.
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Feels like a new game!
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I don't think Firaxis would mind it. Well, I already own that game lol
I'm probably doing their favor.
Anyone who wanted to know how to assemble sound files,
Use this CAT unpacker/packer: https://users.atw.hu/xcom-sounds/CatPacker-Binary-Win32.zip
And use this guide to assemble the sound in the right order: https://www.ufopaedia.org/index.php?title=SOUND
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Nice mode, sounds great, but made game crash if you use the Stun Rod.
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Are you trying to upload the wrong file?
Sample2.rar is sample2.cat I did not come out to the 0054_0.wav even unpack
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hum....You should probably need 54 pieces of audio file Sample2.cat.
It is recommended that you expand the Sample2.cat of UFO-CE_WIN_SOUNDS.ZIP in https://xcom-sounds.atw.hu/,
to see what funny.0053_1 and 0053_0 is not it does not or a mix surely?
(Or may have left out in the middle the files needed to configure CAT)
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Oh my bad, I fixed the list -.-;
It should be fine now.
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OK Great Work ;)
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Oh my bad, I fixed the list -.-;
It should be fine now.
Really good job! Gives OpenXCOM a totally new and eerily familiar atmosphere!
Have you tried to mix the original sectoid screams from UFO DEFENSE and the ones from Enemy Unknown? It sounds like it needs a little bit of that old drama.
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Really good job! Gives OpenXCOM a totally new and eerily familiar atmosphere!
Have you tried to mix the original sectoid screams from UFO DEFENSE and the ones from Enemy Unknown? It sounds like it needs a little bit of that old drama.
The decision on choosing the sectoid scream wasn't easy. Since original sectoid scream used by floater as well, I had to find the scream that would suit more to horror.
XCOMEU Sectoid scream sounds like little critters for floaters in the original imo,
So after experiments, floater death scream was way to go lol
I could mix floater and sectoid together lol I dont know how would that sound like.
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@xover88 I created a new sectoid scream for starters. Tried to replace just that one in your SAMPLE2.CAT, unpacked it with CatPacker.exe, overwrote 0010_2.wav for the scream just to try the process.
I wanted to replace 0A 1E C4 01 3E 2B sectoid scream with my wav.
Packed the wav files, but CatPacker either messed up the indexes at unpacking or repacking, because now all sounds are playing totally mixed up.
What file naming of wavs did you use and what software to assemble the sound effect set?
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My sound file are in 44,000hz i believe.
I used a sketchy converter called "free" ogg wav converter or something.
But u can use any sound editor to do the conversion.
Maybe you got the numbers incorrect before you pck everything.
Use the ufopedia to get it accurate, catpacker doesn't shuffle files anyways.
Oh yea, one more thing. If you open any sound in the folder where you are about to pack,
You will get an error. So don't open any sound file before you pack.
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you can now define sounds via the ruleset, this includes replacements (this should render the cat file format redundant.)
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you can now define sounds via the ruleset, this includes replacements (this should render the cat file format redundant.)
Probably this is the best solution. Simply replacing a CAT with a MOD of wavs in a separate DiR + ruleset.
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My sound file are in 44,000hz i believe.
I used a sketchy converter called "free" ogg wav converter or something.
But u can use any sound editor to do the conversion.
Maybe you got the numbers incorrect before you pck everything.
Use the ufopedia to get it accurate, catpacker doesn't shuffle files anyways.
Oh yea, one more thing. If you open any sound in the folder where you are about to pack,
You will get an error. So don't open any sound file before you pack.
I extracted your CAT into a separate dir, replaced 0010_2.wav with a newly created one and packed the whole dir back with Catpacker. Files names didn't change.
But i'm going to ruleset new sounds.
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The file downloads as an EXE and Kaspersky reports a phishing address when executing it.
The Downloader then tries to install all sorts of Ad-Programms, "Optimizers" and so on.
Not cool...
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The file downloads as an EXE and Kaspersky reports a phishing address when executing it.
The Downloader then tries to install all sorts of Ad-Programms, "Optimizers" and so on.
Not cool...
you should probably un-tick the checkbox for "download with optimizer"... does that help?
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Why not a direct .rar though? Maybe you gotta pay for no ad uploader I guess.
Thanks
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Works fine here. You might've clicked on one of the fake buttons, you should get an ad blocker:
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Oh, my bad, didnt see the Checkbox "Download with sendspace accelerator and get recommended offers". Sorry for the rant.
PS: Thats what the site looks without AdBlock? :-\
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Cleaner.
Warboy, could you please enable .png attachments uploads?
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Cleaner.
Warboy, could you please enable .png attachments uploads?
They've always been enabled. ???
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I must have done something wrong, as I just tested with a .png file and it worked....
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I found a sound FX bug. When I deployed into a terror-site, a few minutes into the battle, I heard UFO doors opening from a distance during aliens turn. Made me jump at first, because I haven't played in a long time and I thought OXC implemented landed UFOs into Terror sites.
I should have tried opening/closing a door myself to make sure, but I didn't think of that until now. It was a night mission though. As soon as I got 3 of my men out, the fight started, so I was focused.
This mod is great! The music changes everything, thanks 2K Games, at least the music was good :D
I noticed lots of sound changes for the better, and a few I can barely notice the difference or am I imagining things? Would you be able to list what sounds you changed in the game? These come from the CAT files, right? Why do they make it so hard :( OXC should make it as easy as changing the music :)
I'm also sorry to necro bump this. I thought it would be fine since it's a finished mod that may need an update, if xover88 is around.
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The UFO door sound was from one of the warehouses, big green doors that slide up into the ceiling when opened. Even in vanilla those use the same SFX.
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The UFO door sound was from one of the warehouses, big green doors that slide up into the ceiling when opened. Even in vanilla those use the same SFX.
Thanks Align ;) I should have known, but I only started observing every sound effect after installing this mod :P
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Up with a proposal: as for the first point last century i played eu verion with these sounds and were much more cool than the US version. Can't see why they changed >.<
Second poit: in the upcoming 2.0 openxcom version, may eventually added as an option?
Edit: after a more close listening it resemble fallout music, guess the inspiration may come from there or just a coincidence? :P
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I hope posting on a very old topic is bad, or something like that. I remember i downloaded this mod from the mods portal time ago, and i liked it a lot. But now that that mods portal is down donde know where go get it again. Thanks in advance
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I hope posting on a very old topic is bad, or something like that. I remember i downloaded this mod from the mods portal time ago, and i liked it a lot. But now that that mods portal is down donde know where go get it again. Thanks in advance
Seems like this is your lucky day!
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A bit late but thanks
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A bit late but thanks
Better late than never, mate. ;)
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Seems like this is your lucky day!
This has the music but not the sound effects mentioned in the first post on this topic (I found it via topic 1656) is that a separate file maybe? thank you for any help anyone at all :)
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I happened to be browsing for some 2x hd sprite mod then oh wow, I didn't know some people were looking for this mod.
Somehow I've found the old file,,, which somehow survived 3 pc upgrades... I've re-uploaded as an attachment and to the openxcom.mod.io
Thx!