OpenXcom Forum
Modding => Released Mods => The X-Com Files => Topic started by: betatester on January 16, 2020, 03:03:14 am
-
I have just captured 1 floater and 1 snakeman soldiers in my last missions.
I interrogated the floater and then I plan to do the autopsy but no no corpse. The option was disabled by the mod.
You can't kill the prisoner just sell it.
You can't transfer it to a base without containment.
I want the floater autopsy for anti-grav and the snakeman autopsy for Clip B.
Is there a way to kill them or reactivating the option of corpse added after interrogation because I found it more logical.
-
The only option I can see would be to add specific manufacturing projects, analogous to "EXALT Enforcer Processing" and the like. Living Floater goes in, Floater corpse comes out.
-
found a substitute
vars_XCOMFILES.rul changed retainCorpses from false to true
-
Yeah, and then have a corpse after interrogating every witness, including friendlies. Great idea :P
-
yeah disposal of the body of interrogated farmer is costly but funeral service is always costly.
Too late to see what happen with David Vincent.
On the other hand you can't let him go on the loose...
A good witness is a dead witness.
-
Isn't there an option for research to add item after its finished? I think if not it can be coded, we have very same parts working on events state, so research state can do the same, i think...
-
Isn't there an option for research to add item after its finished? I think if not it can be coded, we have very same parts working on events state, so research state can do the same, i think...
Yeah it's possible, but it will only work for the first alien of a given race + rank.
-
if we activate the retain corpse there's also the kill option in jails (that just need to add some sentences for kill) that will generate corpses immediately. If you choose to kill friendly unit it's your choice and you will have to live with it.
so we just need to activate the kill without activating the option
Adding a corpse at the end of some researches is very smart if possible. This way friendly units generate nothing on research and unfriendly unit generate corpses. No problem with dealing with the bodies of farmers anymore.
-
There's a "problem" with live alien research giving corpse. It's the alien data slates. They will give a corpse if you give corpse on research. And same for alien medics.
-
There's a "problem" with live alien research giving corpse. It's the alien data slates. They will give a corpse if you give corpse on research. And same for alien medics.
Not really, because they give you research on the whole race, not a particular unit.