Can you, please, tell us about your experience with this mod?With pleasure. I never finished the mod, in spite of playing with it since version 1.2, started on March, 2020. The mod is just huge. The latest and the greatest attempt began on November 2020 on Veteran difficulty and is still fresh despite of mod upgrades from 1.6d to 2.4.
And what about Dagonization?Will never utilize it, it is inhuman!
Nullifying bonuses from being injured by hand looks nightmarish.Thanks!
Good luck.
"all the globe is covered with Hyper-wave decoders at 8 bases, 10 Thunderstorms are nullifying all medium-sized UFOs, 160 agents clad in Assault suits and Cyber Armor can travel in 7 Skymarshalls and the first Firestorm has been constructed, the pinnacle of technology that would have been soon be obsolete through efforts of 100 scientists and 200 engineers".Yeah, this is when you declare yourself a winner and get slightly annoyed that game does not recognize that...
I forgot to ask, do you think that machine guns and explosives are overpowered and that is why you will not buy them?
The second mission has spawned right near another van that was send from China to patrol deserts of Australia. And it is what I'm attempting to resolve right now - a first Alien Party of this game.The two bored agents and two dogs are happy to investigate that "small hunting party composed of aliens". Anything sounds better than "spend another tenday in a middle of some desert, camping in a van". The squad arrives at the destination during nighttime and waits till day – something tells the commander that it is better to approach anything alien with the Sun shining from above.
to nerf down awards for injuries
Nullifying bonuses from being injured by hand looks nightmarish.
Another mission pops up on the 23rd of May...China base responds at that Strange Life Form.
Turn 10I am sorry, but I am unsubscribing from this playthrough. This tactics is unacceptable. And if you are playing with handicaps, this waiting should be number one in the forbidden list.
Let's hide and wait for the boar to bleed out! 2 HITs is a serious injury, it'll be quick.
Turn 30
I am sorry, but I am unsubscribing from this playthrough. This tactics is unacceptable. And if you are playing with handicaps, this waiting should be number one in the forbidden list.As you wish. In my opinion the waiting is a valid option.
But can you please share your vision on tactics that are acceptable to you?My main point is: do not abuse poor AI. In X-COM like games that means do not wait (too long) until AI will do something suicidal and unrealistic.
Hello! I was inspired by tarkalak (https://openxcom.org/forum/index.php?action=profile;u=5835)'s Ironmanish X-Com Files Mod playthrough (https://openxcom.org/forum/index.php/topic,8430.0.html) and decided to publish some notes and screenshots about my own play through that mod (https://openxcom.org/forum/index.php/board,21.0.html).
My main point is: do not abuse poor AI. In X-COM like games that means do not wait (too long) until AI will do something suicidal and unrealistic.
btw if bleeding out enemies is too easy there is way to prevent it, you could add script that will have 10% chance to heal one wound per turn.
This mean one wound on average will do 10 damage, 2 wound will do 30 damage, 3 will do 60 damage etc..
This could even have interesting game play consequences, medkits become less critical but you will pay for it by lot longer hospital time after battle.
Not mention that will be small chance that bleed do not stop and unit will die :)
Couldn't you make it run only on enemies?This is script, who will get "hit" by it depend solely on what script decide.
They are the ones who have no access to medkits.
Better yet, can they get access to medkits? :DYes but this is complex problem to solve by AI, script on other hand are very dumb solution and easy to implement.
Meanwhile at the midnight of 24th of May...
New missions pop upCattle Mutilation case opened at 00:00 on the 29th of May, resolved about 3 hours later with 168 score and no casualties. The three farmers were armed with a single hoe, that was a piece of cake.
OK, let's try flashbanging the nearest from another side - around the van's backdoor.Why not over the van? Grenades are indirect weapons, that seems like better way to use them.
Hoe is a tool.Not to the more bright (https://www.youtube.com/watch?v=EnG7zf9Uuk8) farmers. :D
Not to the more bright (https://www.youtube.com/watch?v=EnG7zf9Uuk8) farmers. :DOh, nice, I got that pun.
The fight with the paranormalities and the Enemy Unknown continues...Overview of the X-Com project on 30th of May 1997
...people doing scientific work, sometimes on inhabitants of the two former modules.Are you one of those people who thinks rubberhose cryptography is science? :P
...that engineers, because the latter have not much to do.That's a pretty fancy way of saying 'they can only open boxes for 833 dollars a day'. ??? 1997 dollars, so about $1500 today.
...main agent tools are hunting rifles, shotguns, glocks, minebeas and flashbangs.What, no love for classics such as the M1911 and the
Then the research will go this way, in 5 stages.Your workshop cost seems to be wrong, the average is 50, not 10 or 100 science-days.
Gantt graph:o ...never mind. I'm friendly, really, I am! Very friendly! *Backs away, slowwwly*
Oh, nice, I got that pun.
They say:
What do pimps and farmers have in common?
They both need a hoe to stay in business.
