OpenXcom Forum

Modding => Help => Topic started by: Nord on February 01, 2022, 10:40:11 am

Title: Mod content: powers of light and dark.
Post by: Nord on February 01, 2022, 10:40:11 am
Hello, fellow X-Com commanders.
During my modding i ran into a question. I am creating fantasy mod, containing powers of light (blessings, angels, so on) and powers of dsrkness (necromancy, etc). So i want to know your opinion, which way should these powers interact. First way - no interaction, maybe facilities of dark can not be built on bases where temples allready exist, and so on. Second way - similar to Dioxine's codexes, when you must chose side.
I must confess that results will have little effect on my opinion, but maybe some thoughts will be convincing.
Thanks.
Title: Re: Mod content: powers of light and dark.
Post by: Meridian on February 01, 2022, 10:47:26 am
IMO one side per campaign
Title: Re: Mod content: powers of light and dark.
Post by: efrenespartano on February 04, 2022, 03:59:38 am
Personally i like having replayability on mods, where you go with one option on a campaign, then you go with the next option on the later playthrough.

So, option 2 is for me!
Title: Re: Mod content: powers of light and dark.
Post by: davide on February 04, 2022, 09:21:35 am
option 2  :P
Title: Re: Mod content: powers of light and dark.
Post by: The Martian on February 05, 2022, 06:56:51 am
Option 2. (https://openxcom.org/forum/Themes/InsidiousV1-k/images/post/thumbup.gif)