OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: RSSwizard on January 10, 2024, 09:57:54 pm

Title: rss sprites, the legend continues
Post by: RSSwizard on January 10, 2024, 09:57:54 pm
Here are some new things.

Dynamite Package - dynamite that does 130 damage, weight 15, size 2x2
made from 4 packs of dynamite, can be disassembled back into dynamite (mostly a good use for spare dynamite and alternative to satchel charges before you get them, so you can really blow that lokknar barn up)

Repeating Musket - a musket with six barrels which is roughly equivalent to a flintlock pistol but fast to reload (tu 12). Like a clockwork gun but it can shoot one at a time or do a double tap for almost twice the time.

Bullet sparks replacement, suitable to be shortened to 4 frames or less, inspired by tiny bullet puffs such as the ones in Blood and Quake 2.

Shotgun bullet impact for my mod that removes shotgun pellets from most shotguns (consolidated damage, high health damage alter, loses power over distance to simulate spread, mostly i did this so shotguns only do as much shield damage as high powered rifles and wont blow through multiple walls).

Ol Carbine that looks more like a brass-clad version, and with a longer barrel.

Snubby from before that looks more blued/black.
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on January 10, 2024, 10:01:18 pm
Bonaventura (Green Codex) with more shading and improved shadow.
edit 1/12/24 - superior version uploaded

And Thunderhorse which looks more like the color of its bootypedia entry.
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on January 10, 2024, 10:07:33 pm
Part of the shotgun mod gives the Heavy Shotgun only 6 shells and increases its strength a little, and gives 7 shells to standard shotguns. These are their respective sprites.
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on January 13, 2024, 05:09:59 am
Bonaventura sprite updated (more shine)

Blaster sorta thing that was made out of underwater weapons, on its way to being turned into a bulky looking charger laspistol (that one that does 22 damage).

Fixed the Force Blade.

Zapper with a woodgrain housing, or at least more subdued colors.
Title: Re: rss sprites, the legend continues
Post by: Solarius Scorch on January 13, 2024, 02:18:36 pm
Very nice.
But the last 3 colours seem off - looks like a minor palette issue. (I haven't tested if it's visible in the actual game.)
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on January 17, 2024, 05:20:44 am
As standard I use a modified palette these days and this is the one I arrived at, with modified cold and hot ones too. But that shouldn't affect the sprite quality much. The force blade purple is unmodified.
This is a screenshot of what it tends to do to the appearance.
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on January 23, 2024, 01:46:14 am
Two quality of life items.
These should be completely compatible.
Metal armor (located in resources\armors\gals\metal) which doesn't have a gaping hole in the belly to be shot through, always has irked me.

Also im a heavy alcoholic when it comes to Solmine Sake, and as colors for the game changed over the years the sprite for it was not updated or tweaked to compensate. For a long time its had what looks like purple worms floating in it. This one fixes that, mostly to the brightness and colors it used to have.
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on January 23, 2024, 11:34:54 am
An update on the beefy gauss strength nuclear lasers from the blasters mod. Even more stronk body vaporizing lasers like youd expect from an instagib match.

The premise was blasters (low grade plasma guns that don't use mass-effect to accelerate particles) were the entry level energy weapon, plasma guns were the high temperature energy weapons that were the refinement on them, and weaponized lasers were an inefficient tech that wasn't too effective without a dedicated platform to operate them - you see them as built in weapons on drones and spacecraft but only elite equivalents like the eurosyndicate or the secret x-com weapons could manage anything worthwhile out of lasers as personal arms. But using hellerium vaporization for the power source and forcefields to harness and focus the photons rather than optics it could generate one hell of a beam, and then you get these like body blasting 70s and 80s quality sci-fi lasers. Replaces gauss weapons, each does armor piercing damage type and only causes two thirds hp loss (damage values of 96, 125, 204, no full auto). The airborne gauss cannon is a laser cannon that uses ammo, the airbourne lascannon is a high velocity turbo blaster, their stats are basically flipped but the laser ammo cells only provide x10 per item.
Title: Re: rss sprites, the legend continues
Post by: ontherun on January 24, 2024, 11:44:00 am
Two quality of life items.
These should be completely compatible.
Metal armor (located in resources\armors\gals\metal) which doesn't have a gaping hole in the belly to be shot through, always has irked me.

