OpenXcom Forum

Contributions => Playthroughs => Topic started by: tkzv on June 25, 2019, 04:05:22 am

Title: Let's play The X-COM Files, shall we?
Post by: tkzv on June 25, 2019, 04:05:22 am
Starting tomorrow I'm going to play The X-COM Files. In case you don't know, it starts with 2 agents of a secret international service traveling around the world (by public transport and rented cars), and shooting paranormal phenomena. With usual research, base building, agent hiring...

I'm accepting requests for renaming newly hired agents. Name, surname and country. I can't change an agent's sex, can I? Thus you can either give 2 name variants or a gender-neutral name :) I'll try to keep them all alive, but will fire the ones with psychic power below 50.

I won't record or stream video. Screenshots will appear here.

To begin with, let's decide:

1. Where to put the starting base? I don't think it matters much in this mod. I always picked Hungary out of habit. Should I try something else for variety?

2. What to research first?
Medicine — for Trauma Pack and later Bio Lab.
Basic Operations — for dogs and rats and Cover: Workers, and still later Intelligence Center.
Non-Standard Weapons — to buy weapons like recovered.
Personal Protection — for Leather Coat and later Kevlar Vest.
Logistics — for 4-agent Van. But slower.
Or everything at once. Much slower.

If you are not registered here, you can post anonymously at Linux.Org.Ru: https://www.linux.org.ru/forum/games/15071524 Please, avoid tabooed words and national/political/religious flaming.
Title: Re: Let's play The X-COM Files, shall we?
Post by: Bobit on June 25, 2019, 07:09:44 am
Logistics > Bio Lab is the agreed upon optimal start. Double the men on some missions, then boost your research for little investment.

Should also build and stock 1-2 extra gyms immediately imo. Money isn't a problem, blood is.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 26, 2019, 12:13:11 am
Logistics > Bio Lab is the agreed upon optimal start. Double the men on some missions, then boost your research for little investment.
I feel that Bio Lab takes forever to reach, while Leather Coat remains useful up to cult bases. Let's try your suggestion anyway.


Here's the 1st month.

0. As suggested at LOR, I moved the 1st base to the Caspian sea. Somewhere to Volgograd region of Russia.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42811;image)

1. I set the modules in a frequently suggested defensive way.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42813;image)

2. But I don't think I need the corridor.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42815;image)

3. Set the agents for training.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42817;image)

4. As requested at LOR, I renamed one of them to Shaman Ashmanovich. From Prague Brno, Czechia. At least, he'll make a fast pilot.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42819;image)
EDIT: My information was out of date, not Prague, but Brno.


5. Starting equipment. Glocks are OK. I'll keep the shotguns for zombies, but won't buy any more.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42821;image)

11, 12. Time to buy some essentials. Taser pistols (2 more for new hires), more Glock clips (I run out of those pretty fast), lights (expensive!) and fire extinguishers that double as smoke cover. They'll arrive in 24 hours.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42823;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42825;image)

15. The scientists will focus on Basic Operations. I agree that 2 agents is way too few.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42827;image)
Edit: DAMN!!! I meant Logistics!!!! Well, lost a week.

16. And the 2-day long month is over. The score of 0 means there were no UFOs I missed.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42829;image)

Next month — hiring another team of 2. Should I build another base to shorten travel time? I have enough money for 1. British Columbia or Taiwan look like good locations.

P.S. Screenshots are a bit too big. Next time I'll make them in a smaller window.
P.P.S. Pasted them in the text.
P.P.P.S. Learned about "width" parameter.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 26, 2019, 12:55:47 am
17. 1st mission.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42831;image)

18. In South America.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42833;image)

19. Some mysterious dangerous animals have killed several people.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42835;image)

21. Upon arrival I find that only 1 man has been killed. On lowest difficulty that means fighting only 1 monster. Good!
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42837;image)

22. Chan is strong enough to carry both pistols and an electric club in case of close combat.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42839;image)

23. Shaman — not so much. Hopefully, 4 taser shots would be enough.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42841;image)

24. Here we are. 1 civilian and no monsters in sight. Let's move out. But be ready to retreat if the enemy proves too tough.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42843;image)

25. The civilian is armed with a pick. That's bad — he's more likely to attack the enemy. With rookies' precision, they may be more dangerous than the monster. Than again, unarmed civilians attack monsters with fists too.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42845;image)

28, 27. Here's the monster ­— a shambler ­— a giant polar sloth. Last time I tried shotguns against them, buckshot didn't work. In that mission a group of shamblers attacked a tank and tore it apart. Too far for rookies, even with Glocks. I need to come closer. And fast — before he reaches the civilians.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42851;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42853;image)

Waiting for the next turn...
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 26, 2019, 01:32:19 am
30. Turn 2. Another civilian showed up. Unarmed. The shambler ignored the man with the pick and went for the agents. Chan made a reaction shot and missed. At least the beast came close enough for aimed shots.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42855;image)

31. Chan made it bleed. Good! Now it loses several hit points every turn. (Out of 100-150 if I remember correctly.)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42857;image)

32. Moved Shaman to the point where he's unlikely to hit friends. He's a better marksman than Chan. What I like about Glock is its automatic fire capability. Though the range is still too far for that, I'll use aimed shots for now.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42859;image)

33. Turn 3. Wounded shambler hesitated approaching the agents and kept circling the crack. Good. Let's shoot some more.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42861;image)

34. Turn 4. Out of 8 shots only 1 hit and shambler came closer. Should I retreat? Or one last burst from each agent? (I mean aimed shots.)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42863;image)

35. Turn 5. Most shots on turn 4 hit and the shambler stayed in its place. One 2 more bursts?
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42865;image)

36. One shot was enough. Maybe I could've run to the beast and stunned it. Well, there'd be many more missions and many more shamblers.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42867;image)

37. Shaman hit the target more times and got more experience. Anyway, Chan is still better in everything, but accuracy and bravery.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42869;image)

38. I could sell the corpse, but I'll keep it for study. Much later, I'm afraid.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42871;image)



40. Before the 1st team returned to the base, the crew for the 2nd car arrived. At least, they are better marksmen.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42873;image)


Tomorrow I'll start patrolling Europe in search of UFOs. Cars have better detection probability than HQ, but very short radius.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 27, 2019, 01:26:28 am
41, 42, 43. This is what I was so angry about. I wanted Logistics, but clicked the wrong item and didn't notice. Well, I do need to research it someday, anyway. And "Cover: Sportsmen" gives an interesting recurring mission.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42876;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42878;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42880;image)

45. Should I focus on Logistics, or should I reach for everythng? Decisions, decisions...
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42882;image)

46, 48. Church of Dagon low-ranking member detected on Trinidad, in the Atlantic ocean.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42884;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42886;image)

49, 51. Red Dawn low-ranking member detected in Khartoum, Sudan.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42888;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42890;image)

