OpenXcom Forum

Modding => Help => Topic started by: wcho035 on September 04, 2019, 10:23:17 am

Title: Fire burn for long duration .
Post by: wcho035 on September 04, 2019, 10:23:17 am
Hi, from the vanilla game, fires from a fire type weapon burn a tile for two turns, is there a way to make the fire burn for more than two turns?
Title: Re: Fire burn for long duration .
Post by: Meridian on September 04, 2019, 02:03:31 pm
Fire duration depends on how much "fuel" does the tile have... not on a weapon.
If you want longer fires, you can change the fuel attribute of the map tiles, see https://www.ufopaedia.org/index.php/MCD (offset 57).
Title: Re: Fire burn for long duration .
Post by: wcho035 on September 04, 2019, 04:02:31 pm
Oh well, scratch that idea then, I thought it was weapon base. Thanks meridian.
Title: Re: Fire burn for long duration .
Post by: The Martian on September 07, 2019, 01:50:11 pm
Is there a way the fuel attribute on the struck tile could be altered when the weapon hit it?

Or would altering something like that effect all tiles of that type thus making it impractical?