OpenXcom Forum

OpenXcom => Suggestions => Topic started by: QWERTY128BITS on May 13, 2022, 10:55:36 pm

Title: Rotated alien Ships
Post by: QWERTY128BITS on May 13, 2022, 10:55:36 pm
Sorry if anyone already ask this.

I don't see aliens ships have a right and left version. Is it right?
Even the Skyranger exit is top right. Always.

Could we have the two versions? It's possible by just adding a mirrored ship?

Maybe even a four sides? Nort, West East and South...
Title: Re: Rotated alien Ships
Post by: Yankes on May 14, 2022, 12:02:05 am
I recall there was some mods that add more ufo variants.
Title: Re: Rotated alien Ships
Post by: BlackStaff on May 14, 2022, 01:30:04 pm
I recall there was some mods that add more ufo variants.
I have an "old" Mod from 2015 that changes a lot in the alien ships...  ;)
Aliens_Extra_UFOs_v1.4 by Luke83 & TurkishSwede
   Included:  7 Medium Scout layouts+
             12 Large Scouts layouts+
             11 Harvester layouts+
             10 Abductor layouts+
              8 Terror Ships*
              4 Supply Ships*#


Old Mod Portal Archive :
LukesextraUFOs_Xt8nFgvQ.zip
Title: Re: Rotated alien Ships
Post by: QWERTY128BITS on May 14, 2022, 05:49:08 pm
Highly approved.

Very good ships, and with mirrored version.

Even in the images, I believe it is a standard inverted Supply Ship.

Which is what I wanted.
Basically an improvement in the game, but without changing it.

(https://thumb.modcdn.io/mods/5a4b/391/thumb_1020x2000/thumb_xgohycul020120161111.png)
(https://thumb.modcdn.io/mods/5a4b/391/thumb_1020x2000/thumb_tnhkvmkv020120161111.png)
Right door:
(https://thumb.modcdn.io/mods/5a4b/391/thumb_1020x2000/thumb_tnlfpmyu020120161111.png)
Left door:
(https://thumb.modcdn.io/mods/5a4b/391/thumb_1020x2000/thumb_nxubtcja020120161111.png)
Title: Re: Rotated alien Ships
Post by: BlackStaff on May 14, 2022, 11:30:50 pm
And there is also a wonderful Mod that adds new UFOs!  ;)
AlienArmouryExpanded_UFOs by Solarius Scorch
- EXCAVATOR
- SENTRY_SHIP
- FIGHTER_SHIP
- LAB_SHIP
Title: Re: Rotated alien Ships
Post by: Cyan on May 27, 2022, 05:20:10 pm
Help appreciated, I tried installing this mod many times and keep failing.

I tried openxcom as well as extended version and keep getting different errors, here are some:

[27-05-2022_17-18-01]   [WARN]   scanModDir('C:/Users/User/Documents/OpenXcom/', 'mods'): No metadata.yml in LukesextraUFOs_Xt8nFgvQ, skipping.

Thats the extended error, I've tried placing it in different places, reinstalling and all that, is there something obvious im missing.

Help appreciated, would love to try those new maps.
Title: Re: Rotated alien Ships
Post by: BlackStaff on May 27, 2022, 05:44:19 pm
I am not an installation specialist...
But here is how the Mod is installed in my OXCE :
- the "data" folder is renamed: "Aliens_Extra_UFOs_v1.4.1"
- in this new folder I added a "metadata.yml" file
- this file is written as follows:
name: "Aliens Lukes extra UFOs"
version: "1.4.1"
author: "Luke83 & TurkishSwede"
description: "Extra UFO Maps !"
id: aliens_lukes_extra_UFOs
master: xcom1


- and the "Aliens_Extra_UFOs_v1.4.1" folder is installed in my game : x:\_GAMES\OpenXcom_Ex\user\mods

And everything works since years !  ;)

Note: in my game (and contrary to the opinions expressed in this forum) all added mods are in this folder !
Title: Re: Rotated alien Ships
Post by: Cyan on May 27, 2022, 06:03:05 pm
I am not an installation specialist...
But here is how the Mod is installed in my OXCE :
- the "data" folder is renamed: "Aliens_Extra_UFOs_v1.4.1"
- in this new folder I added a "metadata.yml" file
- this file is written as follows:
name: "Aliens Lukes extra UFOs"
version: "1.4.1"
author: "Luke83 & TurkishSwede"
description: "Extra UFO Maps !"
id: aliens_lukes_extra_UFOs
master: xcom1


- and the "Aliens_Extra_UFOs_v1.4.1" folder is installed in my game : x:\_GAMES\OpenXcom_Ex\user\mods

And everything works since years !  ;)

Note: in my game (and contrary to the opinions expressed in this forum) all added mods are in this folder !

This worked just fine thankyou.
Title: Re: Rotated alien Ships
Post by: The Reaver of Darkness on May 29, 2022, 08:14:46 pm
I can't recommend Luke's UFOs enough! I have used them since my early days as a modder! There are several minor flaws in the UFOs, however. The biggest issue is that he doesn't have any Battleship variants.

Darkened UFOs mod is also perhaps very good. I think that one is more popular and possibly better designed (less flaws) but I don't have experience with it.
Title: Re: Rotated alien Ships
Post by: SupSuper on May 31, 2022, 10:50:15 am
There's also an updated version by hellrazor: https://openxcom.mod.io/ufo-vanilla-variants
Title: Re: Rotated alien Ships
Post by: BlackStaff on June 01, 2022, 08:36:20 pm
Ah !!! Merci !!!  :)   :)   :)
I didn't know this version!