53, 54. And crop circles somewhere in Nigeria.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42892;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42894;image)
At least those tasks don't expire too quickly. But I'll have to move cars from patrolling Europe and risk missing a UFO.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 27, 2019, 01:46:16 am
56. The Red Dawn site was closest. It is often called a "cult", but it's really a drug-dealing gang with some interesting tech. I suggested the authour to change "cult" to something else, but he cannot think of a more fitting name. And neither can I.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42896;image)

57. The enemies in Cult Apprehension missions often carry firearms, but about half of them don't. I try to use this opportunity to grab as many prisoners for interrogation, as possible. Besides, the prisoners mean money reward.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42898;image)

60. A typical run-down urban area from TFTD tileset. No gangers in sight. I think, it's safe to spread out.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42900;image)

63, 64. It's turn 3 already. During the hidden movement at turns 1 and 2 I heard slamming doors. Here they are.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42902;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42904;image)

69. Turn 4. Chan tried to approach the entrance and stopped when he noticed the ganger.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42906;image)

70. Just a baseball bat. No need for guns, then.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42908;image)

71. And he's in taser range!
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42910;image)

72. But the fence gets in the way :(
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42912;image)

75. Chan moved 1 step closer and stunned him. No points for Shaman this time.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42915;image)
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 27, 2019, 02:40:07 am
78, 79 And on its way back from Sudan the car noticed the first UFO. Probably, small scout with a single Sectoid. Easy catch.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42918;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42920;image)

As if :( I tried various ways to chase it, but in the end the UFO always left Earth without landing :(

84. Back to Church of Dagon supporter arrest.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42922;image)

87, 88. It's night, but I don't want to waste time with UFOs around. Grab the flashlights that double as clubs. I'd prefer electric clubs, though.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42924;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42926;image)

90. Tropical island tileset from TFTD.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42928;image)

92. (Switched to night vision.) Turn 3, and I just found an open door. All other doors are closed, which means the cultist is likely to be still nearby.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42930;image)

94. Turn 4. Yes, here he is.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42932;image)

95. A crossbow. I'll still risk taking him alive.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42934;image)

96. I don't know what's with his patrol route, but he's still there.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42936;image)
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 27, 2019, 02:43:09 am
97. I thought there was another staircase there :(
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42938;image)

98. Doors are closed, probably the cultist still hasn't left.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42940;image)

99. Ready to break in.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42942;image)

100. Okoth opens the door for Skjolsvold to save time units.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42944;image)

102. Yep, he's been walking those 2 rooms all this time.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42946;image)

104. 1 taser shot was enough. I could've brought Okoth to let him practice flashlight melee, but I decided not to risk point-blank crossbow.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42948;image)
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 27, 2019, 02:45:50 am
111. The simplest variant of crop circles mission. 10 turns to find and stun or kill all farmers. On lowest difficulty there's only 1 farmer. I'll keep the guns on the belts.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42950;image)

112. I didn't even need to look for the farmer. Just turn around. By the way, the blue puddles(?) inside the crop circle is a valuable elerium-containing waste.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42952;image)

113. The farmer is unarmed. Good.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42954;image)

114. And he isn't running away.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42956;image)

115. I'm pretty sure he wants to whack the agents' faces.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42958;image)

116. Let's give the agents some melee practice.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42960;image)

117. Caught him alive. Great. I really hate killing farmers. They are just poor people caught in this mess through no fault of their own.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42962;image)

Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 27, 2019, 02:49:08 am
118, 119. Another monster — on the Sinai peninsula. I can spare a patrol car.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42964;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42966;image)

120. The most common text.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42968;image)

121. The desert. No monsters in sight, but 1 civilian.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42970;image)

122. A Bedouin warrior. I like the new inventory picture.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42972;image)
Which reminds me of a funny episode. The first time I met Arabs in this mod (also a desert mission), one was armed with an AK, and the other one had no weapons, but dynamite on his belt. But no, he wasn't a suicide bomber, he used it as a grenade.

124. Turn 2. Not the best vantage point, but I did find 1 monster.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42975;image)

125. A scorpion. Could've been much worse.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42976;image)

126. Turn 3. The scorpion is in the black area beyond the bottom big hill. The Bedouin walked through the cave under the other big hill. I hope he wouldn't get in my line of fire.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42978;image)

127. Turn 4. Yes, he did :)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42980;image)

128. Left some TUs for reaction fire.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42982;image)
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 27, 2019, 02:52:12 am
130, 129. The scorpion approached Skjolsvold and got wounded with reaction fire. Can Skjolsvold stun it now?
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42984;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42986;image)

132. No, he couldn't. His both shots missed :( Should've used the club, perhaps.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42988;image)

133. Okoth is too far to stun the scorpion. He'll shoot the Glock then.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42990;image)

134, 135. And there were no other enemies. Skjolsvold got some reactions training, which the gym at the base doesn't give.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42992;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=42994;image)

Next time — capturing the landed UFO.
Title: Re: Let's play The X-COM Files, shall we?
Post by: Bobit on June 27, 2019, 07:30:22 am
"capturing the landed UFO" you really are new to this mod, huh? This should be good.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 28, 2019, 02:42:05 am
138. A patrolling team noticed a UFO. Either a medium scout or a fighter. And I don't think fighters appear this early.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43000;image)

139. Somewhere over former Yugoslavia, I think.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43002;image)

140. It's going to be a night mission. When I tried to wait, the UFO left at midnight.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43004;image)
I found electro-flares the best way to light the battlescape. In this mod they activate on impact. (By the way, they need to be first activated before the battle or on the battlefield.) Against aliens it doesn't matter if the agents are lit — they can see in the dark quite well. Flashlights are too heavy to throw far, and aliens start shooting far beyond the range of flashlights. Some players suggested lighting the scenery with flare guns, but I haven't discovered one yet.

141. A farm. Great. A lot of obstacles to negate aliens' range of sight and precision. Still, there are plenty of dreadful open fields.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43006;image)
The car is brightly lit by flashlights. If I wanted to start the mission in the dark, I would've left them at the base.

142. This is how it looks. A 5x5 map with a medium scout.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43008;image)

144. I started with throwing flares. Each agent can throw 3 flares per turn if he picks them from his belt. After that agents were shot several times from the bottom floor and the roof of the top (NW?) building and bottom-left (South?). And psionic attacks on Skjolsvold. (Does that mean he's weaker?) On subsequent turn both agents got killed before they could hide. Repeatedly. Ergo — start over at turn 1.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43010;image)

148. Turn 2. After some trial and error the agents have found a safe place. Barely — if Skjolsvold ended previous turn any closer to windows, he got panicked. Now, the question is: how long will this place stay safe? Should they try to spread more light?
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43012;image)

151. Turn 4. Skjolsvold had to hide deeper in the stable, or else he got panicked at the end of turn 3. Which means most flares were thrown by Okoth. Unfortunately, his throwing range is much shorter.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43014;image)

153. Turn 5. The telepath got Skjolsvold again and I had to move him still deeper. Meanwhile Okoth noticed a patrolling Sectoid.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43016;image)

156. At 43% precision Okoth managed to hit the Sectoid twice. There's no bleeding — probably the shots only weakened the force field. Another his shot broke open a convenient entrance to the nearby house. Now, Skjolsvold can neither see nor shoot the alien — looks like his height is just right for the fence to block his line of sight and line of fire. The screenshot can't show it, but the 2 brighter sections of the fence are actually blinking, indicating they are the obstacle.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43018;image)
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 28, 2019, 04:08:36 am
167. If the fence blocks Skjolsvold, he should stand at the other side of the house. And it worked.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43020;image)
I more or less figured out the patrol route of the the Sectoid from the rightmost (NE?) building (a hayloft?). He walks from the entrance to the middle of the front wall and back. He got hit several more times, but still isn't bleeding.

