OpenXcom Forum
Modding => OXCE Suggestions NEW => OpenXcom Extended => OXCE Suggestions Archive => Topic started by: Daev on February 18, 2023, 11:50:49 pm
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Would it be possible to add a global variable that multiplies the cost of research items by the global variable? one that you can define per difficulty?
For example
Beginner COST*.75
Experienced COST*.8
Veteran COST*1
Genius COST*1.5
Superhuman COST*2
Would allow for difficulty to also scale game length dynamically
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This feature sounds like it would only be useful to players, not modders.
If a moddable research cost multiplier is added, then it should be stand-alone setting, not bound to game difficulty settings. That's because a player may not necessarily want a shorter+easier game or a longer+harder game. They could also have a shorter+harder or a longer+easier game.
You do mention another interesting concept tho - Game Length. I wonder if a player-adjustable Game Length setting has already been discussed in the past.
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As for the multiplier for the difficulty level - it is doubtfully useful. But the cost of research in money would be useful. This is where a multiplier for the difficulty level would come in handy.