items:
- type: STR_EXAMPLE_ITEM
spawnUnit: STR_EXAMPLE_UNIT
spawnUnitFaction: 0
units:
- type: STR_EXAMPLE_UNIT
builtInWeaponSets:
- - STR_DUMMY_ITEM
items:
- type: STR_DUMMY_ITEM
fixedWeapon: true
recover: true
recoveryTransformations:
STR_EXAMPLE_ITEM: [1]
Using builtInWeaponSets to add a dummy item with recoveryTransformations to change it back to the original item could probably do it.
Something like this:Code: [Select]units:
- type: STR_EXAMPLE_UNIT
builtInWeaponSets:
- - STR_DUMMY_ITEM
items:
- type: STR_DUMMY_ITEM
fixedWeapon: true
recover: true
recoveryTransformations:
STR_EXAMPLE_ITEM: [1]
- type: STR_DAVID_VINCENT
civilianRecoveryType: STR_DAVID_VINCENT