Skjolsvold successfully hid from him beyond the open door, but then got psionically attacked again. Last turn went without psionic attacks. I get the impression that Okoth blocks the line of sight for the telepath or his spotter. There must be an alien in one of the bottom left (South?) buildings.

168. Still turn 9. Skjolsvold is out of TUs, Okoth shot the Sectoid only once. That was enough.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43023;image)

169. Turn 10. No more Sectoids emerged from that house. No more psionic attacks. Did I kill the only telepath? Should I storm the UFO while most of the crew is away? I wonder if it would be easier to capture an UFO and then defend it from aliens...
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43024;image)

170. Turn 11. No shots from the hay loft, but Skjolsvold got panicked. Do they see him through the hull? Okoth can either wait or storm the saucer alone.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43026;image)

171. Turn 12. One of the most enjoyable changes in OpenXcom is the ability to open doors without walking through them. So Okoth opened the door and shot a 2-shot burst at the nearest alien. Missed both times. The far alien shot Okoth once and killed the alien between them!
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43028;image)

172. Okoth ran to the remaining Sectoid and shot a burst point-blank. No bleeding.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43030;image)

173. Turn 13. During the enemy turn the Sectoid lost at close combat, shot thrice in wrong directions and walked away. Meanwhile Skjolsvold continued to panic, despite improving morale. Good thing he didn't run away.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43032;image)

174. After that Okoth killed the alien with 2 bursts.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43034;image)

175. Turn 15. Okoth picked an alien pistol. Clicking it opens a menu with "Snap shot" and "Throw" items, so it probably doesn't require research.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43036;image)

176. Nobody shot the agents while they approached the house. Nobody on the bottom floor, no open doors.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43038;image)
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 28, 2019, 04:11:00 am
UFO-3

179. Turn 16. No open doors on the top floor either. The alien must be in the next building (another stable?). Okoth will approach the stable from the other side and crouch by the brick fence.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43040;image)

180. Turn 17. The Sectoid opened the stable door and walked toward the car. He didn't notice the crouching Okoth. Let's try the alien gun...
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43042;image)

181. Rats! I forgot that the menu appears even for items requiring study.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43044;image)

183. Turn 18. The Sectoid walked closer toward the topmost building before he finally died. He didn't return fire.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43046;image)
Okoth has no time to kneel. I hope nobody appears to shoot him.

185. A Sectoid did appear, but didn't shoot. Too far. Moreso for Glocks.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43048;image)
Okoth will crouch in the corner of the brick fence and wait for the alien to come closer. Skjolsvold will check the stables for more aliens.

186. Turn 19. Somebody unseen shot Skjolsvold through the open door. He wasn't wounded, but the floor caught fire.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43050;image)
When Okoth stood up, he found that the car blocks his line of fire.

188. Skjolsvold missed every time and closed the door instead of the last shot. Okoth moved, but now trees get in the way.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43052;image)

189. Turn 20. I think those 2 are the last Sectoids. The floor stopped burning. Skjolsvold is too far to hope to deplete shields, but he can draw aliens' fire from Okoth. At this distance it's almost safe.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43054;image)

190. Turn 21. Okoth ran through the right stable. The right Sectoid missed him when he opened the door. Okoth has enough TUs to shoot and hide, but I just noticed he only had enough energy for 2 steps.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43056;image)

191. Turn 22. Okoth hid successfully and wasn't shot in the back. Skjolsvold was psionically attacked again, but didn't panic.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43058;image)
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 28, 2019, 04:14:04 am
192. Still turn 22. Both agents ran out of ammo and need to reload...
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43060;image)

193. ...just when the Sectoid nearest to Okoth started bleeding.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43062;image)

194. Hide in the corner and reload.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43064;image)

196. Turn 23.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43066;image)

201. I accidentally sent Okoth deeper into the stable in front of the open door, and looks like that saved him from the Sectoid's reaction shot. He killed the Sectoid and still has enough TUs for 1 aimed shot and 1 step inside.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43068;image)

202. Turn 24. Is this the last enemy?
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43070;image)

204. Yes it was. I got no points for the alien shot by another alien.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43072;image)

205. No bravery reward for panic. Just meager +2 accuracy.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43074;image)

207. The artefacts are worth half a million. Plus 1 million more, if I'm really hard pressed to sell everything.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43076;image)

Tomorrow — another UFO.
Title: Re: Let's play The X-COM Files, shall we?
Post by: Bobit on June 28, 2019, 06:12:52 am
u survived first try with 2 men?

holy shit I suck at this game

please lose next round so I feel better

also, you might wanna try researching those artifacts, can be a huge boost
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 28, 2019, 09:56:36 am
u survived first try with 2 men?
I think, they died 5 times each. Not counting the deaths before hiding in the right stables. And 10 more reloads for panicking Skjolsvold running away.

And I played earlier versions of this mod untill the victory at least 3 times :) Back when Sectoids had no force fields and plasma didn't set things on fire.

also, you might wanna try researching those artifacts, can be a huge boost
I will. When I attract the 5 advisors and build the standard lab. Before that, only Sectoid corpse and Toxigun are researchable, I think.
Title: Re: Let's play The X-COM Files, shall we?
Post by: Bobit on June 28, 2019, 04:22:19 pm
You mean you're not playing Ironman?
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 28, 2019, 09:24:55 pm
You mean you're not playing Ironman?
Too hardcore for me. I'm doing this for fun, not to prove how good I am at this game.
Title: Re: Let's play The X-COM Files, shall we?
Post by: Bobit on June 28, 2019, 10:26:10 pm
I'd much rather play on easy ironman than hard savescum. But okay.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 29, 2019, 12:08:42 am
I'd much rather play on easy ironman than hard savescum. But okay.
There are many levels of save scumming. One can reload until all enemy shots miss, or one can reload and not send an agent to the probable death. I play the latter way.
Title: Re: Let's play The X-COM Files, shall we?
Post by: Bobit on June 29, 2019, 01:21:11 am
I do reload when it glitches / I misclick.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 05:13:49 am
UFO-3

208. (https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43090;image) UFO-3 appeared shortly after the 2nd.

213. (https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43092;image) This time I was lucky to get a daytime mission. The numbers are out of order, because I noticed an immediately reachable Sectoid, and I rushed to him so eagerly, I forgot to make screenshots.

211. (https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43094;image) Let's see how will this Sectoid fares in close combat against not 1, but 2 agents. Everything's on fire, but nobody's been hurt yet.