Always wonder, how do you distinct similar sounding words in English? I'm Russian and for example Skye and sky sounds exactly the same for me. Englishmen, can you recognize one and another by ear? I imagine that yes.
One time I heard a misuse of Russian simikar sounding words, but they sound very distinct for my ear. They were собор and забор.
Are you one of those people who thinks rubberhose cryptography is science? :PNo, my science about interrogations was a sarcasm. But they do even more awful things in X-Com labs against Aliens, you know. For the sake of humanity!
That's a pretty fancy way of saying 'they can only open boxes for 833 dollars a day'. ??? 1997 dollars, so about $1500 today.Yeah, engineers would be High Price No-Doers if I ordered the Workshop for them (as I planned one time) with no decent topics researched beforehand. Now there is only one, the Chief Engineer Who Brought Us the Shotgun, a bottle-friend of the commander and overall useful fellow research wise.
What, no love for classics such as the M1911 and theNo love, no hate, just complete disregard. Not a dedicated gun lover too, my approach here is "Use default weapons and wait for Black Ops, don't be a victim of all that Files of gun porn". If a target doesn't fall down to the first hit, just use more hits.hand cannonMagnum? :D
Your workshop cost seems to be wrong, the average is 50, not 10 or 100 science-days.Oh, thanks, my bad.
Why no Bio-lab, though? I thought this was considered the ultimate research start?The Bio Lab doesn't stand on the fastest path to Promotion II and I somehow overlooked it. Thanks for the question.
And why are you limited to 10 scientists? Another Intelligence Center at the secondIt's more complex. The planned net income is only $750k per month. It's enough to build one Intel Center monthly, bringing in another task of gathering $450k more (for 5 researchers' hire) to solve. I can struggle out the 2nd Intel Center in Asia in July, in addition to the 1st in Europe in June. But the research then must be split between the two bases. It will give some gains if I'm up for interrogating every one of captures, but I'm not going this way (and I have no prison at the 2nd base).labbase would speed things up quite a bit. Not enough money?
Also, the way you're hiring scientists so they'll only work for a bit over a week for an entire month's salary seems a bit... extravagant.This is a plan, it will be corrected by actually playing the game. With this plan detailed with the precision of one day I have a nice baseline to compare plan vs actual status, it will be fun for me. And saving money hiring agents and other staff only at months' beginnings is a wise move, yes (I usually do so :P).
Finally, planning all this in such detail when actual research costs can vary a lot...
:o ...never mind. I'm friendly, really, I am! Very friendly! *Backs away, slowwwly*
Context usually.
Bulgarian мед [med] may mean honey or copper. They are different words, even have different genders (мед honey is male and мед copper is female).
The fight with the paranormalities and the Enemy Unknown continues...
Is it true?Not any more. It got removed a while back, presumably because it was too easy to kill tough enemies that way. You've got to shoot the corpses now. IDK if melee works on corpses, but I can't even use machetes on shrubbery :'(, so doubt that.
If holding unconscious unit in one hand and knife weapon in other, Execute option is now available (on the knife I believe)
Not any more. It got removed a while back, presumably because it was too easy to kill tough enemies that way. You've got to shoot the corpses now. IDK if melee works on corpses, but I can't even use machetes on shrubbery :'(, so doubt that.
...they removed the "shooting" melee weapons.Not quite. Pickaxes and chainsaws are still in.
You should be able to melee shrubbery now.But I can't. :(
...that Kamchatka Safehouse of Red Dawn...One agent plus two dogs vs Red Dawn gangers at their Safehouse
EXALT in Fortaleza, Brazil
Cult activity was detected at 01:00 on the 2nd of June. A van returning to Europe base will be on the track in about 10 hours. The squad is not full: they are returning from unsuccessful Muckstar case, where agent Carlos Fraga was killed. No rest at base, they'll sleep on their way across the Atlantic and in airport queues.
A new tactical move was bornThat's just begging to be sniped against anything but the weakest cultists. Except Red Dawn. Red Dawn are all sniper.
If you see only one enemy, flashbang him from dark and wait 1 turn while his teammates come closer to investigate.
That's just begging to be sniped against anything but the weakest cultists. Except Red Dawn. Red Dawn are all sniper.You are right, the designated snipers will shoot. I hope to hide an exposed agent to survive the upcoming sniping. Or I'd rather say "sniping", because there was only 1 hit out of 12 attempts in the recent Safehouse mission, see a gif I've added there (https://openxcom.org/forum/index.php/topic,10581.msg147404.html#msg147404). Anyway, sniping or not sniping, attacking an enemy once and going somewhere after that is a way to lure enemies to that somewhere, which can be favorable to me.
very fast for the real life, by the way, with all that weaponsSpeeding up the red tape is what your staff is being paid for! :)
I see that you're still not using the Q/E/numbers hotkeys. :(I tried the hotkeys but found it confusing to use right now, moreover in Ironman mode. Need more ingame time for adaptation and I lack that time. However, I will do some training via "New Battle".
It was the 2nd safehouse overall. The 1st was cleared by a squad of four agents. Need more agents!