OpenXcom Forum
Contributions => Programming => Recycle Bin => Topic started by: Skybuck on April 05, 2022, 08:50:46 am
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Is there voxel data for walls (west, north) in lofts/loftemps or is this implicit... ?
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every tilepart has voxel data (12 double-layered loftemps, defined in an MCD file) unless, uh it doesn't (blank loftemps)
I don't believe there is any loft-data implicit in the engine ...
loft-data for walls, etc might not be what you'd expect; you should use MCDEdit or McdView to see the lofts used for a given tilepart
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Where can I find binaries for these tools ?
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MCDEdit is a hardcore, standalone MCD/PCK-sprite editing app
https://www.ufopaedia.org/index.php/MCDEdit
McdView is part of the MapView2 editing suite (MAP,RMP,MCD,PCK,TAB files).
https://github.com/kevL/OpenXCOM.Tools
(see Releases on the right of page)
both for M$ windows.