212. (https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43096;image) The UFO is an "Excavator". I forgot they count as "small" too, despite being bigger than a large scout.

There's another Sectoid on the hill to the right. I hope, trees provide enough cover.

216. (https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43098;image) The fire spreads, the smoke chokes the agents and the Sectoid, but nobody collapsed yet.

Later I found that Shaman lost half of his hit points. Fortunately, no fatal wounds.

218. (https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43100;image) One Sectoid down, one standing.

219. (https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43102;image) Two Sectoids down.

223. (https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43104;image) When Chan tried to approach the UFO, he found 2 aliens on the roof.

226. (https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43106;image) Turn 4. Chan successfully hid behind this fir tree.

227. (https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43108;image) This Sectoid jumped off the roof.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 05:18:00 am
228. (https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43110;image) The other one is still up there.

229. (https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43112;image) I love automatic mode. Too bad the range is so short.

230. (https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43114;image) Shaman tries to snipe the other alien. He'll fail and the Sectoid will set our car on fire.

231. (https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43116;image) Turn 5. The car hasn't exploded yet. The Sectoid jumped to the ground. Should agents shoot or take cover?

232, 233.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43118;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43120;image)
They shot him.

234. (https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43122;image) Looks like enough money to build 2 more bases. They won't help catch this wave of UFOs in Europe, but they'll be handy when monster and cult hunting intensifies.

235. (https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43124;image) Shaman will spend 2 weeks and a half recovering from those burns. Time to hire a replacement.



240, 241.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43126;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43128;image)
One base in southwestern Canada, covering Greenland, Cuba, Hawaii and Chukotka. One base in Taiwan, covering China, India, Japan, most of Indonesia and parts of Eurasia not covered by the other two. Too bad I miscalculated — not enough to finish the 3rd base.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 05:29:32 am
Monster Hunt 3 and Black Lotus

239.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43130;image)
Another pack(?) of monsters.

246.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43132;image)
A single Black Lotus worshiper.

249.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43134;image)
The monster is in British Columbia, the cultist is in Shanghai.

251.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43136;image)
The cultist was closer.

254.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43138;image)
Chan will have to go alone. Another TFTD-based port. Probably even without water. Let's look from above.

257.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43140;image)
Turn 2. Nothing to see from that roof, but there was the sound of the doors. Probably, from an office building.

258.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43142;image)
Turn 3. There he is.

259.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43144;image)
A tonfa and throwing knives. Shooting him from safe distance would be easy. Taking him alive one on one may prove problematic. Knives have longer range than taser pistol, if I remember correctly.

261.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43146;image)
Chan made a reaction shot, but missed. The suspect went left.

262.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43148;image)
There he is. Close enough for taser pistol. A single shot was enough.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 05:41:18 am
Monster hunt 3

269.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43150;image)
Time to hunt.

270.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43152;image)
When multiple enemies are visible from the default position, this usually indicates a "target rich environment". But agents can miss even there.

271.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43154;image)
Mongorn. "Mongolian orangutan"? Looks more like a gorilla to me.

272.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43156;image)
Always check behind your back!

273.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43158;image)
Whew. If that was a Reaper, they'd have to evacuate before ending turn 1.

274.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43160;image)
Turn 2. I'd rather keep agents on the exit grid. Just in case.

19 turns of grinding followed. Mongorns roamed around. Some were shot, some collapsed from wounds, some walked away. So far, only 1 came close.

300.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43162;image)
Turn 20. 1 ape on the NW (top) hill, 1 behind the north hill, and that seems to be all.

303.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43164;image)
Moving out to a better vantage point. This side of the hill is climbable in 1 spot.

Only 2 apes, and they don't want to come any closer.

309.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43166;image)
This makes me happy.

312.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43168;image)
I was indecisive whether to capture the last ones or bleed them some more, and in the end they both bled to death before I reached either.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 05:47:19 am
313. (from the monster hunt mission)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43170;image)
Reaction training is very useful.

316.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43172;image)
Tonfa was researched in 1 day.

317.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43174;image)
I need cultists and a monster corpse to get a promotion. Logistics will have to wait.

UFO-4

318, 319.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43176;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43178;image)
Another UFO. At least I can wait for daylight.

322.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43180;image)
A large scout.

323.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43182;image)
Run for it.

324.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43184;image)
Turn 2. Nobody shoots them. Is every alien inside?

326.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43186;image)
Turn 3. Found the 1st alien. Also, notice the smiley field.

328.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43188;image)
With a pistol.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 05:59:32 am
329.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43190;image)
Okoth hid himself. I hesitate bringing Skjolsvold closer, he will be panicked again.

330.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43192;image)
Turn 4. Somebody shot at Skjolsvold and set the field on fire.

331.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43194;image)
Skjolsvold's shots weren't enough. Okoth tries close combat. Those bales and fence should provide some cover. I'll move Skjolsvold out of sight to avoid psychic strikes.

332.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43196;image)
Turn 5. It worked. Okoth is unhurt, Skjolsvold is sane. Most of the cover burned, though.

334.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43198;image)
Turn 6. Okoth clubbed the Sectoid and tried to get out of fire to avoid burning like Shaman. The other alien kept missing him, destroying more of the fence and bales. The fire spread, but the sleeping alien is surprisingly unhurt.

338.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43200;image)
Okoth ran out of TUs and tried to run. The fence may provide some cover. Fortunately, Skjolsvold saved the day.

339.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43202;image)
Turn 7. Time to storm the UFO.

341.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43204;image)
Anybody home?

344.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43206;image)
Turn 9. The fire spreads. The alien either died or woke up. Fortunately, the algorithm to pick up weapons is still buggy.

Still nobody in the ship.

347.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43208;image)
Turn 10. Any time an agent tries to shoot, he's killed by reaction fire. Let's try close combat again.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 07:03:58 am
349.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43210;image)
Turn 11. Success. Finish him and go check the one sleeping in fire. And then check the buildings around. 3 aliens seems too few.

350.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43212;image)
Now that "coup de grace" no longer works, killing a sleeping enemy is a challenge. Somehow the agents kept missing the body. It took several attempts to hit him, but 1 bullet was enough.

Also had to drag the body away from the navigational equipment. So that the stray bullets wouldn't damage it.

351.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43214;image)
Turn 13. Not enough TUs to rush through this fire.

353.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43216;image)
Either the sleeping alien died, or he didn't pick his gun.

354.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43218;image)
Turn 14. Okoth ran to the spot and found the gun, but no body.

355, 357.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43220;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43222;image)
Here's the gunless body. Should they practice reaction shots?

360.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43224;image)
Hard to practice, the alien keeps walking out of sight.

362.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43226;image)
Believe it or not, there were only 3 aliens.

364.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43228;image)
Again Skjolsvold got more reaction practice.

I didn't make a screenshot, but Skjolsvold got promoted to sergeant. And I already decided to fire him :(
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 07:08:17 am
365.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43230;image)
And some urgently needed money.

367, 368, 640.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43232;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43234;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43236;image)
Finished researching the farmer. The last piece of information is added to Ufopaedia silently. And the author likes it that way.

