OpenXcom Forum
Modding => Released Mods => XPiratez => Topic started by: yhe1 on May 28, 2020, 02:04:51 pm
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So I read this mod is suppose to have multiple ending. Are they finished or still WIP?
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Work in progress.
The "ending" like vanilla-xcom currently is ambushing cydonia and winning both maps.
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The endings are very much WIP, and right now there's only one.
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Technically, very very technically, running out of money, getting negative infamy too often in a row or having your last base blown out from under you could count as endings. Are there other ways to lose? ;D
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Technically, very very technically, running out of money, getting negative infamy too often in a row or having your last base blown out from under you could count as endings. Are there other ways to lose? ;D
Yes i agree, personally i won't bother much, but if developers are interested, i think 3 finales m8ght be implemented, one of the few games of the 90' i remenber got these was strife:
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Yes i agree, personally i won't bother much, but if developers are interested, i think 3 finales m8ght be implemented, one of the few games of the 90' i remenber got these was strife:
Do you honestly think that over more than 5 years of intense development, planning, writing and lorebuilding Dioxine will be interested in your lousy "ideas" and a little clip? Honestly? Do you have any freaking concept of creative work?
Really, I can't get some people.
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Do you honestly think that over more than 5 years of intense development, planning, writing and lorebuilding Dioxine will be interested in your lousy "ideas" and a little clip? Honestly? Do you have any freaking concept of creative work?
Really, I can't get some people.
OK ok sorry no offence :) :) i did not know about that :-[
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OK ok sorry no offence :) :) i did not know about that :-[
Jesus Christ...
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Jesus Christ...
Just put him on your ignore list, problem solved.
Not worth anyone's time.
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Good idea.
Dioxine, feel free to delete this episode if you like... I think endings are still a viable subject, so no need to uglify this thread.