OpenXcom Forum

Modding => Help => Topic started by: Kzer-Za on August 29, 2019, 07:22:22 am

Title: How to override non-empty spawnUnit?
Post by: Kzer-Za on August 29, 2019, 07:22:22 am
I'm experimenting on something and temporarily need to disable Zombies from spawning Chryssalids. I tried "spawnUnit: -", "spawnUnit: null", and "spawnUnit: []", but they keep spawning Chryssalids. How do I override and disable it (short of editing the original units.rul)?
Title: Re: How to override non-empty spawnUnit?
Post by: Meridian on August 29, 2019, 09:36:25 am
spawnUnit: ""
Title: Re: How to override non-empty spawnUnit?
Post by: Kzer-Za on August 29, 2019, 11:50:46 am
That simple! Thanks! :)