OpenXcom Forum
OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Support => Topic started by: Solarius Scorch on April 22, 2020, 10:12:21 pm
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armors:
- type: STR_XCOM_ROBOTURRET_MINIGUN_ARMOR
spriteSheet: XCOM_ROBOTURRET.PCK
corpseBattle:
- STR_XCOM_ROBOTURRET_CORPSE
corpseGeo: STR_CYBERWEB_ROBOTURRET_CORPSE
visibilityAtDark: 16
heatVision: 60
frontArmor: 40
sideArmor: 30
rearArmor: 25
underArmor: 50
fearImmune: true
painImmune: true
bleedImmune: true
zombiImmune: true
drawingRoutine: 19
createsMeleeThreat: false
psiDefence: *MachineDynamicPsiDefence
damageModifier:
- 1.0
- 1.0
- 0.2
- 0.8
- 1.3
- 1.1
- 0.0
- 1.4
- 0.4
- 0.0
- 1.5
- 1.5
- 0.0
- 0.5
- 0.0
loftempsSet: [ 4 ]
units:
- type: STR_XCOM_ROBOTURRET_MINIGUN
race: STR_ROBOT
rank: STR_LIVE_SOLDIER
stats:
tu: 42
stamina: 110
health: 55
bravery: 110
reactions: 90
firing: 50
throwing: 0
strength: 130
psiStrength: 110
psiSkill: 0
melee: 0
armor: STR_XCOM_ROBOTURRET_MINIGUN_ARMOR
standHeight: 19
kneelHeight: 19
value: 13
deathSound: 23
moveSound: 14
intelligence: 1
aggression: 0
spotter: 1
moraleLossWhenKilled: 20
builtInWeaponSets:
- - STR_ROBOTURRET_MINIGUN_WEAPON
- STR_ROBOTURRET_MINIGUN_WEAPON
- STR_ROBOTURRET_MINIGUN_WEAPON_CLIP
- STR_ROBOTURRET_MINIGUN_WEAPON_CLIP
This is a unit spawned from an item. It should have 2 weapons and 2 clips, but instead it gets 2 weapons and no clips.
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Isn't there capacity for only two in-built weapons in each "hand," meaning that the clips get ignored?
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Nah, Meridian found the problem for me... I removed fixedItem from the weapon, not the clip as I should have... So, a really stupid typo.
Closing as it's fixed.