OpenXcom Forum
OpenXcom => Suggestions => Topic started by: TopCat on February 27, 2013, 11:46:12 am
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Currently openxcom have 2 types of grenade : normal and proximity, plus instant mode via config.
Where normal requre set turn timer to exp. where exp. happend at end of turn. Instant mode change it but do it globaly.
IMHO better will be intoducing "igniter" ruleset's member with 3 types:
1) instant - requre only activation and exp. on hit ground.
2) proximity - requre only activation and exp. on movment.
3) timer - on activation user set timer and exp. on end of turn.
In this way we can heve normal grenade as instant and high explisive as timed
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seems reasonable to me. while we're at it, why not introduce a fourth type:
"remote"
as in "remotely activated" - which would make sense for the high explosive packs, wouldn't it?
the only reason not to use a remote detonator would be fear of interference with alien technology (as in "all hi-ex packs explode when nearing a UFO"), which would make sense as an excuse for not including this possibility if we don't want it, but I think I know some modders who would like the possibility ;)
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I don't really see a difference between "instant" and "timer", when you can select a time of "0" which is the same. I do like the "remote" option though
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Well, "0" means "at the end of your turn" while "instant" as per the alternative grenade option means "on impact". Tactically, that's a big difference :)
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Fair point. It was something they added into Apoc, so yeah, I'm all for that :)
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i used the timer now and then, and set it up to 3 or 4