Hey great job! :) But actually it makes sense since that outfit grants some agility and energy recovery so i think it's a nice compromise.
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on January 25, 2024, 07:37:56 am
Thanks man, I want to do the same with the durathread armor, but, well, it doesn't actually provide much armor, so maybe missing spots makes sense. Here's an alternate belly plate for the metal armor im using now that I think is better. Gals wear a belt (overlay) over it automatically too.
Title: Re: rss sprites, the legend continues
Post by: ontherun on February 06, 2024, 02:05:57 pm
You're welcome! Hey, in the spirit of the reskin thread (https://openxcom.org/forum/index.php/topic,10753.0.html) may i ask for a blackmarch smg new sorite more like an h&kmp5a5, but with no folding stock?

(https://www.sixmm.com/cdn/shop/products/Umarex_VFCH_KMP5A5GBBSMG_BurstVer._Ver_1.jpg?v=1658805579)

and since ol' revolver and six shooter are pratically nearly identical each other might i also asko for a new sprite for the former, something more like an old navy 1852 revolver?

(https://upload.wikimedia.org/wikipedia/commons/thumb/d/df/Colt_Navy_Model_1851.JPG/800px-Colt_Navy_Model_1851.JPG)
(if some more detail is possible, of course)

edit: or a colt paterson (https://en.wikipedia.org/wiki/Colt_Paterson) or a dragoon one (https://en.wikipedia.org/wiki/Colt_Dragoon_Revolver)
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on February 08, 2024, 04:30:29 am
Personally I think the Six Shooter item/gun should actually be Removed from the game entirely. Maybe the Ol Revolver stats just get averaged between the two. I don't really like there being a police revolver either, but I guess its like a snub nose version. There should be some kind of Revolver Carbine instead because for a short time the Zip Gun used revolver ammunition (several different kinds) and now it just uses Ol Rifle stripper clips. There should be something that shoots Revolver ammo at a higher accuracy in exchange for being a two hander.

(...I think there should also be some kind of machinegun that fires 5 shot bursts with OlRifle stripper clips, similar to the Japanese machinegun from ww2.)

Indeed I would like an improved MP5 smg sprite for the blackmarch because ive increased its rate of fire as well as the ES smg and made the gun thus more relevant and useful. I just haven't gotten around to it yet. I made the mp5 shoot x2 snap and x4 auto, and the ES shoots x2, x4, x10 but does pdw damage with 30%ap (actually a fantastic weapon for captures on raiders). Im like... these are smgs and other smgs are firing like 5, 6, 8 shot bursts, while these dont even have a quickburst. So i fixed that, and now they're more useful and not just auto-sell items.



Im posting another paperdoll armor for Juggernaut this time, its imperfect but its supposed to be a shinier version to go along with the modified walking sprite that has a better shine to it. Also got rid of that horn on the foot since the armor already has gauntlets, the horn would represent a super gauntlet and it just don't have one. I have alot more work to do with it.

I removed all the "green" pixels from it.
Title: Re: rss sprites, the legend continues
Post by: Psyentific on February 08, 2024, 03:01:43 pm
Personally I think the Six Shooter item/gun should actually be Removed from the game entirely. Maybe the Ol Revolver stats just get averaged between the two. I don't really like there being a police revolver either, but I guess its like a snub nose version. There should be some kind of Revolver Carbine instead because for a short time the Zip Gun used revolver ammunition (several different kinds) and now it just uses Ol Rifle stripper clips. There should be something that shoots Revolver ammo at a higher accuracy in exchange for being a two hander.

...I think there should also be some kind of machinegun that fires 5 shot bursts with OlRifle stripper clips, similar to the Japanese machinegun from ww2.
Ol' Machinegun:
Ammo is Ol' Rifle Clips, shooting is slightly worse than Assault Machinegun, can only shoot in 5-round bursts (Auto and Snap) so it has to reload after each shot. Maybe something like Auto 5 with 40% accuracy and Snap 5 with 30% accuracy, costing 40% and 30% of TUs respectively with a fairly fast reload because your Gal is just jamming a clipazine in the top. Ideally one wants to capture the feeling of reloading your Super Sawed-Off after every doubletap, but with an MG.

