OpenXcom Forum
OpenXcom => Suggestions => Topic started by: TopCat on February 27, 2013, 11:28:51 am
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Currently number of bullests is hardcoded globaly as 1 : aim, 1 snap and 3 for auto shots.
Making it configurable via rulesets for each weapon separatly may be more better for mods.
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I like this idea. The autocannon can then fire 10 shots in autofire mode, and would really feel like a minigun :)
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+1, absolutely. this should be configurable for different firing modes separately, I think: most automatic rifles have "single / short burst / full auto" settings, so it would make sense to allow aimed / single / 3-shot / 10-shot or something like that.
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I like this idea also, allows for differentiating weapons.
Also i do think that accuracy would be greatly decrease for everything after the first shot. If anyone has fire a full auto gun will know that from the second shot on is all about luck :)
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Would it be possible to implement something like JA2 1.13, where you can right click to add additional bullets to a burst, and drag to draw a path to sweep the gun? I know ufo extender has something like that.