OpenXcom Forum

Modding => Released Mods => From the Ashes => Topic started by: Finnik on September 15, 2022, 08:30:34 pm

Title: Suggestions
Post by: Finnik on September 15, 2022, 08:30:34 pm
At this point I very welcome any suggestion from the community. Please, feel free to share your ideas here.
Title: Re: Suggestions
Post by: BlorkTheOrk on September 16, 2022, 12:32:40 pm
Hello. It's mostly  not a valid suggestion, rather just thoughts, really.

So, I'm looking forward to play the mod since its release. But the problem is : I'm playing on mobile, so I need Android support.

And the second problem: the other major mods - it takes months to finish such for me. So, I am planning to try your mod after finishing the current XCFiles. But it looks like it takes forever for me to finish it(I am not sure if I am winning at this point, really). I believe there are lot of people here, who has the same situation. So, maybe please make your mod shorter if possible.

Title: Re: Suggestions
Post by: Finnik on September 16, 2022, 08:08:55 pm
Hello. It's mostly  not a valid suggestion, rather just thoughts, really.

So, I'm looking forward to play the mod since its release. But the problem is : I'm playing on mobile, so I need Android support.

And the second problem: the other major mods - it takes months to finish such for me. So, I am planning to try your mod after finishing the current XCFiles. But it looks like it takes forever for me to finish it(I am not sure if I am winning at this point, really). I believe there are lot of people here, who has the same situation. So, maybe please make your mod shorter if possible.

Well, sorry, I don't feel to support android and iOS versions of the engine - it is a very new thing to me, AFAIK Meridian has to deal some special code for them to be a thing regarding SDL. I don't touch render parts with my changes, so I will need to spend a lot of time to understand how things works, and also spend a lot of time to test if it is working as I want (taking into account of how many changes I've done or planning to do). That would hurt development speed of the content for the game.
So either someone would commit himself/herself as a long term support of the mobile FtA version, or it would be on my table after the project would be complete on PC, sorry.