A lot of the revolvers and handguns can be cleared out imo. I agree that the Ol' Revolver and Six Shooter should be merged; i never use them because the autopistols are strictly better.
Title: Re: rss sprites, the legend continues
Post by: ontherun on February 09, 2024, 01:24:21 am
Personally I think the Six Shooter item/gun should actually be Removed from the game entirely. Maybe the Ol Revolver stats just get averaged between the two. I don't really like there being a police revolver either, but I guess its like a snub nose version. There should be some kind of Revolver Carbine instead because for a short time the Zip Gun used revolver ammunition (several different kinds) and now it just uses Ol Rifle stripper clips. There should be something that shoots Revolver ammo at a higher accuracy in exchange for being a two hander.

(...I think there should also be some kind of machinegun that fires 5 shot bursts with OlRifle stripper clips, similar to the Japanese machinegun from ww2.)

A lot of the revolvers and handguns can be cleared out imo. I agree that the Ol' Revolver and Six Shooter should be merged; i never use them because the autopistols are strictly better.

Well i actually would keep what have been done, more over with some more work the ol revolver i think might be turned into a more distinct sprite.

As for the revolving rifle, the Colt's one (here (https://en.wikipedia.org/wiki/Colt%27s_New_Model_revolving_rifle)) might be a fine example for drawing, while for the ol' machinegun with the above mentioned features there are the bren machine gun (https://en.wikipedia.org/wiki/Bren_light_machine_gun) or the japanese type 92 (https://en.wikipedia.org/wiki/Type_92_machine_gun?searchToken=2s12znsd1woxrdpjyr9fhjd5a), these are quite similar
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on February 13, 2024, 12:57:30 am
You're welcome! Hey, in the spirit of the reskin thread (https://openxcom.org/forum/index.php/topic,10753.0.html) may i ask for a blackmarch smg new sorite more like an h&kmp5a5, but with no folding stock?

Be careful what you wish for. Although there's still something off about it. This one has a collapsible stock, pattered after an SD model. Blackmarch smg always had the barrel in the wrong place too.

Also here are darkened glossy (AWESOME) reskins of the Advanced Rifle and the Magneto Plasma Gun. Bringing it up to the Messer in quality. This thing looks like a lean mean humanist-made mutant butchering machine.
Title: Re: rss sprites, the legend continues
Post by: ontherun on February 13, 2024, 01:12:42 am
yes but... don't now but tht MP still seem to be  a small m16/colt commando alike...please give another shot...?

edit: as for more ol' revolver specificity, it might me designed more like a top breaker one, see some references here (https://www.youtube.com/watch?v=7ghz788O5q8). Hey, that repeating musket in first post is inspired by the nock gun (https://en.wikipedia.org/wiki/Nock_gun)?
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on February 21, 2024, 01:14:55 am
rather boutique offering here
swaps the colors and styles of the Predator and M-Wing so the predator can be more thoroughly enjoyed, as the sprite for the m-wing was derived from the most awesome raptor arcade game. And somehow the predator looks... small.
These go in the Piratez/Resources/Planes directory.

yes but... don't now but tht MP still seem to be  a small m16/colt commando alike...please give another shot...?

Edit
Pretty much nailed it.
And have an MP5k  (1x2 size item) to boot!
Title: Re: rss sprites, the legend continues
Post by: ontherun on February 21, 2024, 10:04:46 am
Edit
Pretty much nailed it.
And have an MP5k  (1x2 size item) to boot!

very nice indeed but sorry, you highness  :D the current resembling one i think it's better, see eurosyndicate smg on bootypedia (https://xpedia.netlify.app/##STR_SMG_10MM). As fo h&kmp5a5 i dared to realize some kind of draw with  (https://www.pixilart.com/) starting from picture from web, hope you won't get too mad...care to work on it? it's attached
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on February 22, 2024, 04:00:36 am
As fo h&kmp5a5 i dared to realize some kind of draw with.
I cannot resize images, or convert images to 8bit due to my software. It's pretty arcane. So is this sprite already in the XPZ palette? if not when I load it it'll automatically be converted to 8bit in a hashed up palette, and when I load the XPZ palette it'll be discolored like a christmas tree.

I don't have a computer, only an android phone, and the only software that even works with 8bit on a phone is GrafX2 which basically works like DPaint2, but without a mouse some of those functions (like polygonal lasso, or resize selection) do not work.

