OpenXcom Forum

OpenXcom => Playthroughs => Topic started by: Meridian on April 02, 2022, 04:59:56 pm

Title: OG TFTD playthrough
Post by: Meridian on April 02, 2022, 04:59:56 pm
Hi all,

I'm considering making a new TFTD playthrough of the original game (without any mods, patches or anything... no XcomUtil, no UFOextender, etc.).

For me, it will be a valuable source of OG saves for testing and debugging; for you an opportunity to save humanity (or not).

If you'd like to sign up as cannon fodder (or fish food), feel free to do so in this thread.

The LP will likely start in a couple of weeks.

EDIT: playlist: https://www.youtube.com/playlist?list=PLe0K-GUDQkNJ7nM7qeWoXyDruhqirg6ht

Cheers,
Meridian
Title: Re: OG TFTD playthrough
Post by: Solarius Scorch on April 02, 2022, 11:29:15 pm
Fish feeder Solarius Scorch reporting for duty! :)
Title: Re: OG TFTD playthrough
Post by: ohartenstein23 on April 03, 2022, 12:01:14 am
I volunteer John the Aquanut for duty!
Title: Re: OG TFTD playthrough
Post by: Buscher on April 03, 2022, 07:54:02 pm
Magna Explosive Runner Buscher ready for the big boom.
Title: Re: OG TFTD playthrough
Post by: SIMON BAILIE on April 03, 2022, 10:26:33 pm
Master Blaster ready for action for a torpedo launcher heavy.
Title: Re: OG TFTD playthrough
Post by: Irismono on April 04, 2022, 01:55:55 am
Give me a thermal tazer and point me at the enemy.
Title: Re: OG TFTD playthrough
Post by: LuckyClover on April 11, 2022, 09:12:10 am
Im ready for service.
Its funny becose I was checking really often here if Meridian is starting new lp cos I was missing watching Xcom lately, and it happen when I was super buisy and overworked so didnt even have time to read things on forum-things always will happen when You dnt ecspect them  ;)
Title: Re: OG TFTD playthrough
Post by: The Reaver of Darkness on April 12, 2022, 02:03:34 am
Reaver Monkey reporting for whatever is the least savory duty needed! (https://tvtropes.org/pmwiki/pmwiki.php/Main/ButtMonkey)
Title: Re: OG TFTD playthrough
Post by: The Martian on May 02, 2022, 05:38:37 am
This sounds like it will be fun to watch.

Can you please provide a link to where you are uploading your campaign run?
Title: Re: OG TFTD playthrough
Post by: Finnik on May 02, 2022, 12:39:56 pm
Pich me, pick me!
Title: Re: OG TFTD playthrough
Post by: tarkalak on May 10, 2022, 12:38:46 am
Dimitar Slavchev have barely learned to swim.

He likes sleeping (with the fishes) and playing with the thermal taser.
Title: Re: OG TFTD playthrough
Post by: Meridian on November 01, 2022, 07:17:08 pm
Here we go: https://youtu.be/iVBW6rOgARU

Title: Re: OG TFTD playthrough
Post by: Cooper on November 01, 2022, 09:38:05 pm
This is cool! I never actually finished TFTD.

Would like to join the crew if possible!  8)
Title: Re: OG TFTD playthrough
Post by: Vakrug on November 02, 2022, 09:56:39 am
I'm considering making a new TFTD playthrough of the original game (without any mods, patches or anything... no XcomUtil, no UFOextender, etc.).
I remember those lovely days when Gillmen/DeepOnes (also Silacoids, but this is different game) had maximum range of 5 or something like that... Interesting how this will be here.
Title: Re: OG TFTD playthrough
Post by: mutantlord on November 02, 2022, 03:27:41 pm
Post
Title: Re: OG TFTD playthrough
Post by: Meridian on November 04, 2022, 06:02:40 pm
Title: Re: OG TFTD playthrough
Post by: Cooper on November 05, 2022, 12:48:37 pm
I think I know who is the missing 18th soldier  ;D

<<<<<<
Title: Re: OG TFTD playthrough
Post by: Meridian on November 05, 2022, 01:14:49 pm
You're on the waiting list. It won't take long :)

Title: Re: OG TFTD playthrough
Post by: mutantlord on November 06, 2022, 03:41:42 am
I like Sabby Shark.. but that 3 kill by the Aquatoid is just unbelievable.   I always prime a few grenades in the first turn. Before moving out. Always have a magma explosive prime in each aquanaut, before entering a ufo, that way, if aquanaut dies in case of ambush. He takes out the aliens nearby.
Title: Re: OG TFTD playthrough
Post by: psavola on November 06, 2022, 07:31:00 am
Meridian has such a long list of names that he has to use battlescape tactics that ensure sufficient aquanaut rollover  :P. Also, not using dye grenades to provide cover is notable and probably intentional - it's somewhat boring and you must give the aliens some edge. On open maps like in the previous episode, not doing so is very risky (need quite a few scouts or fish food to spot the aliens, and those are very likely to be killed).
Title: Re: OG TFTD playthrough
Post by: mutantlord on November 06, 2022, 09:24:18 am
I like to propose some names for future fishfoodies.

- Deep sea Shushi
- Nuclear Ray
- Folder Fish
- Foolish flounder
- Malicious Merman
- Mindbending Mermaid
Title: Re: OG TFTD playthrough
Post by: PaxCecilia on November 14, 2022, 05:03:02 pm
Pax Cecilia reporting for duty sir!
Title: Re: OG TFTD playthrough
Post by: psavola on December 05, 2022, 08:40:27 am
The most striking difference to OXC appears to be that the AI is much more passive (moves less and tends to set up ambushes more).

Especially in the early missions, the aliens were camping a lot more at certain spots in the escort USO. They didn't necessarily even move at all, making spotting them unreliable with particle disturbance sensor. You could also see this with the terror missions. Instead of moving a lot and going on rampage against civilians (or the X-COM), the aliens kept much more indoors or near to their spawn locations.

With the exception of ambushing, in general OXC behavior seems to result in a deadlier missions. As a consequence, the original AI behavior also likely results in very tedious bughunts (I can certainly remember some OG e.g. shipping line terror missions, alien colony 2nd phase). With OXC AI, the aliens almost never stay completely still (except when panicking) so you can almost always spot the aliens with meticulous usage of motion scanners.
Title: Re: OG TFTD playthrough
Post by: Chuckebaby on December 05, 2022, 01:17:16 pm
Sir Charles here.
Im bravery is low but my moral is high  ;D