369, 370.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43238;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43240;image)
Finished interrogating the first cultist. What piece of supernatural knowledge will RNG give for that?

371.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43242;image)
I'm not impressed.

372.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43244;image)
I can investigate Dagon further, but the promotion is unavailable. Guess, I need to study all 4 cults for that.

373, 374.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43246;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43248;image)
I can now buy baseball bats.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 07:14:18 am
375, 376.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43250;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43252;image)
Finished studying the dead sloth. No autopsy picture yet.

377.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43254;image)
What? I don't need the full set of cults for the promotion? Great!

378.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43256;image)
Getting the promotion is the most urgent. I want the flare gun. You never know when bulletproof monsters appear.

Monster hunt 4 and UFO-5

380, 381.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43258;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43260;image)
I can spare 1 team. Hopefully, no UFOs appear in the meantime.

382.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43262;image)
Yes they did. At least, it's a day mission.

386.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43264;image)
The man most likely to go berserk or switch sides got promoted to sergeant. Rats.

388, 389.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43266;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43268;image)
Should I try to shoot 2 Sectoids, who have 100% TUs reserved for reaction fire? Or should I hide in this conveniently located cave?
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 07:20:19 am
390.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43270;image)
Turn 2. Cave! Any other way the agents don't live to see turn 2.

391.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43272;image)
Shoot and hide behind the corner. Rinse and repeat. One Sectoid down, where was thee other one?

394.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43274;image)
There he is. Hopefully, this corner hides Okoth.

395.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43276;image)
What? How did the reach and panic Skjolsvold in the cave?

396.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43278;image)
Turn 3. Recovering from panic often turns units berserk.

398.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43280;image)
Turn 4. The second Sectoid is down. Should Okoth check the rest of the cave and risk facing berserking Skjolsvold?

399.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43282;image)
Okoth decided to wait it out. A wise decision — Skjolsvold still has ammo left.

400.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43284;image)
Turn 5. Okoth had no choice. The Sectoid shoots the cave through from here. And Skjolsvold is still useless. Either face this Sectoid in close combat or come out in the open.

402.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43286;image)
Turn 6. Skjolsvold is under alien control. Okoth is on his own. Hopefuly, no other aliens appear in this corner while he clubs this one.

403.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43288;image)
Whew.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 07:24:05 am
404.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43290;image)
Can't hide in the cave. Better look around. And shoot the sleeping Sectoid too.

405.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43292;image)
Yes, he's dead.

406.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43294;image)
Good thing berserks don't recharge guns.

407.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43296;image)
Turn 7. Panicking Skjolsvold blocks the cave exit.

408.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43298;image)
Turn 8. Panicking Skjolsvold still blocks the cave exit. Okoth will have to get out to look around.

411.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43300;image)
Turn 9. Panicking Skjolsvold finally dropped his gun and ran deeper into the cave.

413.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43302;image)
Turn 10. Skjolsvold mustered enough bravery to pick up his gun. Now Okoth can run to another cave and snipe aliens from there.

416.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43304;image)
Turn 11. Somebody trigger-happy with a lot of TUs and burst mode.

419.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43306;image)
Turn 13. Still alive. Skjolsvold and Okoth take turns shooting this alien.

420.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43308;image)
Got him.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 07:27:06 am
422.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43310;image)
A human can cross this open space in 1 turn if he runs.

423.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43312;image)
Turn 16. Anybody in this cave? Okoth needs to rest to restore energy. Skjolsvold will check another cave.

425.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43314;image)
Turn 20. Okoth is ready to fight again. Skjolsvold hasn't found anything of interest.

428.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43316;image)
Turn 22. Aliens are leaving the UFO going somewhere behind it. Will they change direction if we try to shoot and hide?

431.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43318;image)
Turn 23. Where did they go?

432.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43320;image)
Looks like a good place for an ambush. But a step to the right or left opens Skjolsvold to alien fire. To shoot he needs 2 steps.

434.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43322;image)
Turn 26. If Skjolsvold shoots, he is killed. If Skjolsvold tries close combat, he is killed. Okoth can't see this Sectoid. Ergo — run away.

437.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43324;image)
Turn 27. Another alien tries to explore this cave.

438.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43326;image)
Turn 28. Okoth won close combat, but the alien got reinforcements.

439.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43328;image)
Sleep!
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 07:31:35 am
443.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43330;image)
Okoth hid in the cave. Skjosvold comes close hoping to snipe someone.

445.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43332;image)
Turn 29. Don't venture into caves alone. X-COM agents live there.

446.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43334;image)
The alien with the purple gun, whom Skjosvold failed to shoot, is still somewhere behind the UFO. Skjosvold shecked the area between the UFO and the hill, but saw nobody.

449, 647 (2nd sreenshot reconstructed from saves).
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43336;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43338;image)
Turn 30. Skjosvold walked around the corner and saw a Sectoid. Agents hit him with clubs, but failed to stun.

450.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43340;image)
Turn 31. The Sectoid missed the agens and only set himself on fire. One of the sleepers woke up, but hasn't picked his gun.

451.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43342;image)
Yes, he's on fire.

452.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43344;image)
This is what unconscious burning enemy looks like.

453.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43346;image)
Found the purple gun owner. Probably, bled to death.

455.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43348;image)
Turn 32. Bug hunt mode activated. The game is trying to say "Finish this mission already".
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 07:35:23 am
457.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43350;image)
The last one.

458.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43352;image)
Stunned don't count as killed. Even if they are on fire.

459.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43354;image)
All this panicking didn't make Skjosvold any braver.

460.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43356;image)
Enough to finish the 3rd base.

461.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43358;image)
And of course, I have no containment yet.


Monster hunt 4-5

463, 464.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43360;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43362;image)
Brazil this time.

466.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43364;image)
Meanwhile, the 1st team reached the monsters in Korea.

467.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43366;image)
The new agent to replace wounded Shaman.

468.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43368;image)
A mongorn and an unarmed civilian. Crap. Let's rush and try to save him.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 07:39:57 am
469.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43370;image)
Hard to see anything through the trees.

470.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43372;image)
Correction: 1 unarmed civilian, 1 hunter and at least 3 mongorns. Double crap.

472.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43374;image)
Turn 3. There are were 2 unarmed civilians and 1 hunter. The hunter managed to wound 1 ape before getting killed. The unarmed people rushed into the fight, but (judging from sounds) failed to land any blows. With apes running around disappearing beyond hills and reappearing, there seem to be many more apes than 2 currently visible. I'd say many more than 4.

That dead ape next to the hunter is the one he wounded. It did bleed to death.

Since there's nobody left to save, let's find a position easier to defend.

475.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43376;image)
Turn 8. On their way to the only climbable hill the agents met more monkeys.

477.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43378;image)
One down, one standing.

478.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43380;image)
Another one down. The first one is back up. Yeah.

480.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43382;image)
Nothing to see from here.

482.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43384;image)
Too far.

485.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43386;image)
Turn 14. Found another climbable hill. Still, not much to see. There was such a crowd. Where did they all go?

