OpenXcom Forum

Modding => Released Mods => Topic started by: Rndl99 on January 26, 2022, 04:53:34 pm

Title: Adding Tanks to craft/ X-Com Files
Post by: Rndl99 on January 26, 2022, 04:53:34 pm
This may be a stupid question, but I'm honestly stumped :D

I'm playing version 2.2 of X-Com Files, whether the mod is relevant or not, and as usual, most of the time I use only soldiers without any tanks/ai units/etc.
But after researching Gunship/AC, I got curious and wanted to play with that. Well, after multiple tries I have no idea how to add it to the craft. Tried with a standard launcher tank, and can't do it as well. Ammunition for tanks is visible on equip screen, but not the tanks. Skymarshal has HWP capacity of 4, so that should be enough, right?

What do I miss? Thanks. Some screens attached.
Title: Re: Adding Tanks to craft/ X-Com Files
Post by: Jimboman on January 26, 2022, 06:34:36 pm
Aren't tanks equipped as 'suits' for AI, just like the drones are?  Haven't got tanks in my game so far, but I do known the AI (assembled from Shards) needs to 'put on' a drone in order for it to become an 'agent' and be put on a transport.
Title: Re: Adding Tanks to craft/ X-Com Files
Post by: Rndl99 on January 26, 2022, 08:23:17 pm
Oh, boy. Yep, that's it. If it's explained ingame, I have completely missed that. I thought AI is only for drones...

Anyway, thanks!