OpenXcom Forum
Modding => OXCE Support => OpenXcom Extended => OXCE Support Y-scripts => Topic started by: Surrealistik on December 05, 2022, 05:38:31 am
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Per title.
Basically each unit has a healing factor divisor that modifies their rate of wound recovery. A healing factor of 2 = half the standard wound recovery time for example. This value defaults to 1. This would be good for special units like 40k mod's Space Marines.
Alternately it could be made a multiplier that multiplies the rate of wound recovery; whichever would be best/easiest to implement.
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Already done by scripts. Ogryn in 40k have exactly that - 1/3rd the wound recovery time for the same amount of damage taken compared to other soldier types.
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Even outside of scripts, the regular ruleset lets you define unit types as not needing time to heal (and not taking fatal wounds or losing morale from losing HP) - because tanks worked that way in the original games. A useful shorthand if you want to create hero characters reminiscient of a fantasy RPG who only need a good night's sleep to heal what would take the rest of us weeks in hospital.