Have not found any online converting websites that will be 8bit sensitive either, like convert some 24bit picture to a specific 8bit palette without hashing its own custom one together.

edit - to edify you on the potato issues I have to deal with ill show you the results and why I cannot work with your sprite. They aren't fond of posting big pictures without a good reason here but I think an explanation is in order.
Title: Re: rss sprites, the legend continues
Post by: ontherun on February 22, 2024, 08:44:24 pm
ah..ok dear rsswizard, currently i have not much spare time for experimentatioon, but there is indeed the need for a softwar capable of applying palettes (which in our case are here (https://openxcom.org/forum/index.php/topic,7393.msg116729.html#msg116729)). Piskel (https://openxcom.org/forum/index.php/topic,7393.msg116729.html#msg116729) is one of these, it's an online one and supports palette importing, see screenshot (in the lower left corner there is a palette menu, press on + and you'll see the menu in the pic), but seems it cannot apply to an image, so there is no chance but to do it manually it?
Title: Re: rss sprites, the legend continues
Post by: Barghum on February 22, 2024, 09:06:46 pm
ah..ok dear rsswizard, currently i have not much spare time for experimentatioon, but there is indeed the need for a software capable of applying palettes Piskel is one of these

i hate to say this but piskel does not do palettes right and auto corrects them to be buggy messes
the old version of Aseprite can be found for free here https://www.aseprite.org/older-versions/ (https://www.aseprite.org/older-versions/) here it works like a charm.

(yes its legal it's from the creators)
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on February 23, 2024, 05:38:04 am
the old version of Aseprite can be found for free here https://www.aseprite.org/older-versions/ (https://www.aseprite.org/older-versions/) here it works like a charm.

None of them are an Android version though, and if I had Windows PC id be using Photoshop 7 which ive always had and can be gotten for free from the damn internet archive, its been there for like the last six years or more (and even if you wanted to buy it PS 7 is only like 40 bucks). Dunno why everyone has been self nerfing all this time. Every single person here could be using the tool that made the entire Internet and movie graphics age of the early 2000s and yes it does 8bit palettes great. Its just, I can't use it or anything else I used to use because im stuck on a smartphone only.
Title: Re: rss sprites, the legend continues
Post by: ontherun on February 27, 2024, 01:15:20 pm
well, managed to get aseprite 0.9.5. and kinda "importing" the right palette (https://openxcom.org/forum/index.php?topic=2676.msg162116#msg162116) (hopefully) and now it shaould be all right, as always the new mp5 kinda sucks but i somehow managed to bend either magazine and grip but maybe broaden a bit too much the barrel, anyway hope it might be a good base for your work! See attachment
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on April 08, 2024, 02:16:52 am
The Joker says:
Stick this in the root of your x-piratez folder, and you'll see something beautiful there.
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on April 10, 2024, 01:16:52 am
Blast From The Past
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on April 16, 2024, 07:27:30 am
Sparky hollywood explosion that's been used on everything. Standard colors.
More cleanup may be done later.
Good for stuff like the riot grenade and maybe white phosphorus and the fireworks.
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on April 16, 2024, 07:33:46 am
recolored triad explosion, which itself has been used on everything as a hollywood explosion, including the original death star explosion in star wars.
should suit your breaching charge, plasma scorching, battle plasma, and fusion detonation needs

(after all this time I figured out how to make my graphic program Replace Colors with its paint bucket tool, so im really cooking with gas now, a doom explosion should be on the way soon)
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on April 17, 2024, 04:44:11 am
well, managed to get aseprite 0.9.5. and kinda "importing" the right palette (https://openxcom.org/forum/index.php?topic=2676.msg162116#msg162116) (hopefully) and now it shaould be all right

Sorry to not get back so soon but one additional issue is the Blackmarch SMG much like the ES Submachinegun are 1x3 size not 32 pixels wide, although there's no issue going over 16 pixels to let a little bit of the mag or grip stick out. Below a width of about 24-32 pixels digitizing a thing will become very tricky and require creative expression that isn't entirely accurate, but "represents" what you want it to be. Im surprised AF that the happy pills taken from the fallout tactics buffout drug are still recognizable in a 1x1 slot item (but they are! its weird!).

Anyway

Doom Explosion using smooth doom blast I modified for a project probably 6 years ago, im glad I was able to find the file still on the zdoom spriting carnival. It was for a Pinky ranged attack with a ballistic arc so it was expected to hit the ground, and needed a somewhat squashed bottom side to it. Which just happens to also make it better for isometric play.

