OpenXcom Forum

Contributions => Builds & Ports => Topic started by: kokon on May 13, 2013, 10:47:53 pm

Title: Mac OS 1.6.8
Post by: kokon on May 13, 2013, 10:47:53 pm
Hi,
i cant play 0.9 xcom with my 1.6.8 mac os.
Plz add support to this OS
Title: Re: Mac OS 1.6.8
Post by: kokon on May 13, 2013, 10:49:00 pm
I mean Mac os 10.6.8 ofc
Title: Re: Mac OS 1.6.8
Post by: luciderous on May 14, 2013, 08:08:01 am
For the time being, the lowest target OSX supported in my builds is 10.7+ 64-bit. After the release 1.0 this might change and some legacy OS versions might be supported as well.
Title: Re: Mac OS 1.6.8
Post by: SupSuper on May 14, 2013, 10:56:51 am
You can always try setting it up with homebrew (https://bitbucket.org/grrussel/openxcomosx).
Title: Re: Mac OS 1.6.8
Post by: kokon on May 14, 2013, 11:12:50 am
ok
Title: Re: Mac OS 1.6.8
Post by: mat_the_swat on April 18, 2014, 11:29:59 pm
Anyone who actually wants to run this game in Mac OS X 10.6.8 can try this little trick:
From now game should work in but I cannot guarantee the stability (and proper working) of the game and/or operating system. This trick works for me (I've tried to install the game using homebrew but I had problems so I looked for other options). Good luck :)
Title: Re: Mac OS 1.6.8
Post by: darklord42 on June 13, 2014, 09:43:03 pm
Just a suggestion for the mac version dev

If it's because you don't have a 10.6 sdk lying around, I'd be happy to help.  I still have one lying around as I use it for my xboard work, where i don't use xcode.  Personally I already use macports so I can't install homebrew lest it interfere with my setup.  But with macports, it's easy to set all ports to build for 10.6 by adding to the /opt/local/etc/macports/macports.conf file

# MACOSX_DEPLOYMENT_TARGET - osx version to be compatible with earlier OSX version.
macosx_deployment_target            10.6
MACOSX_DEPLOYMENT_TARGET            10.6
SDKROOT                             /Developer/SDKs/MacOSX10.6.sdk

I have no idea how to configure this in homebrew.

then compile with the -mmacosx-version-min=10.6 -isysroot /Developer/SDKs/MacOSX10.6.sdk flags

Then you would also want to make sure the minimum version is 10.6 in the app's plist file as mentioned above.


Title: Re: Mac OS 1.6.8
Post by: darklord42 on June 16, 2014, 05:07:08 pm
I looked into this for you. Unfortunately compiling for 10.6 it isn't possible unless you have a mac with OSX10.6 installed.   As is, yaml-cpp doesn't compile properly.   It needs resources from xcode 3.2.6 Which simply cannot be installed on 10.8 and up without making your mac unbootable.  (which might be able to be fixed after by running a preinstalled fixing script, but I'm not risking it)  in Xcode 5/4 the libraries won't target anything below 10.7 :(
building on 10.7 may be possible, but you have to jump through various hoops to install xcode 3.2.6 plus setup macports as I have above.
Title: Re: Mac OS 1.6.8
Post by: mat_the_swat on June 16, 2014, 09:47:44 pm
In the end, We can always use an Windows emulation software like Wineskin or Winebottler  8)
Title: Re: Mac OS 1.6.8
Post by: darklord42 on June 17, 2014, 07:38:44 am
This is true, as wineskin still manages to maintain 10.6 support. But sure adds to the size of the app. Its a shame really.  I keep thinking that if I spend time with it, I can find a way to get around these issues.