(Problem)
The Deep One is carrying extra weapons.
(https://openxcom.org/forum/index.php?action=dlattach;topic=10220.0;attach=55192)
(https://openxcom.org/forum/index.php?action=dlattach;topic=10220.0;attach=55190)
(Mod Download)
I've attached a version of this mod with the alienRaces: all set to be the Deep One to make testing vs that unit easier:
Deep One Weapon V0-2(Error).zip (https://openxcom.org/forum/index.php?action=dlattach;topic=10220.0;attach=55194)
(Details)
I've been working on a small mod to give the Deep One a weapon to match its Ufopaedia description.
I think it is almost ready for use however I've run into a snag.
The Deep One is carrying extra weapons and should only be carrying its own special weapon and two ammo items for it.
The Deep One's armor now has [armors:]allowInv: set to true as it wasn't accepting the list of [armors:]builtInWeapons: being assigned to it.
However now it appears to be also carrying the weapons from the [alienDeployments:]itemSets: section.
I thought that [armors:]builtInWeapons: or [units:]builtInWeaponSets: would cancel out the equipment from [alienDeployments:]itemSets: but it appears that is not the case.
How do you make a unit only carry the equipment you assign directly to it?