OpenXcom Forum
OpenXcom => Suggestions => Topic started by: x-com_player on January 16, 2022, 03:22:36 pm
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Currently its possible to only auto shoot one shot per time and each shot goes to different direction.
Animation: unit shots bullet per time, each bullet goes by its own cource, screen follows each shot.
I propose an autoshot where all bullets go one after another, all in one direction.
Animatoin: unit shoots all bullets as one action, all bullets go one after another (very close to each other) in one direction, screen follows first one.
This is much closer to real world burst fire.
See picture.
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Sorry, that's not how the engine is designed.
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Thank you for reply! I understand what you mean. But this feature may be greatly in demand. For example by modmakers. This would be very interesting mechanic.
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You can somewhat simulate they behavior you want by creating a "shotgun" with minimum spread. The UAC rifle in Piratez and XCF do this, and 40k's melta uses it to simulate a continuous beam weapon.
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Sorry, that's not how the engine is designed.
Could it be implemented using the shotgun mechanics? Basically it would have the same spread as a shotgun, it would just animate one pellet at a time instead of having them all instantly hit at once. But the trajectories would be the same as a shotgun.
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There is no problem calculating trajectories, or making any other "simple" calculation.
Problems are somewhere else.
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Sure You could make autoshoot fire in one line but it would kill "dakka dakka" fun ;)
We all know that Xcom operatives are recruited from most inaccurate people on Earth-I easy shoot targets way smaller than alien head (like empty ammo box)
from 50m with duble barell shootgun. Xcom soldiers often miss targets next to them... but of course You can always tell its battle fear that makes people "less optimal" :)
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There is no problem calculating trajectories, or making any other "simple" calculation.
Problems are somewhere else.
Would be nice to shoot not per bullet, but as a normal bullet burst (like in RL).
Why its not possible to make it as a single shot, but animation would draw a 3 bullets for example? And count damage as sum of 3 (not per bullet, again).
Sorry for bothering you again about this.
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Because game engine only handle one bullet at time, and this very much hardcoded in it.
Of corse it can be change but work required to do it couple of magnitude more that worth grain from changing it.
Reaver point out correctly that shotgun have somting similar to what your request but you need understand that this is effective broken hack.
Lot of effects (like bullet animations!) are not available for it, this is all because it want go against limits that engine empose.
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Of corse it can be change but work required to do it couple of magnitude more that worth grain from changing it.
Of cource, but actually I think many modmakers would use this ability.
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Of cource, but actually I think many modmakers would use this ability.
But time I spend on implementing this feature, I could spend on may other changes that be even critical for some mods.
Of fixing some critical bug that break everything.
Not mention that this could end up like current shotgun handling that effective PREVENT some features that other wise would be simple to implement.
Conclusion is that possible usage by modders of some feature is irrelevant, only important is cost what is required to implement it and what new possibilities it give.
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Conclusion is that possible usage by modders of some feature is irrelevant, only important is cost what is required to implement it and what new possibilities it give.
If talking about possabilities, its a possability by itself. Shooting in a row is interesting, I mean its value by itself.
In 'X-Com Files ' mod there is some kind of burst shooting but its made as a single shot and shoot looks like bunch of bullets. Something like that.
I understand that I cant ask developers what I want, so that is just a question if its possible to implement.
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You could make a bullet sprite that looks like three bullets, and triple the damage of the shot
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If talking about possabilities, its a possability by itself. Shooting in a row is interesting, I mean its value by itself.
In 'X-Com Files ' mod there is some kind of burst shooting but its made as a single shot and shoot looks like bunch of bullets. Something like that.
I understand that I cant ask developers what I want, so that is just a question if its possible to implement.
every thing is possible to implement, full 3d graphic, dynamic object collapse, active FPS view, YouTube feed, Twitch integration, you name it.
But cost of some of them is so big that its not worth even consider (who will pay it?).
and your suggestion is similar to this, not so over the top but cost a lot as do not fit current engine and would require lot of change to make it happens.
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every thing is possible to implement, full 3d graphic, dynamic object collapse, active FPS view, YouTube feed, Twitch integration, you name it.
But cost of some of them is so big that its not worth even consider (who will pay it?).
and your suggestion is similar to this, not so over the top but cost a lot as do not fit current engine and would require lot of change to make it happens.
Put real life aliens commanding the game aliens.
Checkmate.
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You could make a bullet sprite that looks like three bullets, and triple the damage of the shot
Not an option. Firstly Im unfortuantely not such an experienced user and mainly, sprite will appear whole at once, not per bullet. What if its a 5 bullet rapid-shot? It will dissapear as one sprite and what if target is in next cell to shooter, it will look a bit rediculous.
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Then I don't think I understand what it is that you want, I guess
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If talking about possabilities, its a possability by itself. Shooting in a row is interesting, I mean its value by itself.
In 'X-Com Files ' mod there is some kind of burst shooting but its made as a single shot and shoot looks like bunch of bullets. Something like that.
There is no "value by itself". Arguing "possibilities" is pointless, because the possibility also exists that nobody is going to use this "feature".
If you're looking for "something like in XCF" the feature you're asking for already exists, doesn't it?
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There is no "value by itself". Arguing "possibilities" is pointless, because the possibility also exists that nobody is going to use this "feature".
What is valuable in your opnion in that case?
People do create machine guns where a single shot has a sprite of rapid shot. So I think its a quite usable feature.
If you're looking for "something like in XCF" the feature you're asking for already exists, doesn't it?
Sorry didn't caught that, please explain.
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What is valuable in your opnion in that case?
Demonstrating that said feature is needed and useful, not using "but somebody might find it useful" as an argument:
But this feature may be greatly in demand. For example by modmakers. This would be very interesting mechanic.
I could assert that feature XYZ "may also be in great demand" and that it would be "interesting". That alone isn't an argument that it should be implemented, because I can't show that either is actually the case.
Sorry didn't caught that, please explain.
see
In 'X-Com Files ' mod there is some kind of burst shooting but its made as a single shot and shoot looks like bunch of bullets. Something like that.
Unless I'm misunderstading you you're stating that you want "something like that", i.e. something that is already implemented.
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Unless I'm misunderstading you you're stating that you want "something like that", i.e. something that is already implemented.
Nope, its a sprite. game mechanic is same.