OpenXcom Forum

Modding => Work In Progress => Topic started by: mercy on May 26, 2013, 01:13:12 pm

Title: New sound effects requirements?
Post by: mercy on May 26, 2013, 01:13:12 pm
Is it currently possible to ruleset new sound effects? Can we use sample4.cat or sampleNEW.cat?  The requirements for new sounds should be not so low since the new engine is capable playing OGG and FLAC.   Is there a tool to assemble a .CAT file or better can we use OGG and FLAC or other compressed sound format that is fast to decode and play as a sound?

Dear coders, what do you think?

I asking because new monsters need new sound effects.
Title: Re: New sound effects requirements?
Post by: xover88 on May 28, 2013, 03:44:41 am
Since OpenXCOM accepts higher quality .wav files, that should be fine enough.
I believe OGG and FLAC is supported for background music.
Title: Re: New sound effects requirements?
Post by: Warboy1982 on May 28, 2013, 04:23:52 am
i COULD implement something similar to the "extraSprites" in the ruleset, but all these "mod" functions are to be considered HIGHLY experimental, and we'll probably end up doing something totally different. the current modding implementations are "stop-gaps" at best, to prove the concept.
Title: Re: New sound effects requirements?
Post by: Nightwolf on May 28, 2013, 11:58:26 am
And what about the music? Maybe Just pick a random track from every geoscapex file found. So if you add 10 tracks for geoscape, will pick it one them. Also, true for combat, dogfight, etc.

Also, could be nice later, some events can have they proper music (for example when a dogfight agains a really huge UFO, you discover something important, etc)
Title: Re: New sound effects requirements?
Post by: mercy on May 28, 2013, 05:07:23 pm
All right. Waiting till v1.0 then. :)
Title: Re: New sound effects requirements?
Post by: Warboy1982 on May 28, 2013, 05:54:08 pm
i didn't say i wouldn't do it :P
Title: Re: New sound effects requirements?
Post by: mercy on May 28, 2013, 06:53:42 pm
i didn't say i wouldn't do it :P

Please do create support for new sounds:  so we can ruleset additional new sound effects that are NOT in the CAT files.

deathSound
moveSound
attackGrowl

For weapons: new hit and miss or ricochet:
Ricochet sounds:
https://www.youtube.com/watch?v=tBXaBOlKP1A (https://www.youtube.com/watch?v=tBXaBOlKP1A)
https://www.youtube.com/watch?v=mmOcf4GrN1A (https://www.youtube.com/watch?v=mmOcf4GrN1A)
https://www.youtube.com/watch?v=7kKkXqfp-Jo (https://www.youtube.com/watch?v=7kKkXqfp-Jo)

Happy BreakFast With Monsters: (sfx)
https://www.youtube.com/watch?v=kI86goV96Fs (https://www.youtube.com/watch?v=kI86goV96Fs)

Freebies:
https://soundbible.com/tags-gun.html (https://soundbible.com/tags-gun.html)
https://fxhome.com/sounds (https://fxhome.com/sounds)




Title: Re: New sound effects requirements?
Post by: Warboy1982 on June 05, 2013, 11:02:21 am
k, ruleset defined sounds are in, good luck.
Title: Re: New sound effects requirements?
Post by: mercy on June 05, 2013, 12:23:15 pm
Thank You!! :D