OpenXcom Forum
Modding => Help => Topic started by: Kzer-Za on August 29, 2019, 07:22:22 am
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I'm experimenting on something and temporarily need to disable Zombies from spawning Chryssalids. I tried "spawnUnit: -", "spawnUnit: null", and "spawnUnit: []", but they keep spawning Chryssalids. How do I override and disable it (short of editing the original units.rul)?
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spawnUnit: ""
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That simple! Thanks! :)