OpenXcom Forum

OpenXcom => Open Feedback => Topic started by: richardhead on December 29, 2018, 05:10:13 am

Title: tu cost of various actions - do they scale?
Post by: richardhead on December 29, 2018, 05:10:13 am
 I edited a save game file a bit to amp up my soldiers a little, but now every action besides movement takes twice as many time units as before.  The aimed shot on my harpoon gun costs 89 and auto-shot costs 56. 74 TUs to prime a grenade? Are the TU costs based on a static percentage of your over-all TUs? is there a way to reduce the TU cost of actions like aimed shot, auto-shot, snap shot, prime grenade and throwing?  what did I do wrong?
Title: Re: tu cost of various actions - do they scale?
Post by: ohartenstein23 on December 29, 2018, 06:59:17 am
You did nothing wrong, all of those actions are based on a percent of total time units, not a flat amount.

(Also, respect your ability to learn better tactics a bit more - try without artificially bumping up your soldiers!)