OpenXcom Forum
Modding => XPiratez => Released Mods => XPZ Strategy/Tactics => Topic started by: ivandogovich on April 21, 2022, 01:12:28 am
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I worked up a Shipping Contact ID Sheet by Speed (https://docs.google.com/spreadsheets/d/1kijWpXiIyukinrHO2jL18uogf8mZ7RGBEd1Hl5MXth0) as an aid to tracking traffic on the busy Geoscape. With the Revolutionary HQs in M5, we are seeing alot more of this and that in the first few years.
This sheet is in Google Docs and sorts all of the various Shipping by their fastest speeds.
(https://openxcom.org/forum/index.php?action=dlattach;topic=10509.0;attach=56639)
I've also included the icons for their markers in Flying/Landed/Crashed states.
I'll work in the Intercept Window for each as well. Some are done at this time and others aren't.
Finally, I've included the links to the Online Pedia entries at https://www.xpiratez.wtf/en-US##STR_UFOS. Through this process I was able to identify about 30 more contacts that were added to the 'Pedia.
https://docs.google.com/spreadsheets/d/1kijWpXiIyukinrHO2jL18uogf8mZ7RGBEd1Hl5MXth0
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Nice, very handy reference.
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Great resource Ivan. Invaluable for the entire pre-HD radar phase.
FYI - While the Marauding Army has landed and crashed markers set up, it is also set as Unmanned, so cannot ever actually have a land/crash site. Same for Imperial Probe, Ground Attack, Search and Comm Waves. I'd assume Roving Bands cannot crash as well, having 1pt of damage capacity, so any damage destroys them. Didn't try to tractor them - not sure if they can be forcibly landed.
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Thank you! This is very helpful to keep on the 2nd monitor!
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Thank you, quite helpful indeed. Do you think something similar for enemy bases could be useful too?