OpenXcom Forum
OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Support => Topic started by: robin on March 20, 2020, 11:33:38 pm
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Wasn't there once the possibility to hijack the globe terrains from the terrains themselves?
Like this:
terrains:
- name: MY_TERRAIN
textures: [1, 2, 4]
...
?
It doesn't seem to do anything anymore and ruleset reference doesn't mention it.
My problem is: I made a new terrain to use in place of the vanilla CULTA terrain, so I was looking for a way to say: "use my new shiny FARMN terrain whenever you should have used the CULTA terrain". That "texture" entry IIRC enabled me this temporary solution, without touching the globe (which is veeeeery scaaaaary, along with regions, they're nightmare-ish).
Thanks
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I don't remember anything like that.
Textures define terrains, not vice versa.
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I don't remember anything like that.
Textures define terrains, not vice versa.
I was using that looong time ago (IIRC MiB mod) to have texture 3 stripped from CLUTA and assigned it to a URBAN variant terrain (URBANUFO) for crashed ufo missions in an urban environment.
I might misremember but I think it was that and it worked.
edit: the old reference still has it:
https://www.ufopaedia.org/index.php?title=Ruleset_Reference_(OpenXcom)#Terrains
it must have been scrapped for some reason i guess.
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Removed 5 years ago: https://github.com/OpenXcom/OpenXcom/commit/8312364f7ea7b445a8ec3d03c30ef1d58b82d963
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damn.
i'm doomed.
i'll just play doom.
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Can't you just use the globe ruleset? Check here in the standard folder ruleset: https://github.com/ohartenstein23/OpenXcom/blob/oxce-plus/bin/standard/xcom1/globe.rul#L43
Try replacing the CULTA here with your new terrain.
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Can't you just use the globe ruleset? Check here in the standard folder ruleset: https://github.com/ohartenstein23/OpenXcom/blob/oxce-plus/bin/standard/xcom1/globe.rul#L43
Try replacing the CULTA here with your new terrain.
yeah i'll do that.