Only 6 frames, just set the hit frames number to six or add two blank frames at the end.

edit:
also a more squished version of it in a sprite sheet I just cranked out, but no positioning has been done yet, I might try that out later
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on April 17, 2024, 05:43:56 am
Just some demonstrations for the triad (plasma) explosion and the doom explosion. How they stack up.
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on April 17, 2024, 06:26:58 pm
the more squished doom explosion along with some minor work done on it
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on April 18, 2024, 02:58:21 am
more demonstrations for the explosions, this time the squished doom blast, and the sparky explosion (it looks really good)
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on April 20, 2024, 06:21:55 pm
well, managed to get aseprite 0.9.5. and kinda "importing" the right palette (https://openxcom.org/forum/index.php?topic=2676.msg162116#msg162116) (hopefully) and now it shaould be all right,
Took another stab at getting the Blackmarch SMG to look right. There's actually nothing wrong with the MP-5k I created. So I just stuck the laser sight, suppressor can, and stock onto it. I think the only thing that'd make it look more like an MP-5 is retracting the stock but then that doesn't make it look like it should be a 1x3 item when it is.

I think another thing that makes the whole system look like a honey badger is simply the clip. Little details count and the Blackmarch has always had a straighter thicker magazine, like an 8mm kurz or something like that. Just might be that it isnt 9mm considering it does 30 damage.

edit:
And here's a retracted version.
It looks ready for wet work.
Title: Re: rss sprites, the legend continues
Post by: RSSwizard on April 21, 2024, 05:12:30 am
UAC Shotgun
circa 1994

edit:  added more variants mixed with the other version id made before (fat barrel)
Title: Re: rss sprites, the legend continues
Post by: Dioxine on April 24, 2024, 10:26:22 am
Your explosions are awesome, but can't you post them as sheets? Piecing them together is a lot of work, especially positioning each correctly.
Title: Re: rss sprites, the legend continues
Post by: ontherun on April 24, 2024, 12:21:29 pm
Blast From The Past

rott  (https://en.wikipedia.org/wiki/Rise_of_the_Triad)explosions were a nice surprise!

Took another stab at getting the Blackmarch SMG to look right. There's actually nothing wrong with the MP-5k I created. So I just stuck the laser sight, suppressor can, and stock onto it. I think the only thing that'd make it look more like an MP-5 is retracting the stock but then that doesn't make it look like it should be a 1x3 item when it is.

I think another thing that makes the whole system look like a honey badger is simply the clip. Little details count and the Blackmarch has always had a straighter thicker magazine, like an 8mm kurz or something like that. Just might be that it isnt 9mm considering it does 30 damage.

edit:
And here's a retracted version.
It looks ready for wet work.

Please mind to work on that shape too? (click (https://openxcom.org/forum/index.php?topic=11759.msg162029#msg162029)) At least any chance to use it for even a new draw. Here it is with a bit of update..
Title: Re: rss sprites, the legend continues
Post by: Dioxine on April 24, 2024, 12:28:38 pm
Blackmarch SMG is indeed nothing like MP-5, except the visual style being similar, it's chambered for something more like 10 AUTO rounds.
Title: Re: rss sprites, the legend continues
Post by: ontherun on April 24, 2024, 12:30:20 pm
Blackmarch SMG is indeed nothing like MP-5, except the visual style being similar, it's chambered for something more like 10 AUTO rounds.

oh... ok so i suppose i'll have to live without that  (https://www.youtube.com/watch?v=b3FJgIZVW4g) :'(
Title: Re: rss sprites, the legend continues
Post by: Juku121 on April 24, 2024, 12:44:05 pm
Blackmarch SMG is indeed nothing like MP-5, except the visual style being similar, it's chambered for something more like 10 AUTO rounds.
MP5/10 exists (or, well, existed), so that is not a sufficient distinction.
Title: Re: rss sprites, the legend continues
Post by: Dioxine on April 28, 2024, 09:59:19 pm
Can't you read Juku? I explain why it looks different than MP-5.
Title: Re: rss sprites, the legend continues
Post by: Juku121 on April 29, 2024, 03:02:53 am
I can only read what you actually write. You said it looks similar, but has a different round. This is exactly like the MP5/10.
Title: Re: rss sprites, the legend continues
Post by: Dioxine on April 29, 2024, 02:40:21 pm
My point was there is no reason to lament it doesn't look exactly like MP5 (either variant), eg. regarding barrel placement, or insist that it should because it is not supposed to.