OpenXcom Forum
Modding => Work In Progress => Topic started by: Aldorn on March 30, 2013, 04:48:05 pm
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I currently use 2013_03_30_0921 Git build, but was same in 0.4.5 release
I made following test : increase Health min and max, for example over defining in RuleSet as follow
soldiers:
- type: XCOM
minStats:
health: 40
maxStats:
health: 80
=> every time soldiers, who killed some alien and were wounded in battle, get stats advancement, they never earn any health bonus.
I did not participate a lot of battle yet (I mean in this git build), but I tried it a lot in 0.4.5 and it was same result.
Did someone make same experience ? Does anyone know if there would be a hardcoded max health in OpenXcom ?
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minStats/maxStats in Ruleset only affect the soldier starting stats. If there is a bug preventing health improvement, the ruleset is unrelated.
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Thanks for info.
Ok so I will go on testing this way.
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I got it !
Many wounded soldiers, with stats improvement, except health.
But I got one with a bonus in health
Not so often, slow stat progression, exactly what I expected 8)
There are so many improvements and possibilities in V0.5, compared to original UFO:EU !
I think I can close this topic