OpenXcom Forum

Modding => Released Mods => Topic started by: Zeta Reticulan on February 22, 2023, 11:33:07 pm

Title: [UFO][WEAPON][OXCE]Replace Auto Cannon with QLB-06
Post by: Zeta Reticulan on February 22, 2023, 11:33:07 pm
Replaces the Auto Cannon with the Chinese QLB-06/QLZ-87B grenade launcher, a grenade launcher with an auto fire mode.


https://mod.io/g/openxcom/m/qlb-06 (https://mod.io/g/openxcom/m/qlb-06)
Title: Re: [UFO][WEAPON][SPRITE]Replace Auto Cannon with QLB-06
Post by: Buscher on February 23, 2023, 08:03:32 pm
It's really cool that you picked up modding and are doing pretty things. The sprite work is really nice.

Considering there are four mini mods now, it probably makes sense to create a bundle. Maybe you already have a cohesive vision you want to go for. Like Zeta's Heavy Weapons Pack (ZHWP) or something like that.
Title: Re: [UFO][WEAPON][SPRITE]Replace Auto Cannon with QLB-06
Post by: Zeta Reticulan on February 23, 2023, 08:31:30 pm
Thanks for the kind words, Buscher. I might make a bundle in the future, now that you mentioned it. My original plan was to make only mini mods that only changes 1 or 2 things. That way people can choose what they want or don't want. I know for myself, there are a lot of cool features in big mods that I wish I could add to the game without needing to install everything else.
Title: Re: [UFO][WEAPON][SPRITE]Replace Auto Cannon with QLB-06
Post by: BlackStaff on February 23, 2023, 09:24:32 pm
Thank you very much !  :)   :)
QLB-06 and RT-20 work fine ! Very nice Mods !
I put the two Mods together but had to change the values "bigSprite/floorSprite/handSprite" as they are identical in both Mods!
  - type: STR_HEAVY_CANNON
    bigSprite: 57
    floorSprite: 73
    handSprite: 128

  - type: STR_AUTO_CANNON
    bigSprite: 57
    floorSprite: 73
    handSprite: 128
Title: Re: [UFO][WEAPON][SPRITE]Replace Auto Cannon with QLB-06
Post by: Zeta Reticulan on February 23, 2023, 09:52:09 pm
Hi BlackStaff! I'm happy you like them. I was told that as long as they are 2 different mods, having the same value shouldn't cause any problems.

Edit: I just realized what you said. Combining them together  into one mod would require changing the values.