OpenXcom Forum

Modding => Released Mods => 40k => Topic started by: Dadimus_Maximus on August 15, 2021, 06:27:11 pm

Title: Enemy Chimera Turrets
Post by: Dadimus_Maximus on August 15, 2021, 06:27:11 pm
They are the bane of my existence. How do you deal with enemy chimera turrets in the early game? I've tried krak grenades and missiles but both of those seem very unreliable, and most of the time I have to rely on my own chimera turret/HWPs to deal with them, but not before they turn half my IG unit to mulch.
Title: Re: Enemy Chimera Turrets
Post by: oxcuser0003 on August 16, 2021, 09:52:14 am
Yeah they suck, havent played IG but on SM I used heavy bolters and spam auto shot, lascannons also work
Title: Re: Enemy Chimera Turrets
Post by: SuperSirStromming on September 16, 2021, 07:13:14 pm
Yea I found the missile launcher to be too AP intensive to be a viable option since one round typically won't be enough. The Hell-Hammer lasconnon might work but again they're super AP intensive but you have a better chance at one shotting turrets. Personally, for early game tactics, I like to run a chump with a flamer close enough that next turn they'll have 2 squirts worth at it cuz turrets take 4x damage and flamers ignore armor. Alternatively, you could load half or more of your squad with Godwyn heavybolters and flight suits and spam away.