OpenXcom Forum

Modding => Work In Progress => Topic started by: Komandos on February 13, 2022, 12:51:59 pm

Title: Mod "necromancers" - idea for modification
Post by: Komandos on February 13, 2022, 12:51:59 pm
Mod "necromancers" - hiring new warriors takes place on the battlefield, due to enemies killed in a certain way.
Title: Re: Mod "necromancers" - idea for modification
Post by: The Martian on February 13, 2022, 05:18:17 pm
I think you may be able to achieve that in OpenXcom Extended (https://openxcom.org/forum/index.php/board,22.0.html) by creating a manufacturing project that produces the type of soldier you want as its end product, see the spawnedPersonType: spawnedPersonName: spawnedSoldier: variables in the Ruleset Reference (https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Manufacture).
Title: Re: Mod "necromancers" - idea for modification
Post by: Komandos on February 13, 2022, 07:32:11 pm
Use corpses and prisoners to produce new soldiers?

Also, necromancers can use corpses in battle instead of first-aid kits.