OpenXcom Forum
OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Support => Topic started by: drages on February 13, 2019, 02:14:37 pm
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I want to give different weapon branches to different alien races. Sectoids, alien lasers.. Mutons, plasmas.. snakes, alien gauss weapons.. like that.. i think you can make it just adding the "race" name at deployment code.
data:
- alienRank: 3
[b] alienrace: sectoid[/b]
lowQty: 2
highQty: 8
dQty: 3
Other ways like buildinweapons or deployment per mission are way harder and not so code friendly if you want to make it to all races. I think this kind of code would help to create specific races with their own abilities and weaponry.
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Just watching this thread as i will have different FACTIONS in my mod with specific ufo,weapons, missions etcm hoping a easy solution already exist ... 8)
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I wouldn't say the current solution is hard, or even especially work-intensive. All you need to do is to define alienDeployments for variants you want to add, then add an appropriate flag under the ufos section - voila, now your Battleship has a different set on weapons on board when crewed by Mutons. You can even modify the UFO's parameters, such as accuracy, when crewed by Mutons.
(Works in OXCE only.)