OpenXcom Forum

OpenXcom => Open Feedback => Topic started by: Paulwoodgate1 on December 09, 2022, 02:16:03 am

Title: X-com medieval
Post by: Paulwoodgate1 on December 09, 2022, 02:16:03 am
Just wondered if any modders are going to do a total medieval conversion?
I am playing Fantasy atm and loving it.
I would love a full on Fantasy conversion without any future tech, like a castle style base and horses etc. It could have all the magic and even big flying creatures as crafts.
If I knew how I would do it myself.
Title: Re: X-com medieval
Post by: Solarius Scorch on December 09, 2022, 03:25:15 pm
There were some attempts (Luke83 started such a project several eons ago), and some other modders also mentioned such ideas, but nothing substantial has ever materialised.

Here's a hint: when I started modding, I didn't know how to do anything either. ;) But this community is very helpful and it's not hard to get started.
Title: Re: X-com medieval
Post by: Yankes on December 09, 2022, 04:29:54 pm
I recall that one mod that have Fantasy themes (guns vs magic).

Aside there is WH 40k mod that is Medieval up to 11 :D
Title: Re: X-com medieval
Post by: Paulwoodgate1 on December 11, 2022, 01:09:11 am
Ok cool, thank you
Title: Re: X-com medieval
Post by: b on December 20, 2022, 12:06:06 am
Luke83 has started FOXC.   There are some units and tiles:
(https://cdn.discordapp.com/attachments/595133226939580427/1054519805211852900/foxc-x2.png)
(https://cdn.discordapp.com/attachments/595133226939580427/1054534742114062446/invs.png)

Title: Re: X-com medieval
Post by: Yankes on December 20, 2022, 12:59:21 am
This image is missing burning blade :D
Title: Re: X-com medieval
Post by: b on December 22, 2022, 09:38:28 am
This image is missing burning blade :D
A burning blade / flame sword has been planned for decades as seen in the ancient images.  Incendiary (I) swords and Armor Piercing (AP) swords are expected, but I would also be interested to see a High Explosive (HE) sword.  Would a vorpal blast radius backfire on the wielder?