Awesome.
I think it should be 4 space though, they were 4.
Clearly this should be integrated within XCF as a secret vehicle, just like the one you can get before the MiG.
Priceless.
This reminds me: there was a C-64 game, "Ghostbusters" - it was actually fairly similar in general concept to X-Com, as you had a base, a bank account, and a duty to drive around the city to respond to calls. I wouldn't mind seeing this idea implemented as an OXC mod.
Perhaps something like this: A rumor unlocked by interrogating specific cultists, very hard to get and harder to research, which is about a vehicle supposedly made by alien technologies. It turns out to be this car, which your XCOM personnel take in anyway since the car is curiously very spacious, and they'll use whatever they can get. It would work better if it can be unlocked before getting Promotion 3.
In concept it would work similar to the unique plane you can unlock if you're lucky interrogating EXALT Masters and the like.
Alternatively, it could be unlocked as a random event of some sort, using a similar premise (a reported strange and possibly alien vehicle turns out to be an odd car).
Well, but how? I have no idea how to integrate this concept, at least before actually making the (potential) Ghostbusters arc.
Well that was the reason why I didn't include any research stuff or more pedia text.
I don't do much of building maps (yet), but if you need some extra resources, please let me know.
Priceless.There's an X-Com-like Ghostbusters as well: https://store.steampowered.com/app/280540/GhostControl_Inc/
This reminds me: there was a C-64 game, "Ghostbusters" - it was actually fairly similar in general concept to X-Com, as you had a base, a bank account, and a duty to drive around the city to respond to calls. I wouldn't mind seeing this idea implemented as an OXC mod.