OpenXcom Forum
Modding => Released Mods => The X-Com Files => Topic started by: betatester on December 03, 2019, 08:11:11 pm
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Monsters terrorize a town.
My main teams were on the road back to the base after a successful HQ assault on Red Dawn and Cult of Dagon.
In the vicinity I dad only 2 rookies in a personal car (hopefully with grenades, blackops magnum and blackops sniper rifle)
I sent them preparing for a tough mission with heavy casualties.
Then I saw the map:
The shamblers were for the most part behind fences with only one unit wide doors. So I kill the free ones first and for the others it was a piece of cake. They have no range attack and are unable to break fences with melee weapons.
I had this map with spike boars already but at least they have a range attack.
Maybe the poor shamblers should not appear on this map or have a kukri capacity to break fences
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Would be helpful if you tell us WHICH GODDAMN MAP IT WAS.
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sorry it took time to realize that ! can use battle simulator to see maps:
it was monster terror- native junk farm with road
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All right, thanks.
Well, this map is quirky. I don't really have any options to make it better - that's how fences work...
There is a possibility that OXCE gets some AI additions related to movement, but it's nothing certain.
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size 2 doors perhaps ? they will not be trapped
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Maybe. I plan to revisit this terrain later anyway.