OpenXcom Forum

Contributions => Programming => Recycle Bin => Topic started by: Skybuck on May 20, 2022, 05:36:03 pm

Title: Can't move units, time units really low.
Post by: Skybuck on May 20, 2022, 05:36:03 pm
Hello,

I am trying to play this mod with openXcom extended. First I tried it in OpenXcom vanilla, that didn't work, so I moved the files to openXcom extended

https://openxcom.mod.io/xcom-multimod

When I try "new battle" and load some equipment even if I don't the time units of the soldiers are at 4 or 3 and 0, it makes it unplayable.

Any idea how to solve this problem ?

Bye,
  Skybuck.
Title: Re: Can't move units, time units really low.
Post by: Meridian on May 20, 2022, 05:51:03 pm
Don't overburden your soldiers.
Title: Re: Can't move units, time units really low.
Post by: yergnoor on May 20, 2022, 08:41:20 pm
Maybe it's the incompatibility of multimod with the "new battle" mode. When trying to run a single battle, many generated soldiers get strange statistics, with parameters equal to one. The developer of the mod could not find the reason for this behavior.
Yes i was trying to fix the problem of the weird stats on single battles, but i was not able to found the problem. I think that i need to declare all stats for all soldier classes.
Therefore, it is better to play multimod as a normal game, without using the "new battle".
Title: Re: Can't move units, time units really low.
Post by: Buscher on May 20, 2022, 09:09:11 pm
The problem is that new game battles use soldier types that you transform into during normal play. Those soldier types have no min/max values for TU, stamina, etc, so they end up with a value 0 + some small random value.
Recruited normal soldiers have valid value ranges, so it doesn't matter for the campaign.
See here (https://openxcom.org/forum/index.php/topic,8752.msg144886.html#msg144886) for more details.
Title: Re: Can't move units, time units really low.
Post by: N7Kopper on June 20, 2022, 07:28:10 pm
The problem is that new game battles use soldier types that you transform into during normal play. Those soldier types have no min/max values for TU, stamina, etc, so they end up with a value 0 + some small random value.
Recruited normal soldiers have valid value ranges, so it doesn't matter for the campaign.
See here (https://openxcom.org/forum/index.php/topic,8752.msg144886.html#msg144886) for more details.
If all else fails, you can edit your New Battle squad by manually modifying the YAML file to give them actually workable stats.