OpenXcom Forum
OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Support => Topic started by: The Martian on June 19, 2020, 03:26:43 am
-
(OXCE V6.5 2020-05-08)
I'm trying to use followProjectiles: as described in 'this thread (https://openxcom.org/forum/index.php/topic,8210.0.html)' to keep the camera in place while a flamethrower fires several times.
However the camera keeps moving even though followProjectiles: is set to false.
Here is the item's code:
- type: STR_EXAMPLE_FLAMETHROWER
size: 0.2
costBuy: 0
costSell: 65000
weight: 5
bigSprite: 766
floorSprite: 790
handSprite: 3576
bulletSprite: 5
fireSound: 64
hitSound: 12
hitAnimation: 0
power: 40
damageType: 2
blastRadius: 2
clipSize: -1
bulletSpeed: 50
explosionSpeed: 10
accuracyAuto: 20
tuAuto: 35
battleType: 1
twoHanded: false
maxRange: 9
invWidth: 2
invHeight: 3
armor: 30
confAuto:
shots: 5
name: STR_EXAMPLE_AUTO_SHOT
ammoSlot: 0
arcing: true
followProjectiles: false
attraction: 7
blockBothHands: false
listOrder: 119200
What am I doing incorrectly?
-
attach the mod (or a link to it) and a save
-
Here is a .Zip of the mod and a save game file from a battle where the camera shake was occurring.
I've been using the "New Battle" feature on the main menu, the saved game is from a freshly started round of that.
-
camera doesn't follow the projectiles in this case
it just centers on explosions when the projectiles disappear
I can try to disable that too
-
You can try a new version here: https://lxnt.wtf/oxem/builds//Extended/Extended-6.5.5-fd29708fb-2020-06-21-win64.7z
-
That version appears to be for Windows 64Bit, I'm running Linux Mint and unfortunately I cannot test it.
Do you have a Linux compatible build of it?
-
Do you have a Linux compatible build of it?
https://lxnt.wtf/oxem/builds//Extended/Extended-6.5.5-fd29708fb-2020-06-21-bionic-x86_64.7z
-
I just tried your new build and followProjectiles: false works perfectly with the flamethrower now.
Thank you! (https://openxcom.org/forum/Themes/InsidiousV1-k/images/post/thumbup.gif)