OpenXcom Forum

Modding => OXCE Support => OpenXcom Extended => OXCE Support Y-scripts => Topic started by: Surrealistik on December 05, 2022, 05:38:31 am

Title: [Solved] Add Healing Factor for Units
Post by: Surrealistik on December 05, 2022, 05:38:31 am
Per title.

Basically each unit has a healing factor divisor that modifies their rate of wound recovery. A healing factor of 2 = half the standard wound recovery time for example. This value defaults to 1. This would be good for special units like 40k mod's Space Marines.

Alternately it could be made a multiplier that multiplies the rate of wound recovery; whichever would be best/easiest to implement.
Title: Re: [Suggestion] Add Healing Factor for Units
Post by: ohartenstein23 on December 05, 2022, 02:22:26 pm
Already done by scripts. Ogryn in 40k have exactly that - 1/3rd the wound recovery time for the same amount of damage taken compared to other soldier types.
Title: Re: [Suggestion] Add Healing Factor for Units
Post by: N7Kopper on January 27, 2023, 12:56:27 pm
Even outside of scripts, the regular ruleset lets you define unit types as not needing time to heal (and not taking fatal wounds or losing morale from losing HP) - because tanks worked that way in the original games. A useful shorthand if you want to create hero characters reminiscient of a fantasy RPG who only need a good night's sleep to heal what would take the rest of us weeks in hospital.