487.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43388;image)
Let's stun this one, shall we?
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 07:46:24 am
488.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43390;image)
I can't believe there were only 5 of them.

This is why I hate monster hunts with civilians. With the introduction of fists they all got death wish. And I get negative score.

I tried a patch that allows to control civilians within view, but it sometimes causes the game to hang during hidden movement. The original authour hasn't been heard from for years. And I'm not qualified enough to fix it.

489.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43392;image)
Bagheri got some needed strength training. Not that he was bad for a rookie.

490.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43394;image)
And I did capture one alive.


Exalt apprehension

492, 493.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43396;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43398;image)
All right, all right. I'll get to it. Once the agents return from Korea.


Back to monster hunt 5

496.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43400;image)
A single monster. Good.

497.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43402;image)
Another hilly swapland...

498, 499.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43404;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43406;image)
A muckstar. I did play UFO: Aftermath, but somehow never met those. Here they are probably the best marksmen among monsters. Xeno armour does offer decent protection, but I haven't even reached leather coats.

500.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43408;image)
Turn 2. The beast hid beyond the hill. And a civilian appeared. Unarmed.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 07:48:37 am
502.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43410;image)
Here's the beast.

503.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43412;image)
Already bleeding.

504.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43414;image)
It did injure Skjosvold.

505.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43416;image)
There was another civilian? And both survived? Great.

506.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43418;image)
Experience is always welcome.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 07:52:08 am
Back to EXALT

507.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43420;image)
What I don't understand about those cults is: what attracted X-COM's interest? At a glance, EXALT are some unremarkable American drug dealers. As if X-COM got some insider information about EXALT dealing with strange creatures.

508.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43422;image)
Looks a bit too warm for North Polar Ocean island. An apartment complex. With a bit of luck, the agents will be shot at from a window. Maybe even on the first turn. Otherwise, they'll have to check every room in every flat. I wonder what's beyond the building?

509.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43424;image)
A parking lot. Now Chan will check the windows on his side and Bagheri on his side. Maybe they'll notice the suspect or open doors.

510.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43426;image)
Turn 2. Neither the suspect nor Bagheri noticed each other. Good.

511.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43428;image)
An infiltrator. I don't recognize the weapon, looks like some SMG.

512.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43430;image)
Too far. Taser range is 5, it takes 16 time units to shoot, and running will leave Bagheri only 14 TUs.

513.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43432;image)
Hide-and seek with firearms.

518.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43434;image)
Forgot to make a screenshot before capturing. 1 taser shot was enough.

519.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43436;image)
Chan had no chance to do anything.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 07:58:47 am
522, 523.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43438;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43440;image)
The summary report is ready.

524, 525.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43442;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43444;image)
The infiltrator was armed with Calico M960. Never heard of it in RL.

526, 527.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43446;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43448;image)
The dead hunter had a license on him. Studying it reveals stats of civilians.

UFO-6

528.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43450;image)
The last UFO this month. "Large" probably means the laboratory ship, which ends this wave.

530.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43452;image)
Night fell before I reached the landing site. Agents prepared flares. And there's already a Sectoid nearby.

I expected the other team to reach the site first. Skjolsvold recovered from the muckstar wound on his way back from Korea. Well, either way this will be Skjolsvold's last mission against telepaths for a very long period of time.

532.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43454;image)
The agents ran to the enemy and opened automatic fire from 1 step distance. Somehow, the Sectoid didn't shoot back.

533.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43456;image)
Turn 3. They spent turn 2 throwing flares. Looks like all aliens are still inside the ship.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 08:02:19 am
534.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43458;image)
Turn 4. Another Sectoid. Hopefully, this hill gives enough cover.

537.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43460;image)
Turn 5. Killed this one.

538.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43464;image)
Turn 7. Skjolsvold is busy panicking. Okoth goes in alone.

539.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43466;image)
There's an alien on the top level. If Okoth shoots, he's killed with reaction fire. Better wait.

540.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43468;image)
Turn 8. A Sectoid in the middle level conveniently placed himself. Okoth shot. Something exploded above him.

541.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43470;image)
The Sectoid has a "Small Launcher", which shoots stun bombs. Not lethal, but if Okoth is stunned while Skjolsvold is mind-controlled, the mission is lost. And it takes long to reload.

542.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43472;image)
Okoth ran out of TUs and hid out of sight. Skjolsvold continues panicking.

545, 546.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43474;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43476;image)
Turn 9. The Sectoid changed position too. It didn't save him.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 08:06:04 am
548.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43478;image)
The alien at the top floor is back in the lift. Can't shoot him now.

549, 553.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43480;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43482;image)
Telepaths continue assaulting Skjolsvold. He goes berserk.

555.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43484;image)
Turn 10. The alien on top vacated the lift. Let's check if he's good at close combat.

557.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43486;image)
Turn 11. Plasma bursts set much of the room on fire, but failed to hit Okoth. Reload and shoot.

558.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43488;image)
Hurrying to leave the burning room Okoth ran into another enemy. With only enough TUs for a single club hit.

561.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43490;image)
Turn 12. Skjolsvold is still panicking. The alien ran away from the lift into the eastern spoke, where Okoth managed to club him.

562.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43492;image)
And shoot.

565.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43494;image)
Turn 13. Skjolsvold is berserking without a gun. Okoth needs to choose which room to check first.

567.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43496;image)
Turn 14. Nobody in the SE corridor and S hub. Skjolsvold is mind-controlled.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 08:09:07 am
572.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43498;image)
Turn 16. Looks empty. But when Okoth walks to the other door, something explodes.

573.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43500;image)
Another Sectoid with stun bomb launcher. Fortunately, he missed.

574.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43502;image)
Now sleep!

575.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43504;image)
And die.

648 (reconstructed from saves)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43506;image)
Turn 17. This Sectoid has too many unspent TUs. Okoth can shoot no more than once in auto mode.

649 (reconstructed from saves)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43508;image)
Turn 18. Open the door, shoot, wait for next turn. Rinse and repeat. Meanwhile Skjolsvold continues panicking and berserking.

581.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43510;image)
Turn 20. Where did he go?

582.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43512;image)
Okoth went north, but looks like the Sectoid went east, to the lift. This way he'll see Skjolsvold. Unarmed and immobile.

585, 586.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43514;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43516;image)
Turn 21. Yes, the Sectoid is on the bottom floor. No chance to kill him in 1 turn at this range.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 08:12:03 am
589.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43518;image)
Turn 23. The alien missed and Skjolsvold stopped panicking. Now he can grab the gun or run to the enemy with a club or hide behind the UFO.

Looks like this Sectoid is pretty good at close combat. I sent Okoth and then had to reload.

594.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43520;image)
Turn 25. Skjolsvold can't reach his gun and Okoth reached the door only now. Same old: 3 shots and hide.

595.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43522;image)
Skjolsvold started panicking again.

597.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43524;image)
Turn 27. Where's the alien again? There are several unlit areas, but the agents can't throw flares there from under the ship's "wheel".

603.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43526;image)
Tun 30. Can't come any closer — the alien throws grenades.

606.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43528;image)
Turn 31. Skjolsvold is under alien control.

612.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43530;image)
Turn 38. Skjolsvold recovered and went to the top exit to throw flares from there. Okoth continues shooting from the bottom exit. The alien is approaching.

615.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43532;image)
Skjolsvold got panicked. So much for this plan.

620.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43534;image)
Turn 43. Okoth tried close combat again.

622.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43536;image)
He won.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on June 30, 2019, 08:13:46 am
623.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43538;image)
Skjolsvold finally got +10 to braery. Okoth got another +5 to melee.

624.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43540;image)
This ship gave more money than any 2 previous ships combined. And I'm not selling mind probes yet.

626.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43542;image)
And thus ends the month of January. Note that there are some new countries, not appearing in the vanilla game.
Title: Re: Let's play The X-COM Files, shall we?
Post by: Solarius Scorch on July 01, 2019, 04:45:21 pm
I tried to read this LP... But the format with the pics at the bottom makes it too tiring, sorry.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on August 07, 2019, 02:06:49 am
I tried to read this LP... But the format with the pics at the bottom makes it too tiring, sorry.
I thought it was obvious. The pics at the bottom repeat the ones in the text. If you saw a pic at the bottom, which wasn't in the text, either I missed it by mistake, or you opened the topic before I finished editing.

I don't like that the pics in the text are not resizable. I don't want to use Imgur, because it randomly croaks on me. The whole process proved a bit too tiresome and less rewarding than translating :) , but I may give it another shot this week.
Title: Re: Let's play The X-COM Files, shall we?
Post by: Solarius Scorch on August 09, 2019, 09:07:55 am
Well, I haven't seen them in the body of the text. Maybe you're right about me reading too early.

You can resize pics like this:

Code: [Select]
[img width=640]www.imgur.com/foo.jpg[/img]
Imgur or not. (BTW, it works fine for me, and I haven't heard amy other complaints. Though their recent redesign is confusing.)
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on August 12, 2019, 12:24:15 am
Well, I haven't seen them in the body of the text. Maybe you're right about me reading too early.
How about now? Do you see the images in the text on this page now?

P.S. Something was wrong with the first 2 pages, I fixed them.

P.P.S. I still don't know, why there were no images in the text until the middle of the 2nd page, if I checked earlier and there were. Maybe I checked the 3rd page 3 times  :o :-[ :-\

You can resize pics like this:
Code: [Select]
[img width=640]www.imgur.com/foo.jpg[/img]
Thanks! Too bad "width=xxx%" doesn't work.

Imgur or not. (BTW, it works fine for me, and I haven't heard amy other complaints. Though their recent redesign is confusing.)
My subnet got banned in many places, it seems :)



Here are the screenshots, which I made back in July, but didn't post, because I got distracted with the translation.

628. So, February starts with the 1st promotion:
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43806;image)
629. And a lot of new research opportunities:
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43808;image)

631. Logistics (with vans) is important, but I want those flare guns ASAP:
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43810;image)

633. Next day I got Logistics:
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43812;image)
635. ...and flare guns:
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43814;image)

Let's see what transport is available so far:
636.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43816;image)
637. Rental cars:
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43818;image)
638. Rental vans:
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43820;image)
They are much slower and catching UFOs becomes much harder. Perhaps, not getting them in January was for the better?

639. Mudranger APC. Never figured out how to use it with such a short range.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43822;image)



Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on August 14, 2019, 01:13:41 am
While I'm at it, let's see what other knowledge Ufopaedia had from the start or acquired silently.

641. The introduction to the idea of cults:
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43824;image)
If this mod gets an intro slideshow, perhaps it should include this page?

And the starting staff. Guess, those are the 5 "scientists" you start with.

642. The quartermaster.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43826;image)
Is he suggesting to research nonstandard weapons?

643. The accountant.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43828;image)

644. The medic.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43830;image)

645. Chief investigator. As well as the resident hacker.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43832;image)

646. The hints what I should've done in January.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43834;image)

Wait... Where's the 5th scientist? :)



656. On the 3rd of February, 2 new missions appeared: Crop Circles in Japan and Dagon safehouse in Madagascar.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43836;image)
I still have only 1 base working, because the other 2 haven't finished building warehouses.

654. On the 4th of February 3 new agents arrived.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43838;image)
But the vans have already left without them.

658. The crew of 3 has reached Japan.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43840;image)
This isn't the usual "arrest the farmer" mission. The good news: there's no time limit. The bad news: this time it's farmers and zombies.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on August 14, 2019, 02:08:36 am
Crop Circles with zombies.

Turn 1.
660. Just your typical UFO:EU farmland where someone had drawn a smiley. I sent Chan to check behind the house and Bagheri to check the black spots behind the trees. Then Bagheri noticed a zombie through the window.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43842;image)
If I'm not mistaken, it's going to climb to the roof and jump down.

661. Shaman can shoot it through the window — on the next turn.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43844;image)
I hope there's nobody in the house behind him.

Turn 2.
664. The zombie did jump off the roof. Bagheri's and Shaman's auto fire opened a few extra passageways.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43846;image)
Chan will look through the far window then enter the house behind Shaman and search it. From where he stands, Shaman didn't see anybody inside.

Turn 3.
666. There was an unarmed farmer in the house. He did walk to Shaman, but didn't attack. The zombie roared and ran to Shaman, but didn't bite yet.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43848;image)
Will they shoot it down on this turn? Chan is too far to help. I think, zombies can bite through this fence.
Chan closed the door behind him on turn 2, because it was faster than circumnavigating the open door.

667. Shaman did finish the zombie and can now hide from the farmer of shoot him once. Chan will reach taser range with TUs for 2 shots.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43850;image)

670. Success!
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43852;image)
Now, Chan will check upstairs, Shaman will check the house in the left corner, Bagheri will check the stables in the bottom corner.

Turn 5.
671. Nobody...
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43854;image)

Turn 6.
674. Chan found a zombie Bagheri somehow missed (under the cursor). The zombie sees Bagheri, but Bagheri is out of TUs.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43856;image)
Chan has TUs for a single aimed shot. (But will only destroy the door.)

Turn 8.
675. Bagheri is running away from the zombie, while other agents rush to the rescue.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43858;image)

676. Three guns was safe enough to stop running and fight.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43860;image)
Everybody practiced well. 1 living farmer, 1 living zombie, 1 dead zombie, 3 zombie parasite (sold 2 immediately).
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on August 14, 2019, 12:23:07 pm
680, 681, 682, 683. Meanwhile, a Red Dawn ganger confessed.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43864;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43866;image)

(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43868;image)
Just a reminder to check Ufopaedia texts now and then :)

(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43870;image)
This is interesting, but I'll finish different researches for now.

685. And the van has reached Madagascar.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43872;image)
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on August 14, 2019, 08:39:50 pm
Skjolsvold and Okoth against cultists.

Turn 1.

686. The no longer safe house is in the left corner. I hope, this crowd is all they are going to encounter, nobody stayed in the house.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43894;image)
This looks like a lot, and there may be more in the far corner and behind the hill, but low-ranking cultists tend to have poor aim.

687.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43896;image)
One disciple down.

688, 689, 690, 691, 692, 693. What are they armed with?
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43898;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43900;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43902;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43904;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43906;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43908;image)
SMGs, a double-barrelled shotgun, a kukri knife, a crossbow, a Beretta pistol, a pump-action shotgun. Shotguns and SMGs are good for friendly fire :)

695. 2 more disciples down,
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43910;image)
time to hide behind the van.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on August 14, 2019, 08:45:14 pm
Turn 2.

697. Only 2 enemies are visible from here, and the hill covers them partially. Looks like the house is really empty.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43912;image)

698. Found 2 more.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43914;image)

700. Too far to aim well. The agents managed to kill only 1 more.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43916;image)

After the turn ended, I heard the door. Skjolsvold stayed on this side of the van and Okoth watched the house.

Turn 3.

701. This time Skjolsvold didn't hide, but they missed him.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43918;image)

702. The cultist with kukri wasn't an immediate threat, he just was the only target they didn't miss.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43920;image)

Turn 4.

703. 705. And here's the man from the house. He shouldn't be a problem for Okoth.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43922;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43924;image)

707. Other enemies are too far for Skjolsvold. He only managed to wound the crossbowman.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43926;image)

At the end of the turn I hid Skjolsvold behind the van, hoping to lure enemies closer.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on August 14, 2019, 08:49:16 pm
Turn 5.

709. Hiding...
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43928;image)

710. It worked, they did come closer.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43930;image)

712. I haven't seen this disciple before.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43932;image)

713. The wounded crossbowman has gone berserk. Too bad he only has 1 shot.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43934;image)

Turn 6.

718. The last one?
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43936;image)

719. No prisoners :(
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43938;image)

720. No reaction practice.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43940;image)

721. 2 money briefcases is nice. The rest costs only a few thousand dollars.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43942;image)

Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on August 15, 2019, 12:36:32 am
1529, 1530. Here is Mukhtar von Kleine, from Germany, as requested by Leupold_cat at linux.org.ru. I forgot he was hired on February 1st. He arrived to the base too late to go to Madagascar or Japan.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43944;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43946;image)


Those two missions were followed by a quiet week.

7th of February, 1997.

723. EXALT infiltrator research is ready.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43948;image)
Main occupations: selling and abusing Psiclone.

724. Extra information: flashlights for $2000 apiece are way too expensive. Even if they double as clubs.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43950;image)

728. Black Lotus follower is ready.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43952;image)
Just Oriental monks that know kung fu. Supposedly, their melee proficiency attracted attention.

729. Extra information: X-COM quartermaster uses grenades to question prisoners.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43954;image)

730. 4 cults unlock Intelligence center.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43956;image)

732. Researching a hunting license picked from a hunter gives hunter combat analysis.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43958;image)
Nothing unusual.

726. Also researched money briefcase. Just to get maximum research percentage.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43960;image)

733. Next topic — intelligence center. It will double the number of scientists on the main base. Or let the other bases research humans and simple trophy weapons. And double UFO detection probability.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43962;image)
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on August 15, 2019, 12:50:21 am
Next Friday, February 14.

735. Intelligence Center is ready.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43964;image)
$750 thousand apiece.

736. New agents have arrived to the new bases.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43966;image)

Saturday, February 15.

738.  Ramshackle weapon box has been researched.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43968;image)
Now I can open them a workshop to get random weapons. Hangars double as workshops, but I still need to hire an engineer.

742. Ditto ammo box for random ammo.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43970;image)

745. And simple explosives crate.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43972;image)

739. New research. Let's get rid of simplest 1-day projects.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43974;image)

Sunday, February 16.

748. A wooden club.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43976;image)
Weak, but concealable stun weapon.

And then the quiet ended:

750. Another Dagon follower, in Paris.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43978;image)
I've finished the research that closes such operations, but in the old versions those would continue until the month ends.

Monday, February 17.

754. Kukri
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43980;image)
As far as I know, no melee weapons in this mod can cut inanimate objects, despite this description. Or did anything change? EDIT: yes it did! Like melee weapons in Piratez, Kukri is effectively a firearm with range 1.
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on August 15, 2019, 01:09:23 am
756. Capture a lone Dagon follower in Paris.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43984;image)

Turn 1.

757. Yet another modern port city.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43986;image)
Team: Chan, Shaman, Mukhtar, Bagheri.

758. Spread out. The suspect is unlikely to have good weapon or aim.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43988;image)

Turn 3.

759. There he is. Bagheri wounded him with a reaction shot.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43990;image)

760. He's got a crossbow.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43992;image)
That's unfortunate. Run for cover!

Turn 4.

762. Bagheri and Chan are too close to the walls. They can't see the suspect and he can't see them. Mukhtar watches from safe distance.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43994;image)
Stepping back and shooting the suspect with Glocks would be easy. But that would be too far for tasers.

763. I'd rather let Mukhtar practice. Can he stun him?
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=43996;image)
If he runs, he can shoot the taser once. If he misses, Bagheri and Chan will mop it up.

766. Success. Captured him alive and let 2 agents practice.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44004;image)

767. After all the new hires, the first 4 agents were promoted.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44000;image)
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on August 15, 2019, 12:52:22 pm
Wednesday, February 19.

772. Brainwashed farmer revealed stats of female farmers.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44009;image)

774. In other news, Sten research was finished.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44011;image)


Thursday, February 20.

776. Double-barrelled shotgun.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44013;image)
As all cheap shotguns, it's useless against serious armor and thick hides.

777. Crop circles, in America, close to the base Vancover.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44015;image)
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on August 15, 2019, 12:57:44 pm
Wednesday, February 19.

779.
A regular crop circles mission, capturing a single farmer in 10 turns.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44017;image)
I'll keep Glocks on belts.

Turn 1.

780. 2 houses, 4 rookies.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44019;image)
Hedegaard and Bos go right and Silva and Lambert go left.

781. Lambert has found the farmer. Silva didn't see him, because he walked along the house wall.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44021;image)

782. And he's got a shotgun.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44023;image)
Better not stay in the open.

Turn 3.

785. Better save taser clips and use just clubs.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44025;image)

786. Only Lambert got any practice.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44027;image)

787.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44029;image)
And this is one of many "quality of life" improvements in OXCE engine. If a base has no prison/storage, the prisoner/loot can be sold or transferred to another base. Right now only Volgograd base has a prison.

789. Transfer isn't free, of course.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44031;image)
Title: Re: Let's play The X-COM Files, shall we?
Post by: tkzv on August 15, 2019, 12:59:33 pm
Friday, February 28.

791. Medicine research finished, chief medic reporting.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44033;image)
I'll follow this path later.

795, 794. Monster hunt in Brazil. I'll send the Vancouver team again.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44035;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44037;image)

796.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7204.0;attach=44039;image)
And thus ends the February of 1997. Not very eventful, compared